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 Android教程網 >> Android技術 >> 關於Android編程 >> Android下拉刷新上拉加載控件(適用於所有View)

Android下拉刷新上拉加載控件(適用於所有View)

編輯:關於Android編程

     前面寫過一篇關於下拉刷新控件的文章下拉刷新控件終結者:PullToRefreshLayout,後來看到好多人還有上拉加載更多的需求,於是就在前面下拉刷新控件的基礎上進行了改進,加了上拉加載的功能。不僅如此,我已經把它改成了對所有View都通用!可以隨心所欲使用這兩個功能~~

    我做了一個大集合的demo,實現了ListView、GridView、ExpandableListView、ScrollView、WebView、ImageView、TextView的下拉刷新和上拉加載。後面會提供demo的下載地址,最新代碼已上傳到github:https://github.com/jingchenUSTC/PullToRefreshAndLoad

依照慣例,下面將會是一大波效果圖:

demo首頁也是可下拉的ListView,在底下可以加入table:

                                            

ListView:

                

GridView:

                

ExpandableListView:

                

ScrollView:

               

WebView:

               

ImageView:

                

TextView:

                

很不錯吧?最後的ImageView和TextView是最簡單的,直接在下面的接口方法裡返回true。
增加上拉加載很簡單,和管理下拉頭一樣,再多管理一個上拉頭,也不費事;至於把它改成通用的就需要統一一下View的行為了,為此,我定義了這樣一個接口:
package com.jingchen.pulltorefresh.pullableview; 
 
public interface Pullable 

    /**
     * 判斷是否可以下拉,如果不需要下拉功能可以直接return false
     * 
     * @return true如果可以下拉否則返回false
     */ 
    boolean canPullDown(); 
 
    /**
     * 判斷是否可以上拉,如果不需要上拉功能可以直接return false
     * 
     * @return true如果可以上拉否則返回false
     */ 
    boolean canPullUp(); 

從接口名就可以看出它是一個提供判斷是否可拉的方法的接口。這個接口的兩個方法,canPullDown()是判斷何時可以下拉的方法,canPullUp()則是判斷何時可以上拉,我在demo中的判斷是滑到頂部的時候可以下拉,滑到底部的時候可以上拉。所有需要上拉和下拉的View都需要實現這個接口。後面會給出一些View的實現。先來看看改進後的自定義的布局PullToRefreshLayout,增加了一個上拉頭,下拉頭和上拉頭之間的View是實現了Pullable接口的pullableView。相比前面的版本,這裡有改動的需要注意的地方如下:
1、增加了上拉頭,相應的也增加了控制變量。

2、拉動時消除content_view事件防止誤觸發不再使用反射,直接設置                       event.setAction(MotionEvent.ACTION_CANCEL)。

3、消除了拉動過程中的多點觸碰導致的劇變。

4、不再設置content_view的onTouListener,讓使用者可以更加自由的設置監聽器。

這個PullToRefreshLayout只負責管理三個控件,如果一個View需要有上拉下拉功能則只需實現接口就行了。下面看PullToRefreshLayout的代碼,注釋寫了好多:

package com.jingchen.pulltorefresh; 
 
import java.util.Timer; 
import java.util.TimerTask; 
 
import android.content.Context; 
import android.graphics.Canvas; 
import android.graphics.LinearGradient; 
import android.graphics.Paint; 
import android.graphics.Paint.Style; 
import android.graphics.RectF; 
import android.graphics.Shader.TileMode; 
import android.os.Handler; 
import android.os.Message; 
import android.util.AttributeSet; 
import android.util.Log; 
import android.view.MotionEvent; 
import android.view.View; 
import android.view.ViewGroup; 
import android.view.animation.AnimationUtils; 
import android.view.animation.LinearInterpolator; 
import android.view.animation.RotateAnimation; 
import android.widget.RelativeLayout; 
import android.widget.TextView; 
 
import com.jingchen.pulltorefresh.pullableview.Pullable; 
 
