編輯:關於android開發
我們平台的build system移植於android,在android組件中,我們使用了Binder驅動,來實現進程間的交互,對於input系統,因為我們將android的java application framework換成了Qt,為了實現更好的圖形渲染,主要是我們需要實現主從設備的顯示屏公用,這樣我們需要將從設備的surface傳輸到主設備的來實現不同設備間的surface合成,來實現主從設備共同顯示。我們使用了Wayland,其自帶input系統。今天我深入android源碼,看看android是怎麼樣來完成input設備的插拔和事件監聽,和事件的分發。
這個我們以4.4.4的源碼為基礎。
一個在先android源碼閱讀網站:androidxref
input相關源碼
/frameworks/native/include/android/
/frameworks/native/include/input/
/frameworks/native/libs/input/
/frameworks/base/services/input/
/frameworks/base/services/java/com/android/server/input/
/frameworks/base/services/jni/
先看這個文件
/frameworks/native/include/android/input.h
這個文件定義了android系統input相關的枚舉值和一些輔助函數。input事件主要分為兩種一種是Key按下抬起事件,另一種是移動事件,比如觸摸屏手勢,TouchPad的Cursor移動。
Input系統分為分為兩個部分,一個是事件的讀取,一個是分發,分別對應/frameworks/base/services/input/InputReader.cpp和/frameworks/base/services/input/InputDispatcher.cpp。他們分別運行在不同的線程。
linux系統input系統,當有輸入設備插拔的時候,會在/dev/input目錄下生成和刪除相應的驅動文件。這裡介紹一個重要的類EventHub
,其封裝了事件監聽相關的操作。android使用epoll來實現I/O的事件的監聽,以前我也在博文中介紹過epoll,用於高性能的服務器開發。
mEpollFd = epoll_create(EPOLL_SIZE_HINT);
LOG_ALWAYS_FATAL_IF(mEpollFd < 0, "Could not create epoll instance. errno=%d", errno);
mINotifyFd = inotify_init();
int result = inotify_add_watch(mINotifyFd, DEVICE_PATH, IN_DELETE | IN_CREATE);
LOG_ALWAYS_FATAL_IF(result < 0, "Could not register INotify for %s. errno=%d",
DEVICE_PATH, errno);
struct epoll_event eventItem;
memset(&eventItem, 0, sizeof(eventItem));
eventItem.events = EPOLLIN;
eventItem.data.u32 = EPOLL_ID_INOTIFY;
result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mINotifyFd, &eventItem);
使用inotify
來實現/dev/input
目錄的監聽,將inotify
的句柄加入到epoll的監聽鏈表中實現當設備插拔時的事件監聽。
InputReader
在loopOnce
中通過調用EventHub
的getEvent
函數來驅input事件監聽。
設備插拔監聽
在將inotify
的id加入epoll時
struct epoll_event eventItem;
memset(&eventItem, 0, sizeof(eventItem));
eventItem.events = EPOLLIN;
eventItem.data.u32 = EPOLL_ID_INOTIFY;
EPOLL_ID_INOTIFY作為額外參數傳入
這樣
const struct epoll_event& eventItem = mPendingEventItems[mPendingEventIndex++];
if (eventItem.data.u32 == EPOLL_ID_INOTIFY) {
if (eventItem.events & EPOLLIN) {
mPendingINotify = true;
} else {
ALOGW("Received unexpected epoll event 0x%08x for INotify.", eventItem.events);
}
continue;
}
根據這個標識我們mPendingINotify
置成true,這樣在epell_wait 調用後來執行設備插拔操作
if (mPendingINotify && mPendingEventIndex >= mPendingEventCount) {
mPendingINotify = false;
readNotifyLocked();
deviceChanged = true;
}
readNotifyLocked函數去讀取/dev/input
目錄下的create和delete的事件。
1462 status_t EventHub::readNotifyLocked() {
1463 int res;
1464 char devname[PATH_MAX];
1465 char *filename;
1466 char event_buf[512];
1467 int event_size;
1468 int event_pos = 0;
1469 struct inotify_event *event;
1470
1471 ALOGV("EventHub::readNotify nfd: %d\n", mINotifyFd);
1472 res = read(mINotifyFd, event_buf, sizeof(event_buf));
1473 if(res < (int)sizeof(*event)) {
1474 if(errno == EINTR)
1475 return 0;
1476 ALOGW("could not get event, %s\n", strerror(errno));
1477 return -1;
1478 }
1479 //printf("got %d bytes of event information\n", res);
1480
1481 strcpy(devname, DEVICE_PATH);
1482 filename = devname + strlen(devname);
1483 *filename++ = '/';
1484
1485 while(res >= (int)sizeof(*event)) {
