編輯:關於Android編程
現在有很多App支持右滑返回,比如知乎,效果比較贊。
於是自己對Activity和Fragment進行了繼承,派生出SwipeBackActivity和SwipeBackFragment,用於對這種效果的實現,也就是只要繼承這兩個類就可以了。
效果如下
Fragment
Frgament的效果實現比Activity稍微簡單,因為Activity要考慮到dectorView。
支持滑動的控件SwipeLayout,核心思路就是把原有的控件添加到支持滑動的控件中,SwipeLayout要注意計算手勢速度,源碼如下:
package com.ui.jerry.swipebackdemo; import android.content.Context; import android.util.AttributeSet; import android.util.Log; import android.view.LayoutInflater; import android.view.MotionEvent; import android.view.VelocityTracker; import android.view.View; import android.view.ViewConfiguration; import android.view.ViewGroup; import android.widget.LinearLayout; import android.widget.Scroller; import android.widget.Toast; public class SwipeLayout extends LinearLayout { public static final String TAG = "SwipeLayout"; private View mEmptyView; private View mContentView; private int mLeftEdge; private int mWidth; private int mMaxScrollX; private Scroller mScroller; private VelocityTracker mVelocityTracker = null; private int mMaxFlingVelocity; private int mLastX; ViewGroup.LayoutParams childParams = new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT); private Context mContext; public static final int DURATION = 1500; //滿屏滑動時間 public static final int OPEN_ANIM_DURATION = 1000; public static int SNAP_VELOCITY = 600; //最小的滑動速率 private OnFinishListener mOnFinishListener; public SwipeLayout(Context context) { this(context, null); } public SwipeLayout(Context context, AttributeSet attrs) { super(context, attrs); mContext = context; init(); } public void setOnFinishListener(OnFinishListener mOnFinishListener) { this.mOnFinishListener = mOnFinishListener; } void init() { mScroller = new Scroller(mContext); mMaxFlingVelocity = ViewConfiguration.get(mContext).getScaledMaximumFlingVelocity(); mWidth = DisplayUtils.getScreenWidth(mContext) * 2; mMaxScrollX = mWidth / 2; mLeftEdge = mMaxScrollX - mMaxScrollX / 3; setOrientation(LinearLayout.HORIZONTAL); childParams.width = DisplayUtils.getScreenWidth(mContext); mEmptyView = LayoutInflater.from(mContext).inflate(R.layout.view_translate, null); addView(mEmptyView, childParams); } public void setContentView(View contentView) { if (mContentView != null) { removeView(mContentView); } mContentView = contentView; addView(contentView, childParams); postDelayed(new Runnable() { @Override public void run() { openActivityAnimation(); } }, 200); } /** * 獲取速度追蹤器 * * @return */ private VelocityTracker getVelocityTracker() { if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } return mVelocityTracker; } /** * 回收速度追蹤器 */ private void recycleVelocityTracker() { if (mVelocityTracker != null) { mVelocityTracker.clear(); mVelocityTracker.recycle(); mVelocityTracker = null; } } @Override public boolean onTouchEvent(MotionEvent ev) { //1.獲取速度追蹤器 getVelocityTracker(); //2.將當前事件納入到追蹤器中 mVelocityTracker.addMovement(ev); int pointId = -1; switch (ev.getAction()) { case MotionEvent.ACTION_DOWN: //如果屏幕的動畫還沒結束,你就按下了,我們就結束上一次動畫,即開始這次新ACTION_DOWN的動畫 // clearScrollHis(); mLastX = (int) ev.getX(); pointId = ev.getPointerId(0); break; case MotionEvent.ACTION_MOVE: int nextScrollX = (int) (mLastX - ev.getX() + getScrollX()); if (scrollTo(nextScrollX)) { mLastX = (int) ev.getX(); } break; case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: //3.計算當前速度 mVelocityTracker.computeCurrentVelocity(1000, mMaxFlingVelocity); //獲取x y方向上的速度 float vX = mVelocityTracker.getXVelocity(pointId); Log.i(TAG, "mVelocityX:" + vX); //大於某個速率 直接滑動 if (vX > SNAP_VELOCITY) { scrollToLeft(); } else if (vX < -SNAP_VELOCITY) { scrollToRight(); } else { snapToDestation(); } //4.回收速度追蹤器 recycleVelocityTracker(); break; } return true; } private void openActivityAnimation() { clearScrollHis(); mScroller.startScroll(getScrollX(), 0, mMaxScrollX - getScrollX(), 0, OPEN_ANIM_DURATION); invalidate();//這裡必須調用invalidate()才能保證computeScroll()會被調用,否則不一定會刷新界面,看不到滾動效果 } public void closeActivityAnimation() { clearScrollHis(); mScroller.startScroll(getScrollX(), 0, -getScrollX(), 0, OPEN_ANIM_DURATION); invalidate();//這裡必須調用invalidate()才能保證computeScroll()會被調用,否則不一定會刷新界面,看不到滾動效果 } private void clearScrollHis() { if (mScroller != null) { if (!mScroller.isFinished()) { mScroller.abortAnimation(); } } } /** * 根據現在的滾動位置判斷 */ private void snapToDestation() { int scrollX = getScrollX(); if (scrollX > 0 && scrollX <= mLeftEdge) { smoothScrollTo(0); } else if (scrollX > mLeftEdge) { smoothScrollTo(mMaxScrollX); } } /** * 直接滾動 * * @param x * @return */ public boolean scrollTo(int x) { if (x < 0) { scrollTo(0, 0); } else if (x > mMaxScrollX) { scrollTo(mMaxScrollX, 0); } else { scrollTo(x, 0); } return true; } public void scrollToRight() { smoothScrollTo(mMaxScrollX); } public void scrollToLeft() { smoothScrollTo(0); } @Override protected void onScrollChanged(int l, int t, int oldl, int oldt) { super.onScrollChanged(l, t, oldl, oldt); Log.d(TAG, "left:" + l); if (l == 0) { Log.d(TAG, "OnFinish"); Toast.makeText(mContext, "Finished", Toast.LENGTH_SHORT).show(); if(mOnFinishListener!=null){ mOnFinishListener.onFinish(); } } } public void smoothScrollTo(int fx) { if (fx < 0) { smoothScrollTo(0, 0); } else if (fx > mMaxScrollX) { smoothScrollTo(mMaxScrollX, 0); } else { smoothScrollTo(fx, 0); } } // //調用此方法滾動到目標位置 public void smoothScrollTo(int fx, int fy) { int dx = fx - getScrollX(); int dy = fy - getScrollY(); smoothScrollBy(dx, dy); } //調用此方法設置滾動的相對偏移 public void smoothScrollBy(int dx, int dy) { //設置mScroller的滾動偏移量 mScroller.startScroll(getScrollX(), 0, dx, dy, Math.abs(dx * DURATION / mMaxScrollX)); invalidate();//這裡必須調用invalidate()才能保證computeScroll()會被調用,否則不一定會刷新界面,看不到滾動效果 } @Override public void computeScroll() { //先判斷mScroller滾動是否完成 if (mScroller.computeScrollOffset()) { //這裡調用View的scrollTo()完成實際的滾動 scrollTo(mScroller.getCurrX(), mScroller.getCurrY()); //必須調用該方法,否則不一定能看到滾動效果 postInvalidate(); } super.computeScroll(); } /** * fragment或者activity 結束的接口 */ public interface OnFinishListener{ void onFinish(); } }
以上就是本文的全部內容,希望對大家的學習有所幫助。
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