/** 
 * 自定義的布局,用來管理三個子控件,其中一個是下拉頭,一個是包含內容的pullableView(可以是實現Pullable接口的的任何View), 
 * 還有一個上拉頭 
 * 
 * @author 陳靖 
 */ 
public class PullToRefreshLayout extends RelativeLayout 
{ 
 public static final String TAG = "PullToRefreshLayout"; 
 // 初始狀態 
 public static final int INIT = 0; 
 // 釋放刷新 
 public static final int RELEASE_TO_REFRESH = 1; 
 // 正在刷新 
 public static final int REFRESHING = 2; 
 // 釋放加載 
 public static final int RELEASE_TO_LOAD = 3; 
 // 正在加載 
 public static final int LOADING = 4; 
 // 操作完畢 
 public static final int DONE = 5; 
 // 當前狀態 
 private int state = INIT; 
 // 刷新回調接口 
 private OnRefreshListener mListener; 
 // 刷新成功 
 public static final int SUCCEED = 0; 
 // 刷新失敗 
 public static final int FAIL = 1; 
 // 按下Y坐標,上一個事件點Y坐標 
 private float downY, lastY; 
 
 // 下拉的距離。注意:pullDownY和pullUpY不可能同時不為0 
 public float pullDownY = 0; 
 // 上拉的距離 
 private float pullUpY = 0; 
 
 // 釋放刷新的距離 
 private float refreshDist = 200; 
 // 釋放加載的距離 
 private float loadmoreDist = 200; 
 
 private MyTimer timer; 
 // 回滾速度 
 public float MOVE_SPEED = 8; 
 // 第一次執行布局 
 private boolean isLayout = false; 
 // 在刷新過程中滑動操作 
 private boolean isTouch = false; 
 // 手指滑動距離與下拉頭的滑動距離比,中間會隨正切函數變化 
 private float radio = 2; 
 
 // 下拉箭頭的轉180°動畫 
 private RotateAnimation rotateAnimation; 
 // 均勻旋轉動畫 
 private RotateAnimation refreshingAnimation; 
 
 // 下拉頭 
 private View refreshView; 
 // 下拉的箭頭 
 private View pullView; 
 // 正在刷新的圖標 
 private View refreshingView; 
 // 刷新結果圖標 
 private View refreshStateImageView; 
 // 刷新結果:成功或失敗 
 private TextView refreshStateTextView; 
 
 // 上拉頭 
 private View loadmoreView; 
 // 上拉的箭頭 
 private View pullUpView; 
 // 正在加載的圖標 
 private View loadingView; 
 // 加載結果圖標 
 private View loadStateImageView; 
 // 加載結果:成功或失敗 
 private TextView loadStateTextView; 
 
 // 實現了Pullable接口的View 
 private View pullableView; 
 // 過濾多點觸碰 
 private int mEvents; 
 // 這兩個變量用來控制pull的方向,如果不加控制,當情況滿足可上拉又可下拉時沒法下拉 
 private boolean canPullDown = true; 
 private boolean canPullUp = true; 
 
 /** 
 * 執行自動回滾的handler 
 */ 
 Handler updateHandler = new Handler() 
 { 
 
 @Override 
 public void handleMessage(Message msg) 
 { 
 // 回彈速度隨下拉距離moveDeltaY增大而增大 
 MOVE_SPEED = (float) (8 + 5 * Math.tan(Math.PI / 2 
  / getMeasuredHeight() * (pullDownY + Math.abs(pullUpY)))); 
 if (!isTouch) 
 { 
 // 正在刷新,且沒有往上推的話則懸停,顯示"正在刷新..." 
 if (state == REFRESHING && pullDownY <= refreshDist) 
 { 
  pullDownY = refreshDist; 
  timer.cancel(); 
 } else if (state == LOADING && -pullUpY <= loadmoreDist) 
 { 
  pullUpY = -loadmoreDist; 
  timer.cancel(); 
 } 
 
 } 
 if (pullDownY > 0) 
 pullDownY -= MOVE_SPEED; 
 else if (pullUpY < 0) 
 pullUpY += MOVE_SPEED; 
 if (pullDownY < 0) 
 { 
 // 已完成回彈 
 pullDownY = 0; 
 pullView.clearAnimation(); 
 // 隱藏下拉頭時有可能還在刷新,只有當前狀態不是正在刷新時才改變狀態 
 if (state != REFRESHING && state != LOADING) 
  changeState(INIT); 
 timer.cancel(); 
 } 
 if (pullUpY > 0) 
 { 
 // 已完成回彈 
 pullUpY = 0; 
 pullUpView.clearAnimation(); 
 // 隱藏下拉頭時有可能還在刷新,只有當前狀態不是正在刷新時才改變狀態 
 if (state != REFRESHING && state != LOADING) 
  changeState(INIT); 
 timer.cancel(); 
 } 
 // 刷新布局,會自動調用onLayout 
 requestLayout(); 
 } 
 