1486 event = (struct inotify_event *)(event_buf + event_pos);
1487 //printf("%d: %08x \"%s\"\n", event->wd, event->mask, event->len ? event->name : "");
1488 if(event->len) {
1489 strcpy(filename, event->name);
1490 if(event->mask & IN_CREATE) {
1491 openDeviceLocked(devname);
1492 } else {
1493 ALOGI("Removing device '%s' due to inotify event\n", devname);
1494 closeDeviceByPathLocked(devname);
1495 }
1496 }
1497 event_size = sizeof(*event) + event->len;
1498 res -= event_size;
1499 event_pos += event_size;
1500 }
1501 return 0;
1502}
這裡讀出每個事件然後與/dev/input
拼接成devicename來,然後根據是插拔來調用打開還是關閉驅動文件。
opendeviceLocked函數根據傳入的設備名,來開發設備,然後實例化一個Device
對象,然後通過ioctl調用來獲得設備的各種信息,然後給設備分配一個deviceId,其初始值為1,然後遞加分配。
int32_t deviceId = mNextDeviceId++;
然後是比較重要的一步,就是知道是什麼輸入設備,是KeyBoard,Cursor,單點屏幕,多點屏幕還是joystick。這個很重要,決定了對raw數據的解析和上層將數據作為Key還是Motion處理。這之後還有一些需要處理,比如為KeyBoard配置Key映射表,設備是否有特殊的部分,內核驅動是否KEY支持repeat。
重要的一步
1245 struct epoll_event eventItem;
1246 memset(&eventItem, 0, sizeof(eventItem));
1247 eventItem.events = EPOLLIN;
1248 eventItem.data.u32 = deviceId;
1249 if (epoll_ctl(mEpollFd, EPOLL_CTL_ADD, fd, &eventItem)) {
1250 ALOGE("Could not add device fd to epoll instance. errno=%d", errno);
1251 delete device;
1252 return -1;
1253 }
將設備加入到epoll中,這樣就能監聽設備操作了,eventItem.data.u32 = deviceId;
可以知道那個設備的事件,根據deviceId可以知道那個設備,就知道怎麼對數據進行處理了。
在’InputReadner’中在loopOnce
調用了EventHub::getEvents後使用
void InputReader::processEventsLocked(const RawEvent* rawEvents, size_t count) {
311 for (const RawEvent* rawEvent = rawEvents; count;) {
312 int32_t type = rawEvent->type;
313 size_t batchSize = 1;
314 if (type < EventHubInterface::FIRST_SYNTHETIC_EVENT) {
315 int32_t deviceId = rawEvent->deviceId;
316 while (batchSize < count) {
317 if (rawEvent[batchSize].type >= EventHubInterface::FIRST_SYNTHETIC_EVENT
318 || rawEvent[batchSize].deviceId != deviceId) {
319 break;
320 }
321 batchSize += 1;
322 }
323#if DEBUG_RAW_EVENTS
324 ALOGD("BatchSize: %d Count: %d", batchSize, count);
325#endif
326 processEventsForDeviceLocked(deviceId, rawEvent, batchSize);
327 } else {
328 switch (rawEvent->type) {
329 case EventHubInterface::DEVICE_ADDED:
330 addDeviceLocked(rawEvent->when, rawEvent->deviceId);
331 break;
332 case EventHubInterface::DEVICE_REMOVED:
333 removeDeviceLocked(rawEvent->when, rawEvent->deviceId);
334 break;
335 case EventHubInterface::FINISHED_DEVICE_SCAN:
336 handleConfigurationChangedLocked(rawEvent->when);
337 break;
338 default:
339 ALOG_ASSERT(false); // can't happen
340 break;
341 }
342 }
343 count -= batchSize;
344 rawEvent += batchSize;
345 }
346}
來處理事件
先來看device add事件
void InputReader::addDeviceLocked(nsecs_t when, int32_t deviceId) {
349 ssize_t deviceIndex = mDevices.indexOfKey(deviceId);
350 if (deviceIndex >= 0) {
351 ALOGW("Ignoring spurious device added event for deviceId %d.", deviceId);
352 return;
353 }
354
355 InputDeviceIdentifier identifier = mEventHub->getDeviceIdentifier(deviceId);
356 uint32_t classes = mEventHub->getDeviceClasses(deviceId);
357 int32_t controllerNumber = mEventHub->getDeviceControllerNumber(deviceId);
358
359 InputDevice* device = createDeviceLocked(deviceId, controllerNumber, identifier, classes);
