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 Android教程網 >> Android技術 >> Android開發 >> 關於android開發 >> Handler機制(一)---Message源碼分析,handler---message

Handler機制(一)---Message源碼分析,handler---message

編輯:關於android開發

Handler機制(一)---Message源碼分析,handler---message


Message:

定義:

public final class Message implements Parcelable 

Message類是個final類,就是說不能被繼承,同時Message類實現了Parcelable接口,我們知道android提供了一種新的類型:Parcel。本類被用作封裝數據的容器,是鏈表結構,有個屬性next和sPool,這兩個變量是不同的,具體什麼不同看下文。

文檔描述:

Defines a message containing a description and arbitrary data object that can be sent to a {@link Handler}.  This object contains two extra int fields and an 
extra object field that allow you to not do allocations in many cases.  

定義一個包含任意類型的描述數據對象,此對象可以發送給Handler。對象包含兩個額外的int字段和一個額外的對象字段,這樣可以使得在很多情況下不用做分配工作。盡管Message的構造器是公開的,但是獲取Message對象的最好方法是調用Message.obtain()或者Handler.obtainMessage(), 這樣是從一個可回收對象池中獲取Message對象。

1.看一下全局變量:有好多存數據的對象。

public int what;
public int arg1; 
public int arg2;
public Object obj;
public Messenger replyTo;
/*package*/ int flags;
/*package*/ long when;

/*package*/ Bundle data;

/*package*/ Handler target;

/*package*/ Runnable callback;

// sometimes we store linked lists of these things
/*package*/ Message next;

private static final Object sPoolSync = new Object();
private static Message sPool;
private static int sPoolSize = 0;

private static final int MAX_POOL_SIZE = 50;

private static boolean gCheckRecycle = true;

Obtain方法:

 

//從全局池中返回一個新的Message實例。在大多數情況下這樣可以避免分配新的對象。
//是一個靜態方法
public static Message obtain() {
        synchronized (sPoolSync) {
            if (sPool != null) {
                Message m = sPool;
                sPool = m.next;
                m.next = null;
                m.flags = 0; // clear in-use flag
                sPoolSize--;
                return m;
            }
        }
        return new Message();
    }

  在看它一系列的重載方法:

/**
     * Same as {@link #obtain()}, but copies the values of an existing
     * message (including its target) into the new one.
     * @param orig Original message to copy.
     * @return A Message object from the global pool.
     */
public static Message obtain(Message orig) {
        Message m = obtain();
        m.what = orig.what;
        m.arg1 = orig.arg1;
        m.arg2 = orig.arg2;
        m.obj = orig.obj;
        m.replyTo = orig.replyTo;
        m.sendingUid = orig.sendingUid;
        if (orig.data != null) {
            m.data = new Bundle(orig.data);
        }
        m.target = orig.target;
        m.callback = orig.callback;

        return m;
    }
 /**
     設置target
     */
public static Message obtain(Handler h) {
        Message m = obtain();
        m.target = h;

        return m;
    }
 /**
     * Same as {@link #obtain(Handler)}, but assigns a callback Runnable on
     * the Message that is returned.
     * @param h  Handler to assign to the returned Message object's <em>target</em> member.
     * @param callback Runnable that will execute when the message is handled.
     * @return A Message object from the global pool.
     */
    public static Message obtain(Handler h, Runnable callback) {
        Message m = obtain();
        m.target = h;
        m.callback = callback;

        return m;
    }
/**
     * Same as {@link #obtain()}, but sets the values of the <em>target</em>, <em>what</em>, 
     * <em>arg1</em>, <em>arg2</em>, and <em>obj</em> members.
      。。。。
     * @param obj  The <em>obj</em> value to set.
     * @return  A Message object from the global pool.
     */
    public static Message obtain(Handler h, int what, 
            int arg1, int arg2, Object obj) {
        Message m = obtain();
        m.target = h;
        m.what = what;
        m.arg1 = arg1;
        m.arg2 = arg2;
        m.obj = obj;

        return m;
    }

還有幾個沒列舉出來,都是先調用obtain()方法,然後把獲取的Message實例加上各種參數。代碼一目了然。。。

recycle():回收當前message到全局池

 

