編輯:關於Android編程
onTach介紹
ontach是Android系統中整個事件機制的基礎。Android中的其他事件,如onClick、onLongClick等都是以onTach為基礎的。
onTach包括從手指按下到離開手機屏幕的整個過程,在微觀形式上,具體表現為action_down、action_move和action_up等過程。
onTach兩種主要定義形式如下:
1.在自定義控件中,常見的有重寫onTouchEvent(MotionEvent ev)
方法。如在開發中經常可以看到重寫的onTouchEvent方法,
並且其中有針對不同的微觀表現(action_down、action_move和action_up等)做出的相應判斷,執行邏輯並可能返回不同的布爾值。
2.在代碼中,直接對現有控件設置setOnTouchListener監聽器。並重寫監聽器的onTouch方法。onTouch回調函數中有view和MotionEvent
onTouch事件傳遞機制
大家都知道一般我們使用的UI控件都是繼承自共同的父類——View。所以View這個類應該掌管著onTouch事件的相關處理。那就讓我們去看看:在View中尋找Touch相關的方法,其中一個很容易地引起了我們的注意: dispatchTouchEvent(MotionEvent event)
。
根據方法名的意思應該是負責分發觸摸事件的,下面給出了源碼:
/** * Pass the touch screen motion event down to the target view, or this * view if it is the target. * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */ public boolean dispatchTouchEvent(MotionEvent event) { // If the event should be handled by accessibility focus first. if (event.isTargetAccessibilityFocus()) { // We don't have focus or no virtual descendant has it, do not handle the event. if (!isAccessibilityFocusedViewOrHost()) { return false; } // We have focus and got the event, then use normal event dispatch. event.setTargetAccessibilityFocus(false); } boolean result = false; if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); } final int actionMasked = event.getActionMasked(); if (actionMasked == MotionEvent.ACTION_DOWN) { // Defensive cleanup for new gesture stopNestedScroll(); } if (onFilterTouchEventForSecurity(event)) { //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { result = true; } if (!result && onTouchEvent(event)) { result = true; } } if (!result && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } // Clean up after nested scrolls if this is the end of a gesture; // also cancel it if we tried an ACTION_DOWN but we didn't want the rest // of the gesture. if (actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_CANCEL || (actionMasked == MotionEvent.ACTION_DOWN && !result)) { stopNestedScroll(); } return result; }
源碼有點長,但我們不必每一行都看。首先注意到dispatchTouchEvent的返回值是boolean類型的,注釋上的解釋:@return True if the event was handled by the view, false otherwise.
也就是說如果該觸摸事件被這個View消費了就返回true,否則返回false。在方法中首先判斷了該event是否是否得到了焦點,如果沒有得到焦點直接返回false。然後讓我們把目光轉向if (li != null && li.mOnTouchListener != null&& (mViewFlags & ENABLED_MASK) == ENABLED&& li.mOnTouchListener.onTouch(this, event))
這個片段,看到這裡有一個名為li的局部變量,屬於 ListenerInfo 類,經 mListenerInfo 賦值得到。ListenerInfo只是一個包裝類,裡面封裝了大量的監聽器。
再在 View 類中去尋找 mListenerInfo ,可以看到下面的代碼:
ListenerInfo getListenerInfo() { if (mListenerInfo != null) { return mListenerInfo; } mListenerInfo = new ListenerInfo(); return mListenerInfo; }
因此我們可以知道mListenerInfo是不為空的,所以li也不是空,第一個判斷為true,然後看到li.mOnTouchListener,前面說過ListenerInfo是一個監聽器的封裝類,所以我們同樣去追蹤mOnTouchListener:
/** * Register a callback to be invoked when a touch event is sent to this view. * @param l the touch listener to attach to this view */ public void setOnTouchListener(OnTouchListener l) { getListenerInfo().mOnTouchListener = l; }
正是通過上面的方法來設置 mOnTouchListener 的,我想上面的方法大家肯定都很熟悉吧,正是我們平時經常用的 xxx.setOnTouchListener ,好了我們從中得知如果設置了OnTouchListener則第二個判斷也為true,第三個判斷為如果該View是否為enable,默認都是enable的,所以同樣為true。還剩最後一個:li.mOnTouchListener.onTouch(this, event)
,顯然是回調了第二個判斷中監聽器的onTouch()
方法,如果onTouch()
方法返回true,則上面四個判斷全部為true,dispatchTouchEvent()
方法會返回true,並且不會執行if (!result && onTouchEvent(event))
這個判斷;而在這個判斷中我們又看到了一個熟悉的方法:onTouchEvent()
。所以想要執行onTouchEvent,則在上面的四個判斷中必須至少有一個false。
那就假定我們在onTouch()
方法中返回的是false,這樣就順利地執行了onTouchEvent,那就看看onTouchEvent的源碼吧:
/** * Implement this method to handle touch screen motion events. * <p> * If this method is used to detect click actions, it is recommended that * the actions be performed by implementing and calling * {@link #performClick()}. This will ensure consistent system behavior, * including: * <ul> * <li>obeying click sound preferences * <li>dispatching OnClickListener calls * <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when * accessibility features are enabled * </ul> * * @param event The motion event. * @return True if the event was handled, false otherwise. */ public boolean onTouchEvent(MotionEvent event) { final float x = event.getX(); final float y = event.getY(); final int viewFlags = mViewFlags; final int action = event.getAction(); if ((viewFlags & ENABLED_MASK) == DISABLED) { if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) { setPressed(false); } // A disabled view that is clickable still consumes the touch // events, it just doesn't respond to them. return (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE); } if (mTouchDelegate != null) { if (mTouchDelegate.onTouchEvent(event)) { return true; } } if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) { switch (action) { case MotionEvent.ACTION_UP: boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0; if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) { // take focus if we don't have it already and we should in // touch mode. boolean focusTaken = false; if (isFocusable() && isFocusableInTouchMode() && !isFocused()) { focusTaken = requestFocus(); } if (prepressed) { // The button is being released before we actually // showed it as pressed. Make it show the pressed // state now (before scheduling the click) to ensure // the user sees it. setPressed(true, x, y); } if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) { // This is a tap, so remove the longpress check removeLongPressCallback(); // Only perform take click actions if we were in the pressed state if (!focusTaken) { // Use a Runnable and post this rather than calling // performClick directly. This lets other visual state // of the view update before click actions start. if (mPerformClick == null) { mPerformClick = new PerformClick(); } if (!post(mPerformClick)) { performClick(); } } } if (mUnsetPressedState == null) { mUnsetPressedState = new UnsetPressedState(); } if (prepressed) { postDelayed(mUnsetPressedState, ViewConfiguration.getPressedStateDuration()); } else if (!post(mUnsetPressedState)) { // If the post failed, unpress right now mUnsetPressedState.run(); } removeTapCallback(); } mIgnoreNextUpEvent = false; break; case MotionEvent.ACTION_DOWN: mHasPerformedLongPress = false; if (performButtonActionOnTouchDown(event)) { break; } // Walk up the hierarchy to determine if we're inside a scrolling container. boolean isInScrollingContainer = isInScrollingContainer(); // For views inside a scrolling container, delay the pressed feedback for // a short period in case this is a scroll. if (isInScrollingContainer) { mPrivateFlags |= PFLAG_PREPRESSED; if (mPendingCheckForTap == null) { mPendingCheckForTap = new CheckForTap(); } mPendingCheckForTap.x = event.getX(); mPendingCheckForTap.y = event.getY(); postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); } else { // Not inside a scrolling container, so show the feedback right away setPressed(true, x, y); checkForLongClick(0); } break; case MotionEvent.ACTION_CANCEL: setPressed(false); removeTapCallback(); removeLongPressCallback(); mInContextButtonPress = false; mHasPerformedLongPress = false; mIgnoreNextUpEvent = false; break; case MotionEvent.ACTION_MOVE: drawableHotspotChanged(x, y); // Be lenient about moving outside of buttons if (!pointInView(x, y, mTouchSlop)) { // Outside button removeTapCallback(); if ((mPrivateFlags & PFLAG_PRESSED) != 0) { // Remove any future long press/tap checks removeLongPressCallback(); setPressed(false); } } break; } return true; } return false; }
這段源碼比 dispatchTouchEvent 的還要長,不過同樣我們挑重點的看:
if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE)
看到這句話就大概知道了主要是判斷該view是否是可點擊的,如果可以點擊則接著執行,否則直接返回false。可以看到if裡面用switch來判斷是哪種觸摸事件,但在最後都是返回true的。
還有一點要注意:在 ACTION_UP 中會執行 performClick()
方法:
public boolean performClick() { final boolean result; final ListenerInfo li = mListenerInfo; if (li != null && li.mOnClickListener != null) { playSoundEffect(SoundEffectConstants.CLICK); li.mOnClickListener.onClick(this); result = true; } else { result = false; } sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED); return result; }
可以看到上面的li.mOnClickListener.onClick(this);
,沒錯,我們好像又有了新的發現。根據上面的經驗,這句代碼會去回調我們設置好的點擊事件監聽器。也就是我們平常用的xxx.setOnClickListener(listener);
/** * Register a callback to be invoked when this view is clicked. If this view is not * clickable, it becomes clickable. * * @param l The callback that will run * * @see #setClickable(boolean) */ public void setOnClickListener(@Nullable OnClickListener l) { if (!isClickable()) { setClickable(true); } getListenerInfo().mOnClickListener = l; }
我們可以看到上面方法設置正是mListenerInfo的點擊監聽器,驗證了上面的猜想。到了這裡onTouch事件的傳遞機制基本已經分析完成了,也算是告一段落了。
好了,這下我們可以解決開頭的問題了,順便我們再來小結一下:在dispatchTouchEvent中,如果設置了OnTouchListener並且View是enable的,那麼首先被執行的是OnTouchListener中的onTouch(View v, MotionEvent event)
。若onTouch返回true,則dispatchTouchEvent不再往下執行並且返回true;不然會執行onTouchEvent,在onTouchEvent中若View是可點擊的,則返回true,不然為false。還有在onTouchEvent中若View是可點擊以及當前觸摸事件為ACTION_UP,會執行performClick()
,回調OnClickListener的onClick方法。
下面是我畫的一張草圖:
還有一點值得注意的地方是:假如當前事件是ACTION_DOWN,只有dispatchTouchEvent返回true了之後該View才會接收到接下來的ACTION_MOVE,ACTION_UP事件,也就是說只有事件被消費了才能接收接下來的事件。
總結
以上就是關於Android中onTouch事件傳遞機制的詳細分析,希望對各位Android開發者們的學習或者工作能有一定的幫助,如果有疑問大家可以留言交流。
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