編輯:關於Android編程
簡介
本文介紹一個Android手勢密碼開源庫的使用及實現的詳細過程,該開源庫主要實現以下幾個功能:
最近需要用到手勢密碼解鎖功能,找了一些demo感覺用起來都有點麻煩,於是參考一些文章自己造了下輪子,封裝了相關的一些方法,使用起來比較便捷。
github鏈接如下,覺得還可以請幫忙star支持下~
github鏈接 個人博客
使用效果
首先看下使用效果:
使用方法
XML布局文件中使用該控件
<com.syd.oden.gesturelock.view.GestureLockViewGroup android:id="@+id/gesturelock" android:layout_width="match_parent" android:layout_height="match_parent" app:preference_id="1" android:layout_marginTop="30dp" app:count="3" />
可以設置的一些參數,說明如下:
初始化
private void initGesture() { mGestureLockViewGroup = (GestureLockViewGroup) findViewById(R.id.gesturelock); gestureEventListener(); gesturePasswordSettingListener(); gestureRetryLimitListener(); }
設置手勢密碼監聽事件
private void gestureEventListener() { mGestureLockViewGroup.setGestureEventListener(new GestureEventListener() { @Override public void onGestureEvent(boolean matched) { mylog.d("onGestureEvent matched: " + matched); if (!matched) { tv_state.setTextColor(Color.RED); tv_state.setText("手勢密碼錯誤"); } else { if (isReset) { isReset = false; Toast.makeText(MainActivity.this, "清除成功!", Toast.LENGTH_SHORT).show(); resetGesturePattern(); } else { tv_state.setTextColor(Color.WHITE); tv_state.setText("手勢密碼正確"); } } } }); }
若已經設置有密碼則會進入該回調,在這裡對結果進行處理,上面的例子中加入了一個重設密碼的處理。
手勢密碼設置
private void gesturePasswordSettingListener() { mGestureLockViewGroup.setGesturePasswordSettingListener(new GesturePasswordSettingListener() { @Override public boolean onFirstInputComplete(int len) { if (len > 3) { tv_state.setTextColor(Color.WHITE); tv_state.setText("再次繪制手勢密碼"); return true; } else { tv_state.setTextColor(Color.RED); tv_state.setText("最少連接4個點,請重新輸入!"); return false; } } @Override public void onSuccess() { tv_state.setTextColor(Color.WHITE); Toast.makeText(MainActivity.this, "密碼設置成功!", Toast.LENGTH_SHORT).show(); tv_state.setText("請輸入手勢密碼解鎖!"); } @Override public void onFail() { tv_state.setTextColor(Color.RED); tv_state.setText("與上一次繪制不一致,請重新繪制"); } }); }
若還未設置密碼,繪制手勢的時候會進入該回調,返回值為繪制的觸摸點的數量,onFirstInputComplete中返回true則進入第二手勢密碼的繪制,兩次輸入一致後自動保存密碼。
重試次數超過限制監聽
private void gestureRetryLimitListener() { mGestureLockViewGroup.setGestureUnmatchedExceedListener(3, new GestureUnmatchedExceedListener() { @Override public void onUnmatchedExceedBoundary() { tv_state.setTextColor(Color.RED); tv_state.setText("錯誤次數過多,請稍後再試!"); } }); }
若設置了該監聽事件,則輸入錯誤有次數限制,超過上限後進入回調,在該回調中進行處理。
清除密碼的邏輯自己加個判斷處理下即可,具體可以看下github上的demo
其他的一些API
public void removePassword() :清除密碼 public void savePassword() : 保存密碼,設置手勢密碼成功後會自動保存,也可以調用該接口另外設置密碼 public void getPassword(): 獲取密碼 public void setRetryTimes(int retryTimes) : 設置重試次數上限 public boolean isSetPassword() : 返回現在是否已經設置有密碼 public void resetView() : 將視圖Reset
在項目中導入該庫
僅需加入兩行代碼:
在工程的 build.gradle中加入:
allprojects { repositories { ... maven { url "https://jitpack.io" } } }
module的build.gradle中加入依賴:
dependencies { compile 'com.github.autume:GestureLock:1.0.0' }
總的使用就是這樣,是不是很簡單!