360 device->configure(when, &mConfig, 0);
361 device->reset(when);
362
363 if (device->isIgnored()) {
364 ALOGI("Device added: id=%d, name='%s' (ignored non-input device)", deviceId,
365 identifier.name.string());
366 } else {
367 ALOGI("Device added: id=%d, name='%s', sources=0x%08x", deviceId,
368 identifier.name.string(), device->getSources());
369 }
370
371 mDevices.add(deviceId, device);
372 bumpGenerationLocked();
373}
這裡從EventHub中獲得這個設備的相關屬性,然後創建一個對應的InputDevice
對象。
399InputDevice* InputReader::createDeviceLocked(int32_t deviceId, int32_t controllerNumber,
400 const InputDeviceIdentifier& identifier, uint32_t classes) {
401 InputDevice* device = new InputDevice(&mContext, deviceId, bumpGenerationLocked(),
402 controllerNumber, identifier, classes);
403
404 // External devices.
405 if (classes & INPUT_DEVICE_CLASS_EXTERNAL) {
406 device->setExternal(true);
407 }
408
409 // Switch-like devices.
410 if (classes & INPUT_DEVICE_CLASS_SWITCH) {
411 device->addMapper(new SwitchInputMapper(device));
412 }
413
414 // Vibrator-like devices.
415 if (classes & INPUT_DEVICE_CLASS_VIBRATOR) {
416 device->addMapper(new VibratorInputMapper(device));
417 }
418
419 // Keyboard-like devices.
420 uint32_t keyboardSource = 0;
421 int32_t keyboardType = AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC;
422 if (classes & INPUT_DEVICE_CLASS_KEYBOARD) {
423 keyboardSource |= AINPUT_SOURCE_KEYBOARD;
424 }
425 if (classes & INPUT_DEVICE_CLASS_ALPHAKEY) {
426 keyboardType = AINPUT_KEYBOARD_TYPE_ALPHABETIC;
427 }
428 if (classes & INPUT_DEVICE_CLASS_DPAD) {
429 keyboardSource |= AINPUT_SOURCE_DPAD;
430 }
431 if (classes & INPUT_DEVICE_CLASS_GAMEPAD) {
432 keyboardSource |= AINPUT_SOURCE_GAMEPAD;
433 }
434
435 if (keyboardSource != 0) {
436 device->addMapper(new KeyboardInputMapper(device, keyboardSource, keyboardType));
437 }
438
439 // Cursor-like devices.
440 if (classes & INPUT_DEVICE_CLASS_CURSOR) {
441 device->addMapper(new CursorInputMapper(device));
442 }
443
444 // Touchscreens and touchpad devices.
445 if (classes & INPUT_DEVICE_CLASS_TOUCH_MT) {
446 device->addMapper(new MultiTouchInputMapper(device));
447 } else if (classes & INPUT_DEVICE_CLASS_TOUCH) {
448 device->addMapper(new SingleTouchInputMapper(device));
449 }
450
451 // Joystick-like devices.
452 if (classes & INPUT_DEVICE_CLASS_JOYSTICK) {
453 device->addMapper(new JoystickInputMapper(device));
454 }
455
456 return device;
457}
這邊就知道我們在EventHub
裡面添加設備的時候為什麼需要得知設備的相關屬性。這邊為每個設備產生不同的設備的數據處理類。
下面是對設備輸入數據的處理
459void InputReader::processEventsForDeviceLocked(int32_t deviceId,
460 const RawEvent* rawEvents, size_t count) {
461 ssize_t deviceIndex = mDevices.indexOfKey(deviceId);
462 if (deviceIndex < 0) {
463 ALOGW("Discarding event for unknown deviceId %d.", deviceId);
464 return;
465 }
466
467 InputDevice* device = mDevices.valueAt(deviceIndex);
468 if (device->isIgnored()) {
469 //ALOGD("Discarding event for ignored deviceId %d.", deviceId);
470 return;
471 }
472
473 device->process(rawEvents, count);
474}
這邊會根據deviceId來獲得InputDevice
對象,使用process
來處理這些事件。
952void InputDevice::process(const RawEvent* rawEvents, size_t count) {
953 // Process all of the events in order for each mapper.
