編輯:關於android開發
Handler想必在大家寫Android代碼過程中已經運用得爐火純青,特別是在做阻塞操作線程到UI線程的更新上.Handler用得恰當,能防止很多多線程異常.
而Looper大家也肯定有接觸過,只不過寫應用的代碼一般不會直接用到Looper.但實際Handler處理Message的關鍵之處全都在於Looper.
以下是我看了<深入理解Android>的有關章節後,寫的總結.
Handler
先來看看Handler的構造函數.
public Handler() { this(null, false); } public Handler(Looper looper) { this(looper, null, false); } public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } mLooper = Looper.myLooper(); if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread that has not called Looper.prepare()"); } mQueue = mLooper.mQueue; mCallback = callback; mAsynchronous = async; }
主要關注Handler的2個成員變量mQueue,mLooper
mLooper可以從構造函數傳入.如果構造函數不傳的話,則直接取當前線程的Looper:mLooper = Looper.myLooper();
mQueue就是mLooper.mQueue.
把Message插入消息隊列
public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); } private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); }
上面兩個正是把Message插入消息隊列的方法.
從中能看出,Message是被插入到mQueue裡面,實際是mLooper.mQueue.
每個Message.target = this,也就是target被設置成了當前的Handler實例.
到此,我們有必要看看Looper是做一些什麼的了.
Looper
這是Looper一個標准的使用例子.
class LooperThread extends Thread { public Handler mHandler; public void run() { Looper.prepare(); ...... Looper.loop(); } }
我們再看看Looper.prepare()和Looper.loop()的實現.
public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); } public static Looper myLooper() { return sThreadLocal.get(); } public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
prepare()方法給sThreadLocal設置了一個Looper實例.
sThreadLocal是Thread Local Variables,線程本地變量.
每次調用myLooper()方法就能返回prepare()設置的Looper實例.
Looper()方法裡面有一個很顯眼的無限For循環,它就是用來不斷的處理messageQueue中的Message的.
最終會調用message.target.dispatchMessage(msg)方法.前面介紹過,target是handler的實例.下面看看handler.dispatchMessage()方法的實現.
public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } }
實現非常簡單,如果callback不為空則用handleCallback(msg)來處理message.
而大多數情況下,我們實例化Handler的時候都沒有傳callback,所以都會走到handler.handleMessage()方法了.這方法用過Handler的人,都在再熟悉不過了.
這就是Handler和Looper協同工作的原理.消息隊列的實現都在Looper,Handler更像是一個輔助類.
HandlerThread
多數情況下,我們都是用Handler來處理UI界面的更新,這時我們要保證handler的Looper是UI線程的Looper.
只需要這樣子實例化Handler就能保證在UI線程處理Message了:Handler handler = new Handler(Looper.getMainLooper());
而當我們不希望Handler在UI線程去處理Message時候,就需要新建一個線程然後把線程的Looper傳給Handler做實例化.
也許我們會寫出下面類似的代碼(樣例代碼引用<深入理解Android>)
class LooperThread extends Thread { public Looper myLooper = null; // 定義一個public 的成員myLooper,初值為空。 public void run() { // 假設run 在線程2 中執行 Looper.prepare(); // myLooper 必須在這個線程中賦值 myLooper = Looper.myLooper(); Looper.loop(); } } // 下面這段代碼在線程1 中執行,並且會創建線程2 { LooperThread lpThread= new LooperThread; lpThread.start();//start 後會創建線程2 Looper looper = lpThread.myLooper;//<====== 注意 // thread2Handler 和線程2 的Looper 掛上鉤 Handler thread2Handler = new Handler(looper); //sendMessage 發送的消息將由線程2 處理 threadHandler.sendMessage(...) }
細心的你們可能已經一眼看穿,new Handler(looper);傳進來的looper可能為空.
原因是Looper looper = lpThread.myLooper時候,lpThread.myLooper可能為空,因為lpThread還沒有開始執行run()方法.
那要怎麼樣才能保證handler實例化時候,looper不為空呢.
Android給我們提供了完美的解決方案,那就是HandlerThread.
public class HandlerThread extends Thread{ // 線程1 調用getLooper 來獲得新線程的Looper public Looper getLooper() { ...... synchronized (this) { while (isAlive() && mLooper == null) { try { wait();// 如果新線程還未創建Looper,則等待 } catch (InterruptedException e) { } } } return mLooper; } // 線程2 運行它的run 函數,looper 就是在run 線程裡創建的。 public void run() { mTid = Process.myTid(); Looper.prepare(); // 創建這個線程上的Looper synchronized (this) { mLooper = Looper.myLooper(); notifyAll();// 通知取Looper 的線程1,此時Looper 已經創建好了。 } Process.setThreadPriority(mPriority); onLooperPrepared(); Looper.loop(); mTid = -1; } }
HandlerThread.getLooper()方法會等待mLooper被賦值了才返回.
在handler實例化調用handlerThread.getLooper()方法的時候,就能保證得到的Looper一定不為空了.
HandlerThread handlerThread = new HandlerThread(); handlerThread.start(); Handler handler = new Handler(handlerThread.getLooper());
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