 }; 
 
 public void setOnRefreshListener(OnRefreshListener listener) 
 { 
 mListener = listener; 
 } 
 
 public PullToRefreshLayout(Context context) 
 { 
 super(context); 
 initView(context); 
 } 
 
 public PullToRefreshLayout(Context context, AttributeSet attrs) 
 { 
 super(context, attrs); 
 initView(context); 
 } 
 
 public PullToRefreshLayout(Context context, AttributeSet attrs, int defStyle) 
 { 
 super(context, attrs, defStyle); 
 initView(context); 
 } 
 
 private void initView(Context context) 
 { 
 timer = new MyTimer(updateHandler); 
 rotateAnimation = (RotateAnimation) AnimationUtils.loadAnimation( 
 context, R.anim.reverse_anim); 
 refreshingAnimation = (RotateAnimation) AnimationUtils.loadAnimation( 
 context, R.anim.rotating); 
 // 添加勻速轉動動畫 
 LinearInterpolator lir = new LinearInterpolator(); 
 rotateAnimation.setInterpolator(lir); 
 refreshingAnimation.setInterpolator(lir); 
 } 
 
 private void hide() 
 { 
 timer.schedule(5); 
 } 
 
 /** 
 * 完成刷新操作,顯示刷新結果。注意:刷新完成後一定要調用這個方法 
 */ 
 /** 
 * @param refreshResult 
 * PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失敗 
 */ 
 public void refreshFinish(int refreshResult) 
 { 
 refreshingView.clearAnimation(); 
 refreshingView.setVisibility(View.GONE); 
 switch (refreshResult) 
 { 
 case SUCCEED: 
 // 刷新成功 
 refreshStateImageView.setVisibility(View.VISIBLE); 
 refreshStateTextView.setText(R.string.refresh_succeed); 
 refreshStateImageView 
  .setBackgroundResource(R.drawable.refresh_succeed); 
 break; 
 case FAIL: 
 default: 
 // 刷新失敗 
 refreshStateImageView.setVisibility(View.VISIBLE); 
 refreshStateTextView.setText(R.string.refresh_fail); 
 refreshStateImageView 
  .setBackgroundResource(R.drawable.refresh_failed); 
 break; 
 } 
 // 刷新結果停留1秒 
 new Handler() 
 { 
 @Override 
 public void handleMessage(Message msg) 
 { 
 changeState(DONE); 
 hide(); 
 } 
 }.sendEmptyMessageDelayed(0, 1000); 
 } 
 
 /** 
 * 加載完畢,顯示加載結果。注意:加載完成後一定要調用這個方法 
 * 
 * @param refreshResult 
 * PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失敗 
 */ 
 public void loadmoreFinish(int refreshResult) 
 { 
 loadingView.clearAnimation(); 
 loadingView.setVisibility(View.GONE); 
 switch (refreshResult) 
 { 
 case SUCCEED: 
 // 加載成功 
 loadStateImageView.setVisibility(View.VISIBLE); 
 loadStateTextView.setText(R.string.load_succeed); 
 loadStateImageView.setBackgroundResource(R.drawable.load_succeed); 
 break; 
 case FAIL: 
 default: 
 // 加載失敗 
 loadStateImageView.setVisibility(View.VISIBLE); 
 loadStateTextView.setText(R.string.load_fail); 
 loadStateImageView.setBackgroundResource(R.drawable.load_failed); 
 break; 
 } 
 // 刷新結果停留1秒 
 new Handler() 
 { 
 @Override 
 public void handleMessage(Message msg) 
 { 
 changeState(DONE); 
 hide(); 
 } 
 }.sendEmptyMessageDelayed(0, 1000); 
 } 
 