954 // We cannot simply ask each mapper to process them in bulk because mappers may
955 // have side-effects that must be interleaved. For example, joystick movement events and
956 // gamepad button presses are handled by different mappers but they should be dispatched
957 // in the order received.
958 size_t numMappers = mMappers.size();
959 for (const RawEvent* rawEvent = rawEvents; count--; rawEvent++) {
960#if DEBUG_RAW_EVENTS
961 ALOGD("Input event: device=%d type=0x%04x code=0x%04x value=0x%08x when=%lld",
962 rawEvent->deviceId, rawEvent->type, rawEvent->code, rawEvent->value,
963 rawEvent->when);
964#endif
965
966 if (mDropUntilNextSync) {
967 if (rawEvent->type == EV_SYN && rawEvent->code == SYN_REPORT) {
968 mDropUntilNextSync = false;
969#if DEBUG_RAW_EVENTS
970 ALOGD("Recovered from input event buffer overrun.");
971#endif
972 } else {
973#if DEBUG_RAW_EVENTS
974 ALOGD("Dropped input event while waiting for next input sync.");
975#endif
976 }
977 } else if (rawEvent->type == EV_SYN && rawEvent->code == SYN_DROPPED) {
978 ALOGI("Detected input event buffer overrun for device %s.", getName().string());
979 mDropUntilNextSync = true;
980 reset(rawEvent->when);
981 } else {
982 for (size_t i = 0; i < numMappers; i++) {
983 InputMapper* mapper = mMappers[i];
984 mapper->process(rawEvent);
985 }
986 }
987 }
988}
然後使用設備對應的InputMapper
們來處理事件。
這裡我們以KEY事件為例子查看KeyboardInputMapper。
最終會調到
void KeyboardInputMapper::processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags)
這個方法,其在內部會將其打包成一個NotifyKeyArgs
對象,通過注冊下來的監聽類來通知KEY到來。
NotifyKeyArgs args(when, getDeviceId(), mSource, policyFlags,
down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP,
AKEY_EVENT_FLAG_FROM_SYSTEM, keyCode, scanCode, newMetaState, downTime);
getListener()->notifyKey(&args);
而這個監聽類就是我們下面說的分發類InputDispatcher
,其實現了
InputListenerInterface
類的相關接口,比如notifyKey
。
在InputDispatcher
的notifyKey
中,我們根據參數產生一個
KeyEntry然後進隊。
2410 int32_t repeatCount = 0;
2411 KeyEntry* newEntry = new KeyEntry(args->eventTime,
2412 args->deviceId, args->source, policyFlags,
2413 args->action, flags, args->keyCode, args->scanCode,
2414 metaState, repeatCount, args->downTime);
2415
2416 needWake = enqueueInboundEventLocked(newEntry);
這些輸入事件其會放入一個名為mInboundQueue
的Queue
對象中。
InputDispathcer
在獨立的線程運行。
4465bool InputDispatcherThread::threadLoop() {
4466 mDispatcher->dispatchOnce();
4467 return true;
4468}
其會不停的調用dispatchOnce,就像InputReader
不停調用loopOnce一樣。
(1)dispatchOnce
(2)dispatchOnceInnerLocked,出隊一個mPendingEvent = mInboundQueue.dequeueAtHead()
(3)dispatchKeyLocked
(4)dispatchEventLocked
(5)prepareDispatchCycleLocked
(6)enqueueDispatchEntriesLocked
(7)startDispatchCycleLocked,這樣完成了一個事件的派發。
InputManager實現對reade和dispatcher的線程的管理。
下面一篇將講java層和c++層的關於事件分發,以及事件怎麼發送到application和Window。
Android-現場保護,android-現場現場保護 當一個活動進入到了停止的狀態,是有可能被系統回收的,我們都學過Activity的生命周期 當活動處於onPaus
android shareSDK實現第三方分享,androidsharesdk一. http://www.mob.com/ 在mob官網注冊賬號,
Android TabHost使用,androidtabhost使用TabHost是Android中自帶的選項卡控件,效果圖如下: 主布局文件 <Relativ
為RecyclerView打造通用Adapter 讓RecyclerView更加好用,recyclerviewadapter原文出處: 張鴻洋 (Granker