編輯:關於Android編程
QQ音樂中圓形旋轉碟子
思路分析:
1、在onMeasure中測量整個View的寬和高後,設置寬高
2、獲取我們res的圖片資源後,在ondraw方法中進行繪制圓形圖片
3、通過Handler發送Runnable來啟動旋轉線程(如果只想做圓形頭像的話,這步可以去掉)
4、在布局中使用我們的View
效果圖:
貼出我們的變量信息:
//view的寬和高 int mHeight = 0; int mWidth = 0; //圓形圖片 Bitmap bitmap = null; //圓形圖片的真實半徑 int radius = 0; //旋轉動畫的矩形 Matrix matrix = new Matrix(); //旋轉動畫的角度 int degrees = 0;
步驟一:測量整個View的寬和高後,設置寬高
@Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); //測量整個View的寬和高 mWidth = measuredWidth(widthMeasureSpec); mHeight= measuredHeight(heightMeasureSpec); setMeasuredDimension(mWidth, mHeight); } private int measuredWidth(int widthMeasureSpec) { int Mode = MeasureSpec.getMode(widthMeasureSpec); int Size = MeasureSpec.getSize(widthMeasureSpec); if (Mode == MeasureSpec.EXACTLY) { mWidth = Size; } else { //由圖片決定寬度 int value = getPaddingLeft() + getPaddingRight() + bitmap.getWidth(); if (Mode == MeasureSpec.AT_MOST) { //由圖片和Padding決定寬度,但是不能超過View的寬 mWidth = Math.min(value, Size); } } return mWidth; } private int measuredHeight(int heightMeasureSpec) { int Mode = MeasureSpec.getMode(heightMeasureSpec); int Size = MeasureSpec.getSize(heightMeasureSpec); if (Mode == MeasureSpec.EXACTLY) { mHeight = Size; } else { //由圖片決定高度 int value = getPaddingTop() + getPaddingBottom() + bitmap.getHeight(); if (Mode == MeasureSpec.AT_MOST) { //由圖片和Padding決定高度,但是不能超過View的高 mHeight = Math.min(value, Size); } } return mHeight; }
步驟二:獲取我們res的圖片資源後,在ondraw方法中進行繪制圓形圖片
//獲取res的圖片資源 bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.icon); @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.concat(matrix); //真實的半徑必須是View的寬高最小值 radius = Math.min(mWidth, mHeight); //如果圖片本身寬高太大,進行相應的縮放 bitmap = Bitmap.createScaledBitmap(bitmap, radius, radius, false); //畫圓形圖片 canvas.drawBitmap(createCircleImage(bitmap, radius), 0, 0, null); matrix.reset(); } private Bitmap createCircleImage(Bitmap source, int radius) { Paint paint = new Paint(); paint.setAntiAlias(true); Bitmap target = Bitmap.createBitmap(radius, radius, Bitmap.Config.ARGB_8888); //產生一個同樣大小的畫布 Canvas canvas = new Canvas(target); //首先繪制圓形 canvas.drawCircle(radius / 2, radius / 2, radius / 2, paint); //使用SRC_IN模式顯示後畫圖的交集處 paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); //繪制圖片,從(0,0)畫 canvas.drawBitmap(source, 0, 0, paint); return target; }
步驟三:通過Handler發送Runnable來啟動旋轉線程
//開始旋轉 mHandler.post(runnable); [java] view plain copy 在CODE上查看代碼片派生到我的代碼片 //-----------旋轉動畫----------- Handler mHandler = new Handler(); Runnable runnable = new Runnable() { @Override public void run() { matrix.postRotate(degrees++, radius / 2, radius / 2); //重繪 invalidate(); mHandler.postDelayed(runnable, 50); } };
步驟四:在布局中使用我們的View
<com.handsome.cycle.MyCycleView android:layout_width="wrap_content" android:layout_height="wrap_content" />
下面是整個類的源碼
public class MyCycleView extends View { //view的寬和高 int mHeight = 0; int mWidth = 0; //圓形圖片 Bitmap bitmap = null; //圓形圖片的真實半徑 int radius = 0; //旋轉動畫的矩形 Matrix matrix = new Matrix(); //旋轉動畫的角度 int degrees = 0; //-----------旋轉動畫----------- Handler mHandler = new Handler(); Runnable runnable = new Runnable() { @Override public void run() { matrix.postRotate(degrees++, radius / 2, radius / 2); //重繪 invalidate(); mHandler.postDelayed(runnable, 50); } }; public MyCycleView(Context context) { super(context); initView(); } public MyCycleView(Context context, AttributeSet attrs) { super(context, attrs); initView(); } public MyCycleView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); initView(); } public void initView() { //獲取res的圖片資源 bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.icon); //開始旋轉 mHandler.post(runnable); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); //測量整個View的寬和高 mWidth = measuredWidth(widthMeasureSpec); mHeight = measuredHeight(heightMeasureSpec); setMeasuredDimension(mWidth, mHeight); } private int measuredWidth(int widthMeasureSpec) { int Mode = MeasureSpec.getMode(widthMeasureSpec); int Size = MeasureSpec.getSize(widthMeasureSpec); if (Mode == MeasureSpec.EXACTLY) { mWidth = Size; } else { //由圖片決定寬度 int value = getPaddingLeft() + getPaddingRight() + bitmap.getWidth(); if (Mode == MeasureSpec.AT_MOST) { //由圖片和Padding決定寬度,但是不能超過View的寬 mWidth = Math.min(value, Size); } } return mWidth; } private int measuredHeight(int heightMeasureSpec) { int Mode = MeasureSpec.getMode(heightMeasureSpec); int Size = MeasureSpec.getSize(heightMeasureSpec); if (Mode == MeasureSpec.EXACTLY) { mHeight = Size; } else { //由圖片決定高度 int value = getPaddingTop() + getPaddingBottom() + bitmap.getHeight(); if (Mode == MeasureSpec.AT_MOST) { //由圖片和Padding決定高度,但是不能超過View的高 mHeight = Math.min(value, Size); } } return mHeight; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.concat(matrix); //真實的半徑必須是View的寬高最小值 radius = Math.min(mWidth, mHeight); //如果圖片本身寬高太大,進行相應的縮放 bitmap = Bitmap.createScaledBitmap(bitmap, radius, radius, false); //畫圓形圖片 canvas.drawBitmap(createCircleImage(bitmap, radius), 0, 0, null); matrix.reset(); } private Bitmap createCircleImage(Bitmap source, int radius) { Paint paint = new Paint(); paint.setAntiAlias(true); Bitmap target = Bitmap.createBitmap(radius, radius, Bitmap.Config.ARGB_8888); //產生一個同樣大小的畫布 Canvas canvas = new Canvas(target); //首先繪制圓形 canvas.drawCircle(radius / 2, radius / 2, radius / 2, paint); //使用SRC_IN模式顯示後畫圖的交集處 paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); //繪制圖片,從(0,0)畫 canvas.drawBitmap(source, 0, 0, paint); return target; } }
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