具體實現過程
下面講下實現的過程,如果只是直接拿來用的話也可以略過這部分。
自定義手勢密碼的圓形view
這部分主要參考Hongyang大大的博客,稍微修改了一下
初始化傳入參數
public GestureLockView(Context context, int colorNoFingerr, int colorFingerOn, int colorCorrect, int colorError) { super(context); this.mColorNoFinger = colorNoFingerr; this.mColorFingerOn = colorFingerOn; this.mColorFingerUpCorrect = colorCorrect; this.mColorFingerUpError = colorError; mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mArrowPath = new Path(); }
根據不同的觸摸狀態繪制不同顏色的圓
@Override protected void onDraw(Canvas canvas) { switch (mCurrentStatus) { case STATUS_FINGER_ON: // 繪制外圓 mPaint.setStyle(Style.STROKE); mPaint.setColor(mColorFingerOn); mPaint.setStrokeWidth(2); canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint); // 繪制內圓 mPaint.setStyle(Style.FILL); canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint); break; case STATUS_FINGER_UP: // 繪制外圓 if (GestureLockViewGroup.isCorrect) mPaint.setColor(mColorFingerUpCorrect); else mPaint.setColor(mColorFingerUpError); mPaint.setStyle(Style.STROKE); mPaint.setStrokeWidth(2); canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint); // 繪制內圓 mPaint.setStyle(Style.FILL); canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint); drawArrow(canvas); break; case STATUS_NO_FINGER: // 繪制外圓 mPaint.setStyle(Style.STROKE); mPaint.setColor(mColorNoFinger); canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint); // 繪制內圓 mPaint.setStyle(Style.FILL); mPaint.setColor(mColorNoFinger); canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint); break; } }
繪制箭頭
@Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); mWidth = MeasureSpec.getSize(widthMeasureSpec); mHeight = MeasureSpec.getSize(heightMeasureSpec); // 取長和寬中的小值 mWidth = mWidth < mHeight ? mWidth : mHeight; mRadius = mCenterX = mCenterY = mWidth / 2; mRadius -= mStrokeWidth / 2; // 繪制三角形,初始時是個默認箭頭朝上的一個等腰三角形,用戶繪制結束後,根據由兩個GestureLockView決定需要旋轉多少度 float mArrowLength = mWidth / 2 * mArrowRate; mArrowPath.moveTo(mWidth / 2, mStrokeWidth + 2); mArrowPath.lineTo(mWidth / 2 - mArrowLength, mStrokeWidth + 2 + mArrowLength); mArrowPath.lineTo(mWidth / 2 + mArrowLength, mStrokeWidth + 2 + mArrowLength); mArrowPath.close(); mArrowPath.setFillType(Path.FillType.WINDING); } private void drawArrow(Canvas canvas) { if (mArrowDegree != -1) { mPaint.setStyle(Paint.Style.FILL); canvas.save(); canvas.rotate(mArrowDegree, mCenterX, mCenterY); canvas.drawPath(mArrowPath, mPaint); canvas.restore(); } }
自定義手勢密碼的ViewGroup
加入自定義view的屬性
<?xml version="1.0" encoding="utf-8"?> <resources> <attr name="color_no_finger" format="color" /> <attr name="color_finger_on" format="color" /> <attr name="color_finger_up_correct" format="color" /> <attr name="color_finger_up_error" format="color" /> <attr name="count" format="integer" /> <attr name="preference_id" format="integer" /> <declare-styleable name="GestureLockViewGroup"> <attr name="color_no_finger" /> <attr name="color_finger_on" /> <attr name="color_finger_up_correct" /> <attr name="color_finger_up_error" /> <attr name="count" /> <attr name="preference_id" /> </declare-styleable> </resources>
獲取參數及初始化
