上節中簡單介紹了SurfaceView的基本使用方法,本節主要講解SurfaceView與多線程的混搭。SurfaceView與多線程混搭,是為了防止動畫閃爍而實現的一種多線程應用。android的多線程用法與JAVA的多線程用法完全一樣,本文不做多線程方面的介紹了。直接講解SurfaceView與多線程的混合使用,即開一條線程專門讀取圖片,另外一條線程專門繪圖。
本文程序運行截圖如下,左邊是開單個線程讀取並繪圖,右邊是開兩個線程,一個專門讀取圖片,一個專門繪圖:
對比一下,右邊動畫的幀速明顯比左邊的快,左右兩者都沒使用Thread.sleep()。為什麼要開兩個線程一個讀一個畫,而不去開兩個線程像左邊那樣都“邊讀邊畫”呢?因為SurfaceView每次繪圖都會鎖定Canvas,也就是說同一片區域這次沒畫完下次就不能畫,因此要提高動畫播放的效率,就得開一條線程專門畫圖,開另外一條線程做預處理的工作。
main.xml的源碼:XML/HTML代碼
- <linearlayout xmlns:android="http://schemas.android.com/apk/res/android"
- android:layout_width="fill_parent" android:layout_height="fill_parent"
- android:orientation="vertical">
-
- <linearlayout android:id="@+id/LinearLayout01"
- android:layout_width="wrap_content" android:layout_height="wrap_content">
- <button android:id="@+id/Button01" android:layout_width="wrap_content"
- android:layout_height="wrap_content" android:text="單個獨立線程">
- <button android:id="@+id/Button02" android:layout_width="wrap_content"
- android:layout_height="wrap_content" android:text="兩個獨立線程">
-
- <surfaceview android:id="@+id/SurfaceView01"
- android:layout_width="fill_parent" android:layout_height="fill_parent">
本文程序的源碼:
Java代碼
- package com.testSurfaceView;
-
- import java.lang.reflect.Field;
- import java.util.ArrayList;
- import android.app.Activity;
- import android.graphics.Bitmap;
- import android.graphics.BitmapFactory;
- import android.graphics.Canvas;
- import android.graphics.Paint;
- import android.graphics.Rect;
- import android.os.Bundle;
- import android.util.Log;
- import android.view.SurfaceHolder;
- import android.view.SurfaceView;
- import android.view.View;
- import android.widget.Button;
-
- public class testSurfaceView extends Activity {
- /** Called when the activity is first created. */
- Button btnSingleThread, btnDoubleThread;
- SurfaceView sfv;
- SurfaceHolder sfh;
- ArrayList imgList = new ArrayList();
- int imgWidth, imgHeight;
- Bitmap bitmap;//獨立線程讀取,獨立線程繪圖
-
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
-
- btnSingleThread = (Button) this.findViewById(R.id.Button01);
- btnDoubleThread = (Button) this.findViewById(R.id.Button02);
- btnSingleThread.setOnClickListener(new ClickEvent());
- btnDoubleThread.setOnClickListener(new ClickEvent());
- sfv = (SurfaceView) this.findViewById(R.id.SurfaceView01);
- sfh = sfv.getHolder();
- sfh.addCallback(new MyCallBack());// 自動運行surfaceCreated以及surfaceChanged
- }
-
- class ClickEvent implements View.OnClickListener {
-
- @Override
- public void onClick(View v) {
-
- if (v == btnSingleThread) {
- new Load_DrawImage(0, 0).start();//開一條線程讀取並繪圖
- } else if (v == btnDoubleThread) {
- new LoadImage().start();//開一條線程讀取
- new DrawImage(imgWidth + 10, 0).start();//開一條線程繪圖
- }
-
- }
-
- }
-
- class MyCallBack implements SurfaceHolder.Callback {
-
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int width,
- int height) {
- Log.i("Surface:", "Change");
-
- }
-
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
- Log.i("Surface:", "Create");
-
- // 用反射機制來獲取資源中的圖片ID和尺寸
- Field[] fields = R.drawable.class.getDeclaredFields();
- for (Field field : fields) {
- if (!"icon".equals(field.getName()))// 除了icon之外的圖片
- {
- int index = 0;
- try {
- index = field.getInt(R.drawable.class);
- } catch (IllegalArgumentException e) {
- // TODO Auto-generated catch block
- e.printStackTrace();
- } catch (IllegalAccessException e) {
- // TODO Auto-generated catch block
- e.printStackTrace();
- }
- // 保存圖片ID
- imgList.add(index);
- }
- }
- // 取得圖像大小
- Bitmap bmImg = BitmapFactory.decodeResource(getResources(),
- imgList.get(0));
- imgWidth = bmImg.getWidth();
- imgHeight = bmImg.getHeight();
- }
-
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- Log.i("Surface:", "Destroy");
-
- }
-
- }
-
- /*
- * 讀取並顯示圖片的線程
- */
- class Load_DrawImage extends Thread {
- int x, y;
- int imgIndex = 0;
-
- public Load_DrawImage(int x, int y) {
- this.x = x;
- this.y = y;
- }
-
- public void run() {
- while (true) {
- Canvas c = sfh.lockCanvas(new Rect(this.x, this.y, this.x
- + imgWidth, this.y + imgHeight));
- Bitmap bmImg = BitmapFactory.decodeResource(getResources(),
- imgList.get(imgIndex));
- c.drawBitmap(bmImg, this.x, this.y, new Paint());
- imgIndex++;
- if (imgIndex == imgList.size())
- imgIndex = 0;
-
- sfh.unlockCanvasAndPost(c);// 更新屏幕顯示內容
- }
- }
- };
-
- /*
- * 只負責繪圖的線程
- */
- class DrawImage extends Thread {
- int x, y;
-
- public DrawImage(int x, int y) {
- this.x = x;
- this.y = y;
- }
-
- public void run() {
- while (true) {
- if (bitmap != null) {//如果圖像有效
- Canvas c = sfh.lockCanvas(new Rect(this.x, this.y, this.x
- + imgWidth, this.y + imgHeight));
-
- c.drawBitmap(bitmap, this.x, this.y, new Paint());
-
- sfh.unlockCanvasAndPost(c);// 更新屏幕顯示內容
- }
- }
- }
- };
-
- /*
- * 只負責讀取圖片的線程
- */
- class LoadImage extends Thread {
- int imgIndex = 0;
-
- public void run() {
- while (true) {
- bitmap = BitmapFactory.decodeResource(getResources(),
- imgList.get(imgIndex));
- imgIndex++;
- if (imgIndex == imgList.size())//如果到盡頭則重新讀取
- imgIndex = 0;
- }
- }
- };
- }