編輯:關於Android編程
對於之前最火的無外乎集五福了,而五福除了加十個好友獲得外,最直接的途徑就是支付寶的咻一咻了。那麼咻一咻具體有哪些實現方式呢?下面我們將一一介紹這幾種思路的實現過程。
1.自定義View實現咻一咻
那麼這種實現方法需要掌握Canvas以及Paint幾乎所有的方法。其對程序員的專業知識要求極高。
用該種方式實現的優點有:
下面我們來看看是怎樣實現其效果的:
public class XiuYiXiuView extends View { /*** * 中心圖片畫筆 */ private Paint paint; /*** * 水波圓圈畫筆 */ private Paint circlePaint; /*** * 用bitmap創建畫布 */ private Bitmap bitmap; /*** * 中心圖片 */ private Bitmap imageBit; /*** * 畫布 */ private Canvas canvas; /*** * 屏幕的寬 */ private int screenWidth; /*** * 屏幕的高 */ private int screenHeight; /*** * 圖片右上角坐標 */ private Point pointLeftTop; /*** * 圖片右下角坐標 */ private Point pointRightBottom; /*** * 記錄圓圈 */ private List<LYJCircle> lyjCircleList; /*** * 標記是否按下按鈕,並且源泉是否擴散消失 */ private boolean isSpread=false; /*** * 默認沒有按動時候的圓圈 */ private LYJCircle defaultCircle; public XiuYiXiuView(Context context, AttributeSet attrs) { super(context, attrs); this.lyjCircleList=new ArrayList<>(); screenWidth=LYJUtils.getScreenWidth((Activity) context); screenHeight=LYJUtils.getScreenHeight((Activity) context); bitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888); // 設置位圖的寬高 canvas = new Canvas(); canvas.setBitmap(bitmap); paint=new Paint(Paint.DITHER_FLAG); paint.setAntiAlias(true); circlePaint=new Paint(Paint.DITHER_FLAG); circlePaint.setAntiAlias(true); imageBit= BitmapFactory.decodeResource(getResources(), R.drawable.bwa_homepage_yuyin); pointLeftTop=new Point((screenWidth/2)-(imageBit.getWidth()/2),(screenHeight/2)-(imageBit.getHeight()/2)); pointRightBottom=new Point(pointLeftTop.x+imageBit.getWidth(),pointLeftTop.y+imageBit.getHeight()); canvas.drawBitmap(imageBit,pointLeftTop.x,pointLeftTop.y,paint); //取圖片上的顏色 Palette.generateAsync(imageBit, new Palette.PaletteAsyncListener() { @Override public void onGenerated(Palette palette) { Palette.Swatch swatch1 = palette.getVibrantSwatch(); //充滿活力的色板 circlePaint.setColor(swatch1.getRgb()); circlePaint.setStyle(Paint.Style.STROKE); circlePaint.setStrokeWidth(10); circlePaint.setAlpha(100); paint.setShadowLayer(15, 0, 0, swatch1.getRgb());//設置陰影效果 int[] mColors = new int[] {//渲染顏色 Color.TRANSPARENT,swatch1.getRgb() }; //范圍,這裡可以微調,實現你想要的漸變 float[] mPositions = new float[] { 0f, 0.1f }; Shader shader=new RadialGradient(screenWidth / 2,screenHeight / 2,imageBit.getWidth() / 2 + 10,mColors, mPositions, Shader.TileMode.MIRROR); circlePaint.setShader(shader); defaultCircle=new LYJCircle(screenWidth / 2, screenHeight / 2, imageBit.getWidth() / 2 + 10); clearScreenAndDrawList(); Message message = handler.obtainMessage(1); handler.sendMessageDelayed(message, 1000); //發送message } }); } @Override public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()){ case MotionEvent.ACTION_DOWN: break; case MotionEvent.ACTION_MOVE: break; case MotionEvent.ACTION_UP: isSpread=true;//是否按下圖片 lyjCircleList.add(new LYJCircle(screenWidth / 2, screenHeight / 2, imageBit.getWidth() / 2 + 10)); clearScreenAndDrawList(); invalidate(); break; default: break; } return true; } private Handler handler = new Handler(){ public void handleMessage(Message msg){ switch (msg.what) { case 1: //定時更新界面 clearScreenAndDrawList(); invalidate(); Message message = handler.obtainMessage(1); handler.sendMessageDelayed(message, 200); } super.handleMessage(msg); } }; /** * 清掉屏幕上所有的圓圈,然後畫出集合裡面的圓圈 */ private void clearScreenAndDrawList() { canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR); //判斷是否按下圖片,並且外圈執行完成沒有。 