 private void changeState(int to) 
 { 
 state = to; 
 switch (state) 
 { 
 case INIT: 
 // 下拉布局初始狀態 
 refreshStateImageView.setVisibility(View.GONE); 
 refreshStateTextView.setText(R.string.pull_to_refresh); 
 pullView.clearAnimation(); 
 pullView.setVisibility(View.VISIBLE); 
 // 上拉布局初始狀態 
 loadStateImageView.setVisibility(View.GONE); 
 loadStateTextView.setText(R.string.pullup_to_load); 
 pullUpView.clearAnimation(); 
 pullUpView.setVisibility(View.VISIBLE); 
 break; 
 case RELEASE_TO_REFRESH: 
 // 釋放刷新狀態 
 refreshStateTextView.setText(R.string.release_to_refresh); 
 pullView.startAnimation(rotateAnimation); 
 break; 
 case REFRESHING: 
 // 正在刷新狀態 
 pullView.clearAnimation(); 
 refreshingView.setVisibility(View.VISIBLE); 
 pullView.setVisibility(View.INVISIBLE); 
 refreshingView.startAnimation(refreshingAnimation); 
 refreshStateTextView.setText(R.string.refreshing); 
 break; 
 case RELEASE_TO_LOAD: 
 // 釋放加載狀態 
 loadStateTextView.setText(R.string.release_to_load); 
 pullUpView.startAnimation(rotateAnimation); 
 break; 
 case LOADING: 
 // 正在加載狀態 
 pullUpView.clearAnimation(); 
 loadingView.setVisibility(View.VISIBLE); 
 pullUpView.setVisibility(View.INVISIBLE); 
 loadingView.startAnimation(refreshingAnimation); 
 loadStateTextView.setText(R.string.loading); 
 break; 
 case DONE: 
 // 刷新或加載完畢,啥都不做 
 break; 
 } 
 } 
 
 /** 
 * 不限制上拉或下拉 
 */ 
 private void releasePull() 
 { 
 canPullDown = true; 
 canPullUp = true; 
 } 
 
 /* 
 * (非 Javadoc)由父控件決定是否分發事件,防止事件沖突 
 * 
 * @see android.view.ViewGroup#dispatchTouchEvent(android.view.MotionEvent) 
 */ 
 @Override 
 public boolean dispatchTouchEvent(MotionEvent ev) 
 { 
 switch (ev.getActionMasked()) 
 { 
 case MotionEvent.ACTION_DOWN: 
 downY = ev.getY(); 
 lastY = downY; 
 timer.cancel(); 
 mEvents = 0; 
 releasePull(); 
 break; 
 case MotionEvent.ACTION_POINTER_DOWN: 
 case MotionEvent.ACTION_POINTER_UP: 
 // 過濾多點觸碰 
 mEvents = -1; 
 break; 
 case MotionEvent.ACTION_MOVE: 
 if (mEvents == 0) 
 { 
 if (((Pullable) pullableView).canPullDown() && canPullDown 
  && state != LOADING) 
 { 
  // 可以下拉,正在加載時不能下拉 
  // 對實際滑動距離做縮小,造成用力拉的感覺 
  pullDownY = pullDownY + (ev.getY() - lastY) / radio; 
  if (pullDownY < 0) 
  { 
  pullDownY = 0; 
  canPullDown = false; 
  canPullUp = true; 
  } 
  if (pullDownY > getMeasuredHeight()) 
  pullDownY = getMeasuredHeight(); 
  if (state == REFRESHING) 
  { 
  // 正在刷新的時候觸摸移動 
  isTouch = true; 
  } 
 } else if (((Pullable) pullableView).canPullUp() && canPullUp 
  && state != REFRESHING) 
 { 
  // 可以上拉,正在刷新時不能上拉 
  pullUpY = pullUpY + (ev.getY() - lastY) / radio; 
  if (pullUpY > 0) 
  { 
  pullUpY = 0; 
  canPullDown = true; 
  canPullUp = false; 
  } 
  if (pullUpY < -getMeasuredHeight()) 
  pullUpY = -getMeasuredHeight(); 
  if (state == LOADING) 
  { 
  // 正在加載的時候觸摸移動 
  isTouch = true; 
  } 
 } else 
  releasePull(); 
 } else 
 mEvents = 0; 
 lastY = ev.getY(); 
 // 根據下拉距離改變比例 
 radio = (float) (2 + 2 * Math.tan(Math.PI / 2 / getMeasuredHeight() 
  * (pullDownY + Math.abs(pullUpY)))); 
 requestLayout(); 
 if (pullDownY <= refreshDist 
<span >  </span>&& (state == RELEASE_TO_REFRESH || state == DONE)) { 
<span > </span>// 如果下拉距離沒達到刷新的距離且當前狀態是釋放刷新,改變狀態為下拉刷新 
<span > </span>changeState(INIT); 
<span > </span>} 
<span > </span>if (pullDownY >= refreshDist && (state == INIT || state == DONE)) { 
<span > </span>// 如果下拉距離達到刷新的距離且當前狀態是初始狀態刷新,改變狀態為釋放刷新 
<span > </span>changeState(RELEASE_TO_REFRESH); 
<span > </span>} 
<span > </span>// 下面是判斷上拉加載的,同上,注意pullUpY是負值 
<span > </span>if (-pullUpY <= loadmoreDist 
<span >  </span>&& (state == RELEASE_TO_LOAD || state == DONE)) { 
<span > </span>changeState(INIT); 
<span > </span>} 
<span > </span>if (-pullUpY >= loadmoreDist && (state == INIT || state == DONE)) { 
<span > </span>changeState(RELEASE_TO_LOAD); 
<span > </span>} 
 // 因為刷新和加載操作不能同時進行,所以pullDownY和pullUpY不會同時不為0,因此這裡用(pullDownY + 
 // Math.abs(pullUpY))就可以不對當前狀態作區分了 
 if ((pullDownY + Math.abs(pullUpY)) > 8) 
 { 
 // 防止下拉過程中誤觸發長按事件和點擊事件 
 ev.setAction(MotionEvent.ACTION_CANCEL); 
 } 
 break; 
 case MotionEvent.ACTION_UP: 
 if (pullDownY > refreshDist || -pullUpY > loadmoreDist) 
 // 正在刷新時往下拉(正在加載時往上拉),釋放後下拉頭(上拉頭)不隱藏 
 isTouch = false; 
 if (state == RELEASE_TO_REFRESH) 
 { 
 changeState(REFRESHING); 
 // 刷新操作 
 if (mListener != null) 
  mListener.onRefresh(this); 
 } else if (state == RELEASE_TO_LOAD) 
 { 
 changeState(LOADING); 
 // 加載操作 
 if (mListener != null) 
  mListener.onLoadMore(this); 
 } 
 hide(); 
 default: 
 break; 
 } 
 // 事件分發交給父類 
 super.dispatchTouchEvent(ev); 
 return true; 
 } 
 