/**
     * Return a Message instance to the global pool.
     * <p>
     * You MUST NOT touch the Message after calling this function because it has
     * effectively been freed.  It is an error to recycle a message that is currently
     * enqueued or that is in the process of being delivered to a Handler.
     * </p>
     */
    public void recycle() {
        if (isInUse()) {
            if (gCheckRecycle) {
                throw new IllegalStateException("This message cannot be recycled because it "
                        + "is still in use.");
            }
            return;
        }
        recycleUnchecked();
    }

    /**
     * Recycles a Message that may be in-use.
     * Used internally by the MessageQueue and Looper when disposing of queued Messages.
     */
    void recycleUnchecked() {
        // Mark the message as in use while it remains in the recycled object pool.
        // Clear out all other details.
        flags = FLAG_IN_USE;
        what = 0;
        arg1 = 0;
        arg2 = 0;
        obj = null;
        replyTo = null;
        sendingUid = -1;
        when = 0;
        target = null;
        callback = null;
        data = null;

        synchronized (sPoolSync) {
            if (sPoolSize < MAX_POOL_SIZE) {
                next = sPool;
                sPool = this;
                sPoolSize++;
            }
        }
    }

向全局池中返回一個Message實例。一定不能在調用此函數後再使用Message——它實際上已經被釋放。

getWhen:

 /**
     * Return the targeted delivery time of this message, in milliseconds.
     */
    public long getWhen() {
        return when;
    }

返回此消息的傳輸時間,以毫秒為單位。

 

 setTarget,getTarget:

//設置handler和返回handler
public void setTarget(Handler target) {
        this.target = target;
    }
    /**
     * Retrieve the a {@link android.os.Handler Handler} implementation that
     * will receive this message. The object must implement
     * {@link android.os.Handler#handleMessage(android.os.Message)
     * Handler.handleMessage()}. Each Handler has its own name-space for
     * message codes, so you do not need to
     * worry about yours conflicting with other handlers.
     */
    public Handler getTarget() {
        return target;
    }

獲取將接收此消息的Handler對象。此對象必須要實現Handler.handleMessage()方法。每個handler各自包含自己的消息代碼,所以不用擔心自定義的消息跟其他handlers有沖突。

setData:

 設置一個可以是任何類型值的bundle。

/**
     * Sets a Bundle of arbitrary data values. Use arg1 and arg2 members
     * as a lower cost way to send a few simple integer values, if you can.
     * @see #getData() 
     * @see #peekData()
     */
    public void setData(Bundle data) {
        this.data = data;
    }

  getData,peekData

 public Bundle getData() {
        if (data == null) {
            data = new Bundle();
        }
        
        return data;
    }
public Bundle peekData() {
        return data;
}

發送消息的一些方法:

/**向Handler發送此消息,getTarget()方法可以獲取此Handler。如果這個字段沒有設置會拋出個空指針異常。
     * Sends this Message to the Handler specified by {@link #getTarget}.
     * Throws a null pointer exception if this field has not been set.
     */
    public void sendToTarget() {
        target.sendMessage(this);
    }  

構造方法:

 /** Constructor (but the preferred way to get a Message is to call {@link #obtain() Message.obtain()}).
    */
    public Message() {
    }
//推薦使用Message.obtain()

writeToParcel:

public void writeToParcel(Parcel dest, int flags) {
        if (callback != null) {
            throw new RuntimeException(
                "Can't marshal callbacks across processes.");
        }
        dest.writeInt(what);
        dest.writeInt(arg1);
        dest.writeInt(arg2);
        if (obj != null) {
            try {
                Parcelable p = (Parcelable)obj;
                dest.writeInt(1);
                dest.writeParcelable(p, flags);
            } catch (ClassCastException e) {
                throw new RuntimeException(
                    "Can't marshal non-Parcelable objects across processes.");
            }
        } else {
            dest.writeInt(0);
        }
        dest.writeLong(when);
        dest.writeBundle(data);
        Messenger.writeMessengerOrNullToParcel(replyTo, dest);
        dest.writeInt(sendingUid);
    }

 將類的數據寫入外部提供的Parcel中和從Parcel中讀取數據。

Message結束。。。。

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