Android教程網
  1. 首頁
  2. Android 技術
  3. Android 手機
  4. Android 系統教程
  5. Android 游戲
 Android教程網 >> Android技術 >> 關於Android編程 >> 詳細介紹Android中回調函數機制

詳細介紹Android中回調函數機制

編輯:關於Android編程

提示:在閱讀本文章之前,請確保您對Touch事件的分發機制有一定的了解

在Android的學習過程中經常會聽到或者見到“回調”這個詞,那麼什麼是回調呢?所謂的回調函數就是:在A類中定義了一個方法,這個方法中用到了一個接口和該接口中的抽象方法,但是抽象方法沒有具體的實現,需要B類去實現,B類實現該方法後,它本身不會去調用該方法,而是傳遞給A類,供A類去調用,這種機制就稱為回調。

下面我們拿具體的Button的點擊事件進行模擬分析:

首先,在View類中我們能找到setOnClickListener(OnClickListener l)方法:

復制代碼 代碼如下:
public void setOnClickListener(OnClickListener l) {

     if (!isClickable()) {

         setClickable(true);

     }

     getListenerInfo().mOnClickListener = l;

}

可以看到,在該方法中將OnClickListener賦值給了mOnClickListener,那麼我們繼續向下找,會看到在performClick()方法中執行了我們實現的onClick()方法。

復制代碼 代碼如下:
public boolean performClick() {

     sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);

     ListenerInfo li = mListenerInfo;

     if (li != null && li.mOnClickListener != null) {

         playSoundEffect(SoundEffectConstants.CLICK);

         li.mOnClickListener.onClick(this);

         return true;

     }

     return false;

}

由此我們可以清楚的看不到,在父類中我們要用到onClick()方法,但是父類卻沒有去實現該方法,而是定義了一個方法setOnClickListener(OnClickListener l),如果子類想要自己能夠響應點擊事件,則它就必須重寫父類的該方法,實現OnClickListener接口和它的onClick()方法。在子類實現該接口和方法後,將其通過參數傳遞給父類,在父類中執行onClick()方法。

那麼,為什麼會在父類中執行到該方法呢,這就要說到Android中的另一個重要的機制——觸摸事件的傳遞機制。

我們知道,只要我們的手指觸摸到手機屏幕,就一定會執行dispatchTouchEvent(MotionEvent event)方法,接下來我們就看一下dispatchTouchEvent方法中都有哪些內容:

復制代碼 代碼如下:
public boolean dispatchTouchEvent(MotionEvent event) {

        if (mInputEventConsistencyVerifier != null) {

            mInputEventConsistencyVerifier.onTouchEvent(event, 0);

        }

 

        if (onFilterTouchEventForSecurity(event)) {

            //noinspection SimplifiableIfStatement

            ListenerInfo li = mListenerInfo;

            if (li != null && li.mOnTouchListener != null

                    && (mViewFlags & ENABLED_MASK) == ENABLED

                    && li.mOnTouchListener.onTouch(this, event)) {

                return true;

            }

 

            if (onTouchEvent(event)) {

                return true;

            }

        }

 

        if (mInputEventConsistencyVerifier != null) {

            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);

        }

        return false;

}

這裡我們不細講Touch事件的分發機制,因為網上有哥們已經講的很清楚了。請參看篇首提供的鏈接。

我們看一下第17行,由於我們沒有實現OnTouchListener接口,而onTouch()方法的默認返回值為false,所以第一個if語句中的代碼不會被執行到,進入第二個if語句中,執行了onTouchEvent()方法。那麼我們再來看一下該方法:

復制代碼 代碼如下:
public boolean onTouchEvent(MotionEvent event) {

        final int viewFlags = mViewFlags;

 

        if ((viewFlags & ENABLED_MASK) == DISABLED) {

            if (event.getAction() == MotionEvent.ACTION_UP

                     && (mPrivateFlags & PFLAG_PRESSED) != 0) {

                setPressed(false);

            }

            // A disabled view that is clickable still consumes the touch

            // events, it just doesn't respond to them.

            return (((viewFlags & CLICKABLE) == CLICKABLE ||

                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));

        }

 

        if (mTouchDelegate != null) {

            if (mTouchDelegate.onTouchEvent(event)) {

                return true;

            }

        }

 

        if (((viewFlags & CLICKABLE) == CLICKABLE ||

                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {

            switch (event.getAction()) {

                case MotionEvent.ACTION_UP:

                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;

                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {

                        // take focus if we don't have it already and we should in

                        // touch mode.

                        boolean focusTaken = false;

                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {

                            focusTaken = requestFocus();

                        }

 

                        if (prepressed) {

                            // The button is being released before we actually

                            // showed it as pressed.  Make it show the pressed

                            // state now (before scheduling the click) to ensure

                            // the user sees it.

                            setPressed(true);

                       }

 

                        if (!mHasPerformedLongPress) {

                            // This is a tap, so remove the longpress check

                            removeLongPressCallback();

 

                            // Only perform take click actions if we were in the pressed state

                            if (!focusTaken) {

                                // Use a Runnable and post this rather than calling

                                // performClick directly. This lets other visual state

                                // of the view update before click actions start.

                                if (mPerformClick == null) {

                                    mPerformClick = new PerformClick();

                                }

                                if (!post(mPerformClick)) {

                                    performClick();

                                }

                            }

                        }

 

                        if (mUnsetPressedState == null) {

                            mUnsetPressedState = new UnsetPressedState();

                        }

 

                        if (prepressed) {

                            postDelayed(mUnsetPressedState,

                                    ViewConfiguration.getPressedStateDuration());

                        } else if (!post(mUnsetPressedState)) {

                            // If the post failed, unpress right now

                            mUnsetPressedState.run();

                        }

                        removeTapCallback();

                    }

                    break;

 

                case MotionEvent.ACTION_DOWN:

                    mHasPerformedLongPress = false;

 

                    if (performButtonActionOnTouchDown(event)) {

                        break;

                    }

 

                    // Walk up the hierarchy to determine if we're inside a scrolling container.

                    boolean isInScrollingContainer = isInScrollingContainer();

 

                    // For views inside a scrolling container, delay the pressed feedback for

                    // a short period in case this is a scroll.

                    if (isInScrollingContainer) {

                        mPrivateFlags |= PFLAG_PREPRESSED;

                        if (mPendingCheckForTap == null) {

                            mPendingCheckForTap = new CheckForTap();

                        }

                        postDelayed(mPendingCheckForTap,

                                   ViewConfiguration.getTapTimeout());

                    } else {

                        // Not inside a scrolling container, so show the feedback right away

                        setPressed(true);

                        checkForLongClick(0);

                    }

                    break;

 

                case MotionEvent.ACTION_CANCEL:

                    setPressed(false);

                    removeTapCallback();

                    removeLongPressCallback();

                    break;

 

                case MotionEvent.ACTION_MOVE:

                    final int x = (int) event.getX();

                    final int y = (int) event.getY();

 

                    // Be lenient about moving outside of buttons

                    if (!pointInView(x, y, mTouchSlop)) {

                        // Outside button

                        removeTapCallback();

                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {

                            // Remove any future long press/tap checks

                            removeLongPressCallback();

 

                            setPressed(false);

                        }

                    }

                    break;

            }

            return true;

        }

 

        return false;

    }

代碼太長,我們只看重點,在ACTION_UP這個case當中,我們找到了關鍵的代碼(第109行):performClick()。

至此,我們已經基本搞清楚了回調機制的整個過程。

  1. 上一頁:
  2. 下一頁:
熱門文章
閱讀排行版
Copyright © Android教程網 All Rights Reserved