 private void initView() 
 { 
 // 初始化下拉布局 
 pullView = refreshView.findViewById(R.id.pull_icon); 
 refreshStateTextView = (TextView) refreshView 
 .findViewById(R.id.state_tv); 
 refreshingView = refreshView.findViewById(R.id.refreshing_icon); 
 refreshStateImageView = refreshView.findViewById(R.id.state_iv); 
 // 初始化上拉布局 
 pullUpView = loadmoreView.findViewById(R.id.pullup_icon); 
 loadStateTextView = (TextView) loadmoreView 
 .findViewById(R.id.loadstate_tv); 
 loadingView = loadmoreView.findViewById(R.id.loading_icon); 
 loadStateImageView = loadmoreView.findViewById(R.id.loadstate_iv); 
 } 
 
 @Override 
 protected void onLayout(boolean changed, int l, int t, int r, int b) 
 { 
 if (!isLayout) 
 { 
 // 這裡是第一次進來的時候做一些初始化 
 refreshView = getChildAt(0); 
 pullableView = getChildAt(1); 
 loadmoreView = getChildAt(2); 
 isLayout = true; 
 initView(); 
 refreshDist = ((ViewGroup) refreshView).getChildAt(0) 
  .getMeasuredHeight(); 
 loadmoreDist = ((ViewGroup) loadmoreView).getChildAt(0) 
  .getMeasuredHeight(); 
 } 
 // 改變子控件的布局,這裡直接用(pullDownY + pullUpY)作為偏移量,這樣就可以不對當前狀態作區分 
 refreshView.layout(0, 
 (int) (pullDownY + pullUpY) - refreshView.getMeasuredHeight(), 
 refreshView.getMeasuredWidth(), (int) (pullDownY + pullUpY)); 
 pullableView.layout(0, (int) (pullDownY + pullUpY), 
 pullableView.getMeasuredWidth(), (int) (pullDownY + pullUpY) 
  + pullableView.getMeasuredHeight()); 
 loadmoreView.layout(0, 
 (int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight(), 
 loadmoreView.getMeasuredWidth(), 
 (int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight() 
  + loadmoreView.getMeasuredHeight()); 
 } 
 
