編輯:關於Android編程
本文實例講述了Android基於socket實現的簡單C/S聊天通信功能。分享給大家供大家參考,具體如下:
主要想法:在客戶端上發送一條信息,在後台開辟一個線程充當服務端,收到消息就立即回饋給客戶端。
第一步:創建一個繼續Activity的SocketClientActity類,包為com.pku.net
編寫布局文件socketclient.xml,代碼如下:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <ScrollView android:id="@+id/scrollview3" android:layout_width="fill_parent" android:layout_height="wrap_content" > <TextView android:id="@+id/chattxt2" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="#98F5FF" /> </ScrollView> <EditText android:id="@+id/chattxt" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <Button android:id="@+id/chatOk" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="發送" > </Button> </LinearLayout>
接下來編寫SocketClientActity.Java文件:
package com.pku.net; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.IOException; import java.net.UnknownHostException; import java.io.InputStreamReader; import java.io.OutputStreamWriter; import java.net.Socket; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.*; public class SocketClientActivity extends Activity { SocketServerThread yaochatserver; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.socketclient); try { yaochatserver = new SocketServerThread(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } if (yaochatserver != null) { yaochatserver.start(); } findviews(); setonclick(); } private EditText chattxt; private TextView chattxt2; private Button chatok; public void findviews() { chattxt = (EditText) this.findViewById(R.id.chattxt); chattxt2 = (TextView) this.findViewById(R.id.chattxt2); chatok = (Button) this.findViewById(R.id.chatOk); } private void setonclick() { chatok.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { try { connecttoserver(chattxt.getText().toString()); } catch (UnknownHostException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }); } public void connecttoserver(String socketData) throws UnknownHostException, IOException { Socket socket = RequestSocket("127.0.0.1", 5000); SendMsg(socket, socketData); String txt = ReceiveMsg(socket); this.chattxt2.setText(txt); } private Socket RequestSocket(String host, int port) throws UnknownHostException, IOException { Socket socket = new Socket(host, port); return socket; } private void SendMsg(Socket socket, String msg) throws IOException { BufferedWriter writer = new BufferedWriter(new OutputStreamWriter( socket.getOutputStream())); writer.write(msg.replace("\n", " ") + "\n"); writer.flush(); } private String ReceiveMsg(Socket socket) throws IOException { BufferedReader reader = new BufferedReader(new InputStreamReader( socket.getInputStream())); String txt = reader.readLine(); return txt; } }
編寫AndroidManifest.xml文件:
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.pku.net" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" /> <uses-permission android:name="android.permission.INTERNET"/> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".HttpURLActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="GetNetImage"></activity> <activity android:name="HttpClientActivity"></activity> <activity android:name="SocketClientActivity"></activity> </application> </manifest>
最後編寫後台服務端的文件SocketServerThread.java,代碼如下:
package com.pku.net; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.IOException; import java.io.InputStreamReader; import java.io.OutputStreamWriter; import java.net.ServerSocket; import java.net.Socket; public class SocketServerThread extends Thread { public SocketServerThread() throws IOException { CreateSocket(); // 創建Socket服務器 } public void run() { Socket client; String txt; try { while (true) // 線程無限循環,實時監聽socket端口 { client = ResponseSocket(); // 響應客戶端鏈接請求。。 while (true) { txt = ReceiveMsg(client); System.out.println(txt); // 鏈接獲得客戶端發來消息,並將其顯示在Server端的屏幕上 SendMsg(client, txt); // 向客戶端返回消息 if (true) break; // 中斷,繼續等待鏈接請求 } CloseSocket(client); // 關閉此次鏈接 } } catch (IOException e) { System.out.println(e); } } private ServerSocket server = null; private static final int PORT = 5000; private BufferedWriter writer; private BufferedReader reader; private void CreateSocket() throws IOException { server = new ServerSocket(PORT, 100); System.out.println("Server starting.."); } private Socket ResponseSocket() throws IOException { Socket client = server.accept(); System.out.println("client connected.."); return client; } private void CloseSocket(Socket socket) throws IOException { reader.close(); writer.close(); socket.close(); System.out.println("client closed.."); } private void SendMsg(Socket socket, String Msg) throws IOException { writer = new BufferedWriter(new OutputStreamWriter( socket.getOutputStream())); writer.write(Msg + "\n"); writer.flush(); } private String ReceiveMsg(Socket socket) throws IOException { reader = new BufferedReader(new InputStreamReader( socket.getInputStream())); System.out.println("server get input from client socket.."); String txt = "Sever send:" + reader.readLine(); return txt; } /* public static void main(final String args[]) throws IOException { SocketServerThread yaochatserver = new SocketServerThread(); if (yaochatserver != null) { yaochatserver.start(); } } */ }
運行效果如下圖:
更多關於Android相關內容感興趣的讀者可查看本站專題:《Android通信方式總結》、《Android開發入門與進階教程》、《Android調試技巧與常見問題解決方法匯總》、《Android多媒體操作技巧匯總(音頻,視頻,錄音等)》、《Android基本組件用法總結》、《Android視圖View技巧總結》、《Android布局layout技巧總結》及《Android控件用法總結》
希望本文所述對大家Android程序設計有所幫助。
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