編輯:關於Android編程
實現原理
首先就是自定義個WaveView 繼承View,然後再WaveView 內部實現代碼邏輯:
① 水波就波嘛? sin函數? 貝塞爾曲線? 都行,這裡就用二階貝塞 爾曲線去畫吧
② 波要動嘛,怎麼動呢?線程? 好吧 這裡用了個Handler。
③繪制波首先要找點,那麼在onMeasure()
裡找出需要的點咯,這裡就暫時展示一個波段吧,一個波長移動左邊不就沒了?OK 那就兩個波吧,吼吼,兩個波(猥瑣男潛質表露無遺啊)。接下來就是Handler 結合 onDraw()
繪制。OK,那就先看我Word繪制的粗癟的波動圖,請看VCR,oh,no... gif
意思就是波平移一個波長之後回到初始位置繼續平移循環。
好吧,有人說了,這麼簡單的邏輯你要啰嗦那麼多???
好吧,我承認,我有唐僧的潛質。。。
閒話就不說了,先上
效果圖
示例代碼如下
調用的Activity
* Created by LiuDong on 2016/12/22. * Email:[email protected] */ public class WaveActivity extends Activity { LD_WaveView waveView;//方形 LD_WaveView waveCircleView;//圓形 private int progrees=0;//進度 private Handler mHandler=new Handler(){ @Override public void handleMessage(Message msg) { if (progrees==100) progrees=0; Log.i("progress",progrees+""); waveView.setmProgress(progrees++); waveCircleView.setmProgress(progrees++); mHandler.sendEmptyMessageDelayed(0,100); } }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_wave); waveView= (LD_WaveView) findViewById(R.id.waveView); waveCircleView= (LD_WaveView) findViewById(R.id.waveViewCircle); mHandler.sendEmptyMessageDelayed(0,10); } }
xml布局
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" android:orientation="vertical" android:layout_width="match_parent" android:background="@color/ld_White" android:layout_height="match_parent"> <com.dadong.ld_tools.widget.LD_WaveView android:id="@+id/waveViewCircle" android:layout_marginTop="20dp" android:layout_width="100dp" android:layout_centerHorizontal="true" android:layout_height="100dp" app:wave_color="@color/ld_Black" app:wave_circle="true" /> <com.dadong.ld_tools.widget.LD_WaveView android:id="@+id/waveView" android:layout_width="100dp" android:layout_height="100dp" app:wave_color="@color/ld_Black" app:wave_circle="false" android:layout_centerInParent="true" /> </RelativeLayout>
自定義WaveView
/** * Created by LiuDong on 2016/12/23. * Email:[email protected] */ public class LD_WaveView extends View { private int mProgress;//進度 private int mTimeStep = 10;//時間間隔 private int mSpeed = 5;//波單次移動的距離 private int mViewHeight;//視圖寬高 private int mViewWidth;//視圖寬度 private int mLevelLine;// 基准線 private int mWaveLength;//波長 暫定view寬度為一個波長 private int mStrokeWidth;//園的線寬 private RectF rectF;//圓環區域 private int mWaveHeight;//波峰高度 private int mLeftWaveMoveLength;//波平移的距離,用來控制波的起點位置 private int mWaveColor;//波的顏色 private Paint mPaint;//畫筆 private Paint mCirclePaint;//圓環畫筆 private Paint mBorderPaint;//邊界畫筆 private int mBorderWidth=4;//邊界寬度 private Paint mTextPaint;//文字畫筆 private Path mPath;//繪畫線 private List<Point> mPoints;//點的集合 private boolean isMeasure = false;//是否已測量過 private boolean isCircle=false;//是否圓形默認false,可屬性代碼設置 //處理消息 private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { initWaveMove(); } }; /** * 初始化波的移動 */ private void initWaveMove(){ mLeftWaveMoveLength+=mSpeed;//波向右移動距離增加mSpeed; if (mLeftWaveMoveLength>=mWaveLength){//當增加到一個波長時回復到0 mLeftWaveMoveLength=0; } invalidate(); } public LD_WaveView(Context context) { this(context, null); } public LD_WaveView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public LD_WaveView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); getAttr(context, attrs, defStyleAttr); init(); } /** * 初始化畫筆 */ private void init() { mPoints = new ArrayList<Point>(); //波浪軌跡畫筆 mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setColor(mWaveColor); mPaint.setStyle(Paint.Style.FILL_AND_STROKE); mPath = new Path(); //文字畫筆 mTextPaint=new Paint(); mTextPaint.setColor(Color.RED); mTextPaint.setTextAlign(Paint.Align.CENTER); mTextPaint.setTextSize(48); //圓環畫筆 mCirclePaint=new Paint(); mCirclePaint.setAntiAlias(true); mCirclePaint.setColor(Color.WHITE); mCirclePaint.setStyle(Paint.Style.STROKE); //邊界線畫筆 mBorderPaint=new Paint(); mBorderPaint.setAntiAlias(true); mBorderPaint.setColor(mWaveColor); mBorderPaint.setStrokeWidth(mBorderWidth); mBorderPaint.setStyle(Paint.Style.STROKE); } /** * 獲取自定義的屬性值 * * @param attrs */ private void getAttr(Context