 class MyTimer 
 { 
 private Handler handler; 
 private Timer timer; 
 private MyTask mTask; 
 
 public MyTimer(Handler handler) 
 { 
 this.handler = handler; 
 timer = new Timer(); 
 } 
 
 public void schedule(long period) 
 { 
 if (mTask != null) 
 { 
 mTask.cancel(); 
 mTask = null; 
 } 
 mTask = new MyTask(handler); 
 timer.schedule(mTask, 0, period); 
 } 
 
 public void cancel() 
 { 
 if (mTask != null) 
 { 
 mTask.cancel(); 
 mTask = null; 
 } 
 } 
 
 class MyTask extends TimerTask 
 { 
 private Handler handler; 
 
 public MyTask(Handler handler) 
 { 
 this.handler = handler; 
 } 
 
 @Override 
 public void run() 
 { 
 handler.obtainMessage().sendToTarget(); 
 } 
 
 } 
 } 
 
 /** 
 * 刷新加載回調接口 
 * 
 * @author chenjing 
 * 
 */ 
 public interface OnRefreshListener 
 { 
 /** 
 * 刷新操作 
 */ 
 void onRefresh(PullToRefreshLayout pullToRefreshLayout); 
 
 /** 
 * 加載操作 
 */ 
 void onLoadMore(PullToRefreshLayout pullToRefreshLayout); 
 } 
 
} 

上面就是整個布局的代碼,並不是很難。
下面看各個View對Pullable接口的實現,ListView和GridView還有ExpandableListView的判斷方法是一樣的:
PullableListView:

package com.jingchen.pulltorefresh.pullableview; 
 
import android.content.Context; 
import android.util.AttributeSet; 
import android.util.Log; 
import android.widget.ListView; 
 
public class PullableListView extends ListView implements Pullable 
{ 
 
 public PullableListView(Context context) 
 { 
 super(context); 
 } 
 
 public PullableListView(Context context, AttributeSet attrs) 
 { 
 super(context, attrs); 
 } 
 
 public PullableListView(Context context, AttributeSet attrs, int defStyle) 
 { 
 super(context, attrs, defStyle); 
 } 
 
 @Override 
 public boolean canPullDown() 
 { 
 if (getCount() == 0) 
 { 
 // 沒有item的時候也可以下拉刷新 
 return true; 
 } else if (getFirstVisiblePosition() == 0 
 && getChildAt(0).getTop() >= 0) 
 { 
 // 滑到ListView的頂部了 
 return true; 
 } else 
 return false; 
 } 
 
 @Override 
 public boolean canPullUp() 
 { 
 if (getCount() == 0) 
 { 
 // 沒有item的時候也可以上拉加載 
 return true; 
 } else if (getLastVisiblePosition() == (getCount() - 1)) 
 { 
 // 滑到底部了 
 if (getChildAt(getLastVisiblePosition() - getFirstVisiblePosition()) != null 
  && getChildAt( 
  getLastVisiblePosition() 
   - getFirstVisiblePosition()).getBottom() <= getMeasuredHeight()) 
 return true; 
 } 
 return false; 
 } 
}

 

PullableExpandableListView:

package com.jingchen.pulltorefresh.pullableview; 
 
import android.content.Context; 
import android.util.AttributeSet; 
import android.widget.ExpandableListView; 
 
public class PullableExpandableListView extends ExpandableListView implements 
 Pullable 
{ 
 
 public PullableExpandableListView(Context context) 
 { 
 super(context); 
 } 
 
 public PullableExpandableListView(Context context, AttributeSet attrs) 
 { 
 super(context, attrs); 
 } 
 
 public PullableExpandableListView(Context context, AttributeSet attrs, 
 int defStyle) 
 { 
 super(context, attrs, defStyle); 
 } 
 
 @Override 
 public boolean canPullDown() 
 { 
 if (getCount() == 0) 
 { 
 // 沒有item的時候也可以下拉刷新 
 return true; 
 } else if (getFirstVisiblePosition() == 0 
 && getChildAt(0).getTop() >= 0) 
 { 
 // 滑到頂部了 
 return true; 
 } else 
 return false; 
 } 
 