public GestureLockViewGroup(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); /** * 獲得所有自定義的參數的值 */ TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.GestureLockViewGroup, defStyle, 0); mNoFingerColor = a.getColor(R.styleable.GestureLockViewGroup_color_no_finger, mNoFingerColor); mFingerOnColor = a.getColor(R.styleable.GestureLockViewGroup_color_finger_on, mFingerOnColor); mFingerUpColorCorrect = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_correct, mFingerUpColorCorrect); mFingerUpColorError = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_error, mFingerUpColorError); mCount = a.getInt(R.styleable.GestureLockViewGroup_count, mCount); mPrferenceId = a.getInt(R.styleable.GestureLockViewGroup_preference_id, mPrferenceId); a.recycle(); /** * 獲取密碼狀態 */ gesturePreference = new GesturePreference(context, mPrferenceId); password = gesturePreference.ReadStringPreference(); Log.d(TAG, "password now is : " + password); isSetPassword = !password.equals("null"); //判斷是否已經保存有密碼 isInPasswordSettingMode = !isSetPassword; //當未設置密碼,進入密碼設置模式 // 初始化畫筆 mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeJoin(Paint.Join.ROUND); mPath = new Path(); }
根據參數繪制出圓
在onMeasure後調用該方法,繪制圓形矩陣
private GestureLockView[] mGestureLockViews; //保存所有的GestureLockView private void initViews() { // 初始化mGestureLockViews if (mGestureLockViews == null) { mGestureLockViews = new GestureLockView[mCount * mCount]; // 計算每個GestureLockView的寬度 mGestureLockViewWidth = (int) (4 * mWidth * 1.0f / (5 * mCount + 1)); //計算每個GestureLockView的間距 mMarginBetweenLockView = (int) (mGestureLockViewWidth * 0.25); // 設置畫筆的寬度為GestureLockView的內圓直徑稍微小點 mPaint.setStrokeWidth(mGestureLockViewWidth * 0.29f); for (int i = 0; i < mGestureLockViews.length; i++) { //初始化每個GestureLockView mGestureLockViews[i] = new GestureLockView(getContext(), mNoFingerColor, mFingerOnColor, mFingerUpColorCorrect, mFingerUpColorError); mGestureLockViews[i].setId(i + 1); //設置參數,主要是定位GestureLockView間的位置 RelativeLayout.LayoutParams lockerParams = new RelativeLayout.LayoutParams( mGestureLockViewWidth, mGestureLockViewWidth); // 不是每行的第一個,則設置位置為前一個的右邊 if (i % mCount != 0) { lockerParams.addRule(RelativeLayout.RIGHT_OF, mGestureLockViews[i - 1].getId()); } // 從第二行開始,設置為上一行同一位置View的下面 if (i > mCount - 1) { lockerParams.addRule(RelativeLayout.BELOW, mGestureLockViews[i - mCount].getId()); } //設置右下左上的邊距 int rightMargin = mMarginBetweenLockView; int bottomMargin = mMarginBetweenLockView; int leftMagin = 0; int topMargin = 0; /** * 每個View都有右外邊距和底外邊距 第一行的有上外邊距 第一列的有左外邊距 */ if (i >= 0 && i < mCount)// 第一行 { topMargin = mMarginBetweenLockView; } if (i % mCount == 0)// 第一列 { leftMagin = mMarginBetweenLockView; } lockerParams.setMargins(leftMagin, topMargin, rightMargin, bottomMargin); mGestureLockViews[i].setMode(Mode.STATUS_NO_FINGER); addView(mGestureLockViews[i], lockerParams); } } }
在觸摸監聽中處理不同事件
@Override public boolean onTouchEvent(MotionEvent event) { int action = event.getAction(); int x = (int) event.getX(); int y = (int) event.getY(); Log.d(TAG, "mTryTimes : " + mTryTimes); //重試次數超過限制,直接返回 if (mTryTimes <= 0 && isRetryTimeLimit) { return true; } switch (action) { case MotionEvent.ACTION_DOWN: reset(); // 重置 break; case MotionEvent.ACTION_MOVE: drawAndGetSelectedWhenTouchMove(x, y); break; case MotionEvent.ACTION_UP: if (isInPasswordSettingMode) { if (gesturePasswordSettingListener != null) setPasswordHandle(); //設置密碼 } else { if (mChoose.size() > 0) { isCorrect = checkAnswer(); } else { return true; } if (gestureEventListener != null) { gestureEventListener.onGestureEvent(isCorrect); //將結果回調 } if (this.mTryTimes == 0) { gestureUnmatchedExceedListener.onUnmatchedExceedBoundary(); //超出重試次數,進入回調 } } drawWhenTouchUp(); break; } invalidate(); return true; } private void drawAndGetSelectedWhenTouchMove(int x, int y) { mPaint.setColor(mFingerOnColor); mPaint.setAlpha(50); GestureLockView child = getChildIdByPos(x, y); if (child != null) { int cId = child.getId(); if (!mChoose.contains(cId)) { mChoose.add(cId); mChooseString = mChooseString + cId; child.setMode(Mode.STATUS_FINGER_ON); // 設置指引線的起點 mLastPathX = child.getLeft() / 2 + child.getRight() / 2; mLastPathY = child.getTop() / 2 + child.getBottom() / 2; if (mChoose.size() == 1)// 當前添加為第一個 { mPath.moveTo(mLastPathX, mLastPathY); } else // 非第一個,將兩者使用線連上 { mPath.lineTo(mLastPathX, mLastPathY); } } } // 指引線的終點 mTmpTarget.x = x; mTmpTarget.y = y; } private void drawWhenTouchUp() { if (isCorrect) { mPaint.setColor(mFingerUpColorCorrect); } else { mPaint.setColor(mFingerUpColorError); } mPaint.setAlpha(50); Log.d(TAG, "mChoose = " + mChoose); // 將終點設置位置為起點,即取消指引線 mTmpTarget.x = mLastPathX; mTmpTarget.y = mLastPathY; // 改變子元素的狀態為UP setItemModeUp(); // 計算每個元素中箭頭需要旋轉的角度 for (int i = 0; i + 1 < mChoose.size(); i++) { int childId = mChoose.get(i); int nextChildId = mChoose.get(i + 1); GestureLockView startChild = (GestureLockView) findViewById(childId); GestureLockView nextChild = (GestureLockView) findViewById(nextChildId); int dx = nextChild.getLeft() - startChild.getLeft(); int dy = nextChild.getTop() - startChild.getTop(); // 計算角度 int angle = (int) Math.toDegrees(Math.atan2(dy, dx)) + 90; startChild.setArrowDegree(angle); } }
設置密碼處理:
private void setPasswordHandle() { if (isWaitForFirstInput) { if (gesturePasswordSettingListener.onFirstInputComplete(mChooseString.length())) { firstInputPassword = mChooseString; isWaitForFirstInput = false; } } else { if (firstInputPassword.equals(mChooseString)) { gesturePasswordSettingListener.onSuccess(); savePassword(mChooseString); isInPasswordSettingMode = false; } else { gesturePasswordSettingListener.onFail(); } } reset(); }
檢查手勢密碼是否正確:
public boolean checkAnswer() { if (password.equals(mChooseString)) { return true; } else { if (isRetryTimeLimit) this.mTryTimes--; return false; } }
重置:
private void reset() { mChoose.clear(); mChooseString = ""; mPath.reset(); for (GestureLockView gestureLockView : mGestureLockViews) { gestureLockView.setMode(Mode.STATUS_NO_FINGER); gestureLockView.setArrowDegree(-1); } }
對外公開的一些方法
public void setGestureEventListener(GestureEventListener gestureEventListener) { this.gestureEventListener = gestureEventListener; } public void setGestureUnmatchedExceedListener(int retryTimes, GestureUnmatchedExceedListener gestureUnmatchedExceedListener) { isRetryTimeLimit = true; this.mTryTimes = retryTimes; this.gestureUnmatchedExceedListener = gestureUnmatchedExceedListener; } public void setGesturePasswordSettingListener(GesturePasswordSettingListener gesturePasswordSettingListener) { this.gesturePasswordSettingListener = gesturePasswordSettingListener; } public void removePassword() { gesturePreference.WriteStringPreference("null"); this.isSetPassword = false; isWaitForFirstInput = true; isInPasswordSettingMode = true; } public void savePassword(String password) { this.password = password; gesturePreference.WriteStringPreference(password); } public String getPassword() { return password; } public void resetView() { reset(); invalidate(); } public void setRetryTimes(int retryTimes) { this.mTryTimes = retryTimes; } public boolean isSetPassword() { return isSetPassword; }
定義密碼存儲的Preference
就是簡單的存和讀
public GesturePreference(Context context, int nameTableId) { this.context = context; if (nameTableId != -1) this.nameTable = nameTable + nameTableId; } public void WriteStringPreference(String data) { SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE); SharedPreferences.Editor editor = preferences.edit(); editor.putString(nameTable, data); editor.commit(); } public String ReadStringPreference() { SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE); return preferences.getString(nameTable, "null"); }
總結
ok,至此,整個手勢密碼的實現就完成了。
以上就是小編對Android實現簡易手勢密碼的資料整理,後續繼續整理相關資料,謝謝大家對本站的支持!
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