if(!isSpread){ circlePaint.setMaskFilter(null); canvas.drawCircle(defaultCircle.getRoundX(), defaultCircle.getRoundY(),defaultCircle.getRadiuLoop(), circlePaint);// 畫線 }else{ for (LYJCircle lyjCircle : lyjCircleList) { if(lyjCircle.getSpreadRadiu()==0){ }else if(lyjCircle.getSpreadRadiu()>(lyjCircle.getRadiu()+99)){ //如果圓圈擴散半徑大於圖片半徑+99,那麼設置邊緣模糊,也就是淡出的效果 circlePaint.setMaskFilter(new BlurMaskFilter(5, BlurMaskFilter.Blur.OUTER)); canvas.drawCircle(lyjCircle.getRoundX(), lyjCircle.getRoundY(),lyjCircle.getSpreadRadiu(), circlePaint);// 畫線 }else{ //不是則按正常的環形渲染來 circlePaint.setMaskFilter(null); canvas.drawCircle(lyjCircle.getRoundX(), lyjCircle.getRoundY(),lyjCircle.getSpreadRadiu(), circlePaint);// 畫線 } } } canvas.drawBitmap(imageBit,pointLeftTop.x,pointLeftTop.y,paint); //釋放小時了的圓圈 for(int i=0;i<lyjCircleList.size();i++){ if(lyjCircleList.get(i).getSpreadRadiu()==0){ lyjCircleList.remove(i); } } //如果沒有點擊圖片發射出去的圓圈,那麼就恢復默認縮放。 if(lyjCircleList.size()<=0){ isSpread=false; } } @Override protected void onDraw(Canvas canvas) { canvas.drawBitmap(bitmap, 0, 0, null); } }
圓類:
package com.example.liyuanjing.model; /** * Created by liyuanjing on 2016/2/3. */ public class LYJCircle { private int roundX;//圓中心點X坐標 private int roundY;//圓中心點Y坐標 private int radiu;//圓半徑 private int currentRadiu;//當前radiu private int lastRadiu;//歷史radiu private int spreadRadiu;//加速半徑 private int[] speed=new int[]{6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6};//半徑擴大速度。這裡為勻速 private int speedLast=0;//記錄歷史值 public LYJCircle(int roundX,int roundY,int radiu){ this.roundX=roundX; this.roundY=roundY; this.radiu=radiu; this.spreadRadiu=radiu; this.currentRadiu=this.radiu; this.lastRadiu=this.currentRadiu; } //獲取半徑 public int getRadiu() { return radiu; } public void setRadiu(int radiu) { this.radiu = radiu; } //獲取加速半徑 public int getSpreadRadiu(){ if(speedLast>=speed.length){ return 0; } spreadRadiu+=speed[speedLast]; ++speedLast; return spreadRadiu; } //獲取循環縮放半徑 public int getRadiuLoop() { if(currentRadiu==lastRadiu){ ++currentRadiu; }else if(currentRadiu>lastRadiu){ if(currentRadiu>(radiu+20)){ currentRadiu=19+radiu; lastRadiu=20+radiu; }else{ lastRadiu=currentRadiu; currentRadiu+=5; } }else{ if(currentRadiu<(radiu+9)){ currentRadiu=10+radiu; lastRadiu=9+radiu; }else{ lastRadiu=currentRadiu; currentRadiu-=5; } } return currentRadiu; } public int getRoundX() { return roundX; } public int getRoundY() { return roundY; } }
你可以修改如下兩個地方,會產生視覺上真真的波紋效果:
①支付寶的背景圖片是淡紅色,襯托了紅色的波紋。當然了你也可以將畫布設置為透明淡紅色。
②其為填充圓圈渲染,不是我的邊框渲染效果,你可以將circlePaint.setStyle(Paint.Style.STROKE);換成Paint.Style.FILL.然後,微調shader的mPositions實現環形填充漸變。你也許會覺得,你看支付寶咻一咻圓圈彈開的時候內圈有波紋也像外彈開,其實那就是環形漸變,當你圓圈變大後,其漸變的范圍也就變大了,自然你看到有顏色周圍擴散的跡象。
2.屬性動畫實現咻一咻
其要掌握的只是基本只需要屬性動畫,在加一點線程方面有關的知識而已。
下面我們看看其實現步驟:
㈠自定義View實現一個圓即可,代碼如下:
public class LYJCircleView extends View { private Bitmap bitmap; private Paint paint; private Canvas canvas; private int screenWidth; private int screenHeight; private boolean isSpreadFlag=false;//標記是否發射完成 public boolean isSpreadFlag() { return isSpreadFlag; } public void setIsSpreadFlag(boolean isSpreadFlag) { this.isSpreadFlag = isSpreadFlag; } public LYJCircleView(Context context,int width,int height,int statusHeight) { super(context); screenWidth= LYJUtils.getScreenWidth((Activity) context); screenHeight=LYJUtils.getScreenHeight((Activity) context); bitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888); // 設置位圖的寬高 canvas = new Canvas(); canvas.setBitmap(bitmap); paint=new Paint(Paint.DITHER_FLAG); paint.setAntiAlias(true); paint.setColor(Color.RED); paint.setStyle(Paint.Style.STROKE); paint.setStrokeWidth(5); paint.setAlpha(100); paint.setShadowLayer(10, 0, 0, Color.RED); int[] mColors = new int[] { Color.TRANSPARENT,Color.RED }; float[] mPositions = new float[] { 0f, 0.1f }; Shader shader=new RadialGradient(screenWidth / 2,screenHeight / 2,width / 2 + 10,mColors, mPositions, Shader.TileMode.MIRROR); paint.setShader(shader); canvas.drawCircle(screenWidth / 2, (screenHeight - statusHeight) / 2, width / 2 + 10, paint); invalidate(); } @Override protected void onDraw(Canvas canvas) { canvas.drawBitmap(bitmap,0,0,null); } }
代碼與上面差不多,就不注釋了。
㈡實現Activity即可
public class XiuYiXiuActivity extends AppCompatActivity { private ImageButton mImageButton; private LYJCircleView lyjCircleView; private RelativeLayout relativeLayout; private List<LYJCircleView> lyjCircleViewList; private int statusBarHeight; private Animator anim; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.xiuyixiu_activity_main); this.mImageButton=(ImageButton)findViewById(R.id.xiuyixiu_imagebutton); this.relativeLayout=(RelativeLayout)findViewById(R.id.xiuyixiu_relativelayout); this.lyjCircleViewList=new ArrayList<>(); this.mImageButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { lyjCircleView.setVisibility(View.GONE);//發射圓圈,即將循環動畫View隱藏 final LYJCircleView item=new LYJCircleView(XiuYiXiuActivity.this, mImageButton.getWidth(), mImageButton.getHeight(), statusBarHeight); Animator spreadAnim = AnimatorInflater.loadAnimator(XiuYiXiuActivity.this, R.animator.circle_spread_animator); spreadAnim.addListener(new Animator.AnimatorListener() { @Override public void onAnimationStart(Animator animation) { } @Override public void onAnimationEnd(Animator animation) { item.setIsSpreadFlag(true);//動畫執行完成,標記一下 } @Override public void onAnimationCancel(Animator animation) { } @Override public void onAnimationRepeat(Animator animation) { } }); spreadAnim.setTarget(item); spreadAnim.start(); lyjCircleViewList.add(item); relativeLayout.addView(item); relativeLayout.invalidate(); Message message = handler.obtainMessage(1); handler.sendMessageDelayed(message, 10); //發送message,定時釋放LYJCircleView } }); } private Handler handler = new Handler(){ public void handleMessage(Message msg){ switch (msg.what) { case 1: for(int i=0;i<lyjCircleViewList.size();i++){ if(lyjCircleViewList.get(i).isSpreadFlag()){ relativeLayout.removeView(lyjCircleViewList.get(i)); lyjCircleViewList.remove(i); relativeLayout.invalidate(); } } if(lyjCircleViewList.size()<=0){ lyjCircleView.setVisibility(View.VISIBLE); } Message message = handler.obtainMessage(1); handler.sendMessageDelayed(message, 10); } super.handleMessage(msg); } }; @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); //獲取狀態欄高度 Rect frame = new Rect(); getWindow().getDecorView().getWindowVisibleDisplayFrame(frame); statusBarHeight = frame.top; this.mImageButton.post(new Runnable() { @Override public void run() { lyjCircleView = new LYJCircleView(XiuYiXiuActivity.this, mImageButton.getWidth(), mImageButton.getHeight(), statusBarHeight); relativeLayout.addView(lyjCircleView); relativeLayout.postInvalidate(); // 加載動畫 anim = AnimatorInflater.loadAnimator(XiuYiXiuActivity.this, R.animator.circle_scale_animator); anim.addListener(new Animator.AnimatorListener() { @Override public void onAnimationStart(Animator animation) { } @Override public void onAnimationEnd(Animator animation) { anim.start();//循環執行動畫 } @Override public void onAnimationCancel(Animator animation) { } @Override public void onAnimationRepeat(Animator animation) { } }); anim.setTarget(lyjCircleView); anim.start(); } }); } }
㈢布局文件代碼如下:
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/xiuyixiu_relativelayout" android:layout_width="match_parent" android:layout_height="match_parent"> <ImageButton android:id="@+id/xiuyixiu_imagebutton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:background="@drawable/bwa_homepage_yuyin"/> </RelativeLayout>
當然上面兩個實現方法,我都只設置圓邊框,沒有填充,你可以設置為填充後,在微調漸變值。
其屬性動畫文件circle_scale_animator.xml:
<?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android" android:ordering="together"> <objectAnimator android:duration="1000" android:propertyName="scaleX" android:valueFrom="1.0" android:valueTo="1.2" android:valueType="floatType"> </objectAnimator> <objectAnimator android:duration="1000" android:propertyName="scaleY" android:valueFrom="1.0" android:valueTo="1.2" android:valueType="floatType"> </objectAnimator> <objectAnimator android:startOffset="1000" android:duration="1000" android:propertyName="scaleX" android:valueFrom="1.2" android:valueTo="1.0" android:valueType="floatType"> </objectAnimator> <objectAnimator android:startOffset="1000" android:duration="1000" android:propertyName="scaleY" android:valueFrom="1.2" android:valueTo="1.0" android:valueType="floatType"> </objectAnimator> </set>
另一個circle_spread_animator.xml為:
<?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android"> <objectAnimator android:duration="1000" android:propertyName="scaleY" android:valueFrom="1.0" android:valueTo="2.0" android:valueType="floatType"> </objectAnimator> <objectAnimator android:duration="1000" android:propertyName="scaleX" android:valueFrom="1.0" android:valueTo="2.0" android:valueType="floatType"> </objectAnimator> </set>
以上就是本文的詳細內容,希望對大家的學習有所幫助。
本系列文章提供簡單Android應用開發實例方法,文章步驟如下所示:1 獲取應用所需的數據源數據源一般來源於互聯網、個人搜集或者其他方式2 應用UI設計每個應用軟件都需要
從2012年自學Android開始,到現在第4個年頭了,期間一直沒接觸正規的Android項目,加上這幾年一直忙.NET項目,導致去年有兩單Android的私活沒底氣接,
轉載請注明出處:http://shenshanlaoyuan.com 本文適用於window系統,Mac系統請參考。Git,設置Git路徑(需要定位到bin目錄
在項目中,經常需要判斷是否有網絡連接。最近學習了如何判斷軟件是否聯網,如果沒有聯網,彈出提示信息,連接網絡。效果:(1)聯網情況下: (2)不聯網情況下:(3)