 @Override 
 public boolean canPullUp() 
 { 
 if (getCount() == 0) 
 { 
 // 沒有item的時候也可以上拉加載 
 return true; 
 } else if (getLastVisiblePosition() == (getCount() - 1)) 
 { 
 // 滑到底部了 
 if (getChildAt(getLastVisiblePosition() - getFirstVisiblePosition()) != null 
  && getChildAt( 
  getLastVisiblePosition() 
   - getFirstVisiblePosition()).getBottom() <= getMeasuredHeight()) 
 return true; 
 } 
 return false; 
 } 
 
} 

PullableGridView:

package com.jingchen.pulltorefresh.pullableview; 
 
import android.content.Context; 
import android.util.AttributeSet; 
import android.widget.GridView; 
 
public class PullableGridView extends GridView implements Pullable 
{ 
 
 public PullableGridView(Context context) 
 { 
 super(context); 
 } 
 
 public PullableGridView(Context context, AttributeSet attrs) 
 { 
 super(context, attrs); 
 } 
 
 public PullableGridView(Context context, AttributeSet attrs, int defStyle) 
 { 
 super(context, attrs, defStyle); 
 } 
 
 @Override 
 public boolean canPullDown() 
 { 
 if (getCount() == 0) 
 { 
 // 沒有item的時候也可以下拉刷新 
 return true; 
 } else if (getFirstVisiblePosition() == 0 
 && getChildAt(0).getTop() >= 0) 
 { 
 // 滑到頂部了 
 return true; 
 } else 
 return false; 
 } 
 
 @Override 
 public boolean canPullUp() 
 { 
 if (getCount() == 0) 
 { 
 // 沒有item的時候也可以上拉加載 
 return true; 
 } else if (getLastVisiblePosition() == (getCount() - 1)) 
 { 
 // 滑到底部了 
 if (getChildAt(getLastVisiblePosition() - getFirstVisiblePosition()) != null 
  && getChildAt( 
  getLastVisiblePosition() 
   - getFirstVisiblePosition()).getBottom() <= getMeasuredHeight()) 
 return true; 
 } 
 return false; 
 } 
 
} 

PullableScrollView:

package com.jingchen.pulltorefresh.pullableview; 
 
import android.content.Context; 
import android.util.AttributeSet; 
import android.widget.ScrollView; 
 
public class PullableScrollView extends ScrollView implements Pullable 
{ 
 
 public PullableScrollView(Context context) 
 { 
 super(context); 
 } 
 
 public PullableScrollView(Context context, AttributeSet attrs) 
 { 
 super(context, attrs); 
 } 
 
 public PullableScrollView(Context context, AttributeSet attrs, int defStyle) 
 { 
 super(context, attrs, defStyle); 
 } 
 
 @Override 
 public boolean canPullDown() 
 { 
 if (getScrollY() == 0) 
 return true; 
 else 
 return false; 
 } 
 
 @Override 
 public boolean canPullUp() 
 { 
 if (getScrollY() >= (getChildAt(0).getHeight() - getMeasuredHeight())) 
 return true; 
 else 
 return false; 
 } 
 
} 

PullableWebView:

package com.jingchen.pulltorefresh.pullableview; 
 
import android.content.Context; 
import android.util.AttributeSet; 
import android.webkit.WebView; 
 
public class PullableWebView extends WebView implements Pullable 
{ 
 
 public PullableWebView(Context context) 
 { 
 super(context); 
 } 
 
 public PullableWebView(Context context, AttributeSet attrs) 
 { 
 super(context, attrs); 
 } 
 
 public PullableWebView(Context context, AttributeSet attrs, int defStyle) 
 { 
 super(context, attrs, defStyle); 
 } 
 
 @Override 
 public boolean canPullDown() 
 { 
 if (getScrollY() == 0) 
 return true; 
 else 
 return false; 
 } 
 
 @Override 
 public boolean canPullUp() 
 { 
 if (getScrollY() >= getContentHeight() * getScale() 
 - getMeasuredHeight()) 
 return true; 
 else 
 return false; 
 } 
} 

ImageView和TextView就不貼了,我直接在方法裡返回了true。
源碼下載:通用版下拉刷新上拉加載大合集demo 

精彩專題分享:javascriptAndroid加載功能匯總

本文已經被整理到《Android下拉刷新上拉加載效果》,歡迎大家學習研究。

希望本文所述對大家學習Android下拉刷新上拉加載控件有所幫助。

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