編輯:關於Android編程
本文實例講述了Android編程開發之在Canvas中利用Path繪制基本圖形的方法。分享給大家供大家參考,具體如下:
在Android中繪制基本的集合圖形,本程序就是自定義一個View組件,程序重寫該View組件的onDraw(Canvase)方法,然後在該Canvas上繪制大量的基本的集合圖形。
直接上代碼:
1.自定義的View組件代碼:
package com.infy.configuration; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.LinearGradient; import android.graphics.Paint; import android.graphics.Path; import android.graphics.RectF; import android.graphics.Shader; import android.util.AttributeSet; import android.view.View; public class MyView extends View{ public MyView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); //把整張畫布繪制成白色 canvas.drawColor(Color.WHITE); Paint paint = new Paint(); //去鋸齒 paint.setAntiAlias(true); paint.setColor(Color.BLUE); paint.setStyle(Paint.Style.STROKE); paint.setStrokeWidth(3); //繪制圓形 canvas.drawCircle(40, 40, 30, paint); //繪制正方形 canvas.drawRect(10, 80, 70, 140, paint); //繪制矩形 canvas.drawRect(10, 150, 70, 190, paint); RectF rel = new RectF(10,240,70,270); //繪制橢圓 canvas.drawOval(rel, paint); //定義一個Path對象,封閉一個三角形 Path path1 = new Path(); path1.moveTo(10, 340); path1.lineTo(70, 340); path1.lineTo(40, 290); path1.close(); //根據Path進行繪制,繪制三角形 canvas.drawPath(path1, paint); //定義一個Path對象,封閉一個五角星 Path path2 = new Path(); path2.moveTo(27, 360); path2.lineTo(54, 360); path2.lineTo(70, 392); path2.lineTo(40, 420); path2.lineTo(10, 392); path2.close(); //根據Path進行繪制,繪制五角星 canvas.drawPath(path2, paint); //設置填叢風格後進行繪制 paint.setStyle(Paint.Style.FILL); paint.setColor(Color.RED); canvas.drawCircle(120, 40, 30, paint); //繪制正方形 canvas.drawRect(90, 80, 150, 140, paint); //繪制矩形 canvas.drawRect(90, 150, 150, 190, paint); //繪制圓角矩形 RectF re2 = new RectF(90,200,150,230); canvas.drawRoundRect(re2, 15, 15, paint); //繪制橢圓 RectF re21 = new RectF(90, 240, 150, 270); canvas.drawOval(re21, paint); Path path3 = new Path(); path3.moveTo(90, 340); path3.lineTo(150, 340); path3.lineTo(120, 290); path3.close(); //繪制三角形 canvas.drawPath(path3,paint); //繪制五角形 Path path4 = new Path(); path4.moveTo(106, 360); path4.lineTo(134, 360); path4.lineTo(150, 392); path4.lineTo(120, 420); path4.lineTo(90, 392); path4.close(); canvas.drawPath(path4, paint); //設置漸變器後繪制 //為Paint設置漸變器 Shader mShasder = new LinearGradient(0, 0, 40, 60, new int[]{Color.RED,Color.GREEN,Color.BLUE,Color.YELLOW}, null, Shader.TileMode.REPEAT); paint.setShader(mShasder); //設置陰影 paint.setShadowLayer(45, 10, 10, Color.GRAY); //繪制圓形 canvas.drawCircle(200, 40, 30, paint); //繪制正方形 canvas.drawRect(170, 80, 230, 140, paint); //繪制矩形 canvas.drawRect(170, 150, 230, 190, paint); //繪制圓角的矩形 RectF re31 = new RectF(); canvas.drawRoundRect(re31, 15, 15, paint); //繪制橢圓 RectF re32 =new RectF(); canvas.drawOval(re32, paint); //根據Path,繪制三角形 Path path5 = new Path(); path5.moveTo(170, 340); path5.lineTo(230, 340); path5.lineTo(200, 290); path5.close(); canvas.drawPath(path5, paint); //根據PAth,進行繪制五角形 Path path6 = new Path(); path6.moveTo(186, 360); path6.lineTo(214, 360); path6.lineTo(230, 392); path6.lineTo(200, 420); path6.lineTo(170, 392); path6.close(); canvas.drawPath(path6, paint); } }
2. 使用一個基本的Activity來實現自定義的MyView組件,
定義一個ZiDingYiViewTes的Activity:
package com.infy.configuration; import android.app.Activity; import android.os.Bundle; public class ZiDingYiViewTes extends Activity{ private MyView myView =null; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); myView = new MyView(this, null); setContentView(myView); } }
Android的Canvas既可以繪制簡單的集合圖形,也可以直接將一個Bitmap繪制到畫布上。
最後附上效果圖(多了一個橢圓):
希望本文所述對大家Android程序設計有所幫助。
本文實例講述了Android編程實現Toast自定義布局的方法。分享給大家供大家參考,具體如下:不知道各位客官是不是覺得系統的toast的信息很難看呢,默認的但黑色背景,
Android逆向工程裡常用到的工具除了的dex2jar,jd-gui, Apktool之外還有一個Xposed。這個工具是一個在不修改APK的情況下,影響其運行過程的服
一、環境配置1、在Android Studio中,在.src/main目錄下新建一個java-gen文件夾,和java文件夾同級。用於存放greenDAO生成的DaoMa
android app漢化與英化在res文件夾下面添加一個values-en-US文件夾,添加一個strings.xml文件,然後往裡面添加標簽對,系統語言換成英語就可以