context, AttributeSet attrs, int defStyle) { TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.LD_WaveView, defStyle, 0); mWaveColor = a.getColor(R.styleable.LD_WaveView_wave_color, Color.RED); isCircle=a.getBoolean(R.styleable.LD_WaveView_wave_circle,false); a.recycle(); } /** * * @param widthMeasureSpec * @param heightMeasureSpec */ @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); if (!isMeasure&&Math.abs(getMeasuredHeight()-getMeasuredWidth())<50) {//只計算一次就夠了 ,relativelayout的時候要繪制兩次 加個寬高判斷 mViewHeight = getMeasuredHeight(); mViewWidth = getMeasuredWidth(); mLevelLine = mViewHeight; //初始化波的准位線 起始位視圖最底部 { mLevelLine = mViewHeight * (100-mProgress) / 100; if (mLevelLine < 0) mLevelLine = 0; } //計算波峰值 mWaveHeight = mViewHeight / 20;//波峰暫定為view高度的1/20,如果需要設置 可設置set方法賦值; mWaveLength = getMeasuredWidth(); //計算所有的點 這裡取寬度為整個波長 往左再延伸一個波長 兩個波長則需要9個點 for (int i = 0; i < 9; i++) { int y = 0; switch (i % 4) { case 0: y = mViewHeight; break; case 1: y =mViewHeight+ mWaveHeight; break; case 2: y = mViewHeight; break; case 3: y = mViewHeight-mWaveHeight; break; } Point point = new Point(-mWaveLength + i * mWaveLength / 4, y); mPoints.add(point); } /** * 計算圓環寬度 */ int mIncircleRadius=mViewHeight<mViewWidth?mViewHeight/2:mViewWidth/2;//內切圓半徑 int mcircumcircleRadius= (int) (Math.sqrt((float)(Math.pow(mViewHeight/2,2)+Math.pow(mViewWidth/2,2)))+0.5);//外接圓半徑 int radius=mcircumcircleRadius/2+mIncircleRadius/2; rectF=new RectF(mViewWidth/2-radius,mViewHeight/2-radius,mViewWidth/2+radius,mViewHeight/2+radius); mStrokeWidth=mcircumcircleRadius-mIncircleRadius; mCirclePaint.setStrokeWidth(mStrokeWidth);//線是有寬度的 采用了這種方式畫圓環 isMeasure = true; } } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); /** * 繪制線條 */ mPath.reset(); int i = 0; mPath.moveTo(mPoints.get(0).getX()+mLeftWaveMoveLength, mPoints.get(0).getY()-mViewHeight*mProgress/100); for (; i < mPoints.size() - 2; i += 2) { mPath.quadTo(mPoints.get(i + 1).getX()+mLeftWaveMoveLength, mPoints.get(i + 1).getY()-mViewHeight*mProgress/100, mPoints.get(i + 2).getX()+mLeftWaveMoveLength, mPoints.get(i + 2).getY()-mViewHeight*mProgress/100); } mPath.lineTo(mPoints.get(i).getX()+mLeftWaveMoveLength, mViewHeight); mPath.lineTo(mPoints.get(0).getX()+mLeftWaveMoveLength, mViewHeight); mPath.close(); /** * 繪制軌跡 */ canvas.drawPath(mPath,mPaint); Rect rect = new Rect(); String progress=String.format("%d%%",mProgress); mTextPaint.getTextBounds(progress,0,progress.length(), rect); int textHeight = rect.height(); if (mProgress>=50)//如果進度達到50 顏色變為白色,沒辦法啊,進度在中間 不變顏色看不到 mTextPaint.setColor(Color.WHITE); else mTextPaint.setColor(mWaveColor); canvas.drawText(progress,0,progress.length(),mViewWidth/2,mViewHeight/2+textHeight/2,mTextPaint); if (isCircle) { /** * 繪制圓環 */ canvas.drawArc(rectF, 0, 360, true, mCirclePaint); Paint circlePaint = new Paint(); circlePaint.setStrokeWidth(5); circlePaint.setColor(Color.WHITE); circlePaint.setAntiAlias(true); circlePaint.setStyle(Paint.Style.STROKE); canvas.drawCircle(mViewWidth / 2, mViewHeight / 2, mViewHeight / 2, circlePaint); /** * 繪制邊界 */ mBorderPaint.setStrokeWidth(mBorderWidth/2); canvas.drawCircle(mViewWidth/2,mViewHeight/2,mViewHeight/2-mBorderWidth/2,mBorderPaint); }else { /** * 繪制矩形邊框 */ canvas.drawRect(0,0,mViewWidth,mViewHeight,mBorderPaint); } // handler.sendEmptyMessageDelayed(0,mTimeStep); } /** * 設置進度 基准線 * @param mProgress */ public void setmProgress(int mProgress) { this.mProgress = mProgress; mLevelLine=(100-mProgress)*mViewHeight/100; } /** * 設置是否為圓形 * @param circle */ public void setCircle(boolean circle) { isCircle = circle; } }
自定義屬性
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="LD_WaveView"> <attr name="wave_color" format="color"></attr> <attr name="wave_circle" format="boolean"></attr> </declare-styleable> </resources>
總結
好了,以上就是這篇文章的全部內容了,代碼裡備注應該還算比較清楚了,希望能對一些人有一些幫助,瑕疵不足之處歡迎指正,或者有好的建議。也可以留言交流。
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