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 Android教程網 >> Android技術 >> 關於Android編程 >> android Bitmap圓角與倒影的具體實現代碼

android Bitmap圓角與倒影的具體實現代碼

編輯:關於Android編程

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復制代碼 代碼如下:
/**
     * 畫一個圓角圖
     * 
     * @param bitmap
     * @param roundPx
     * @return
     */
    public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, float roundPx) {
        Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
                bitmap.getHeight(), Config.ARGB_8888);
        Canvas canvas = new Canvas(output);
        final int color = 0xff424242;
        final Paint paint = new Paint();
        final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
        final RectF rectF = new RectF(rect);
        paint.setAntiAlias(true);
        canvas.drawARGB(0, 0, 0, 0);
        paint.setColor(color);
        canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
        paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
        canvas.drawBitmap(bitmap, rect, rect, paint);
        return output;
    }

    /**
     * 創建倒影效果
     * 
     * @return
     */
    public boolean createReflectedImages() {
        // 倒影圖和原圖之間的距離
        final int reflectionGap = 4;
        int index = 0;
        for (GalleryWith3DData imageId : mImageIds) {
            // 返回原圖解碼之後的bitmap對象
            Bitmap originalImage = BitmapFactory.decodeResource(
                    mContext.getResources(), imageId.getInteger());
            int width = originalImage.getWidth();
            int height = originalImage.getHeight();
            // 創建矩陣對象
            Matrix matrix = new Matrix();
            // 指定矩陣(x軸不變,y軸相反)
            matrix.preScale(1, -1);
            // 將矩陣應用到該原圖之中,返回一個寬度不變,高度為原圖1/2的倒影位圖
            Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,
                    height / 2, width, height / 2, matrix, false);
            // 創建一個寬度不變,高度為原圖+倒影圖高度的位圖
            Bitmap bitmapWithReflection = Bitmap.createBitmap(width,
                    (height + height / 2), Config.ARGB_8888);
            // 將上面創建的位圖初始化到畫布
            Canvas canvas = new Canvas(bitmapWithReflection);
            canvas.drawBitmap(getRoundedCornerBitmap(originalImage, 20), 0, 0,
                    null);
            int len = imageId.getstr().length();
            double lenWeght = len * 50 * 0.9;
            int ban = width / 2;
            int ban1 = (int) (lenWeght / 2);
            int hua = ban - ban1;
            if (imageId.getFlagRecommend()) {
                canvas.rotate(30);
                canvas.drawText(mStrRecommend, hua - 20, 150,
                        createPaint(Color.RED));
                canvas.rotate(-30);
            }
            Paint deafaultPaint = new Paint();
            deafaultPaint.setAntiAlias(false);
            canvas.drawBitmap(getRoundedCornerBitmap(reflectionImage, 20), 0,
                    height + reflectionGap, null);
            Paint paint = new Paint();
            paint.setAntiAlias(false);
            /**
             * 參數一:為漸變起初點坐標x位置, 參數二:為y軸位置, 參數三和四:分辨對應漸變終點, 最後參數為平鋪方式,
             * 這裡設置為鏡像Gradient是基於Shader類,所以我們通過Paint的setShader方法來設置這個漸變
             */
            LinearGradient shader = new LinearGradient(0,
                    originalImage.getHeight(), 0,
                    bitmapWithReflection.getHeight() + reflectionGap,
                    0x70ffffff, 0x00ffffff, TileMode.MIRROR);
            // 設置陰影
            paint.setShader(shader);
            paint.setXfermode(new PorterDuffXfermode(
                    android.graphics.PorterDuff.Mode.DST_IN));
            // 用已經定義好的畫筆構建一個矩形陰影漸變效果
            canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint);
            canvas.drawText(imageId.getstr(), hua, 430,
                    createPaint(Color.WHITE));
            // 創建一個ImageView用來顯示已經畫好的bitmapWithReflection
            ImageView imageView = new ImageView(mContext);
            imageView.setImageBitmap(bitmapWithReflection);
            // 設置imageView大小 ,也就是最終顯示的圖片大小
            imageView.setLayoutParams(new GalleryWith3D.LayoutParams(150, 250));
            // imageView.setScaleType(ScaleType.MATRIX);
            mImages[index++] = imageView;
        }
        return true;
    }

下面是效果圖:

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