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 Android教程網 >> Android技術 >> 關於Android編程 >> Android中Handler機制的理解

Android中Handler機制的理解

編輯:關於Android編程

一、為什麼需要Handler

在早些年剛開始接觸Android開發時,就曾遇到過這樣一個異常,當我們在子線程中更新UI界面時會出現:
android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views,翻譯過來就是只有創建這個控件的線程才能去更新該控件的內容。可見當年真的是too young too simple。

既然UI更新只能在創建它的UI線程中更新,那麼Handler機制的出現也就理所當然了,它就是用來處理子線程更新UI線程的問題的。Handler負責與子線程進行通訊,從而讓子線程與UI線程之間建立起聯系,達到可以異步更新UI的效果。

二、Handler機制

說到Handler機制,又不得不提這麼幾個類:Message、Looper、MessageQueue、Handler

1、消息類Message

看Message類的介紹:

/**
 * 
 * Defines a message containing a description and arbitrary data object that can be
 * sent to a {@link Handler}.  This object contains two extra int fields and an
 * extra object field that allow you to not do allocations in many cases.  
 *
 * 

While the constructor of Message is public, the best way to get * one of these is to call {@link #obtain Message.obtain()} or one of the * {@link Handler#obtainMessage Handler.obtainMessage()} methods, which will pull * them from a pool of recycled objects.

*/ public final class Message implements Parcelable { ...... }

android.os.Message的主要功能是進行消息的封裝,同時可以指定消息的操作形式。使用它時有幾點要注意:
- 盡管Message有public的默認構造方法,但是你應該通過Message.obtain()來從消息池中獲得空消息對象,以節省資源;
- 如果你的message只需要攜帶簡單的int信息,請優先使用Message.arg1和Message.arg2來傳遞信息,這比用Bundle更省內存;
- 擅用message.what來標識信息,以便用不同方式處理message。

2、消息循環類Looper

Android中對Looper的定義:

/**
  * Class used to run a message loop for a thread.  Threads by default do
  * not have a message loop associated with them; to create one, call
  * {@link #prepare} in the thread that is to run the loop, and then
  * {@link #loop} to have it process messages until the loop is stopped.
  * 
  * 

Most interaction with a message loop is through the * {@link Handler} class. * *

This is a typical example of the implementation of a Looper thread, * using the separation of {@link #prepare} and {@link #loop} to create an * initial Handler to communicate with the Looper. */ public final class Looper { ...... }

由定義可知,Looper就是用來在一個Thread中進行消息的輪詢,使得一個普通的線程變成Looper線程(循環工作的線程)。

通過Looper類創建一個循環線程實例:

public class LooperThread extends Thread {
    @Override
    public void run() {
        // 將當前線程初始化為Looper線程
        Looper.prepare();

        // ...其他處理,如實例化handler

        // 開始循環處理消息隊列
        Looper.loop();
    }
}

關鍵的代碼就是Looper.prepare()和Looper.loop(),那麼這兩行代碼到底做了什麼呢?讓我們看源碼:

1. Looper.prepare();

/** Initialize the current thread as a looper.
 * This gives you a chance to create handlers that then reference
 * this looper, before actually starting the loop. Be sure to call
 * {@link #loop()} after calling this method, and end it by calling
 * {@link #quit()}.
 */
public static void prepare() {
    prepare(true);
}

private static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) {
        throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
}

從Looper.prepare()可以看出,它創建了一個Looper的實例,Looper的構造函數是私有的,外部不能訪問。

// sThreadLocal.get() will return null unless you've called prepare().
static final ThreadLocal sThreadLocal = new ThreadLocal();

final MessageQueue mQueue;
final Thread mThread;

private Looper(boolean quitAllowed) {
    mQueue = new MessageQueue(quitAllowed);
    mThread = Thread.currentThread();
}

可以看到Looper的內部維護了一個消息隊列MessageQueue以及一個線程對象。從以上源碼可看出,一個Thread只能有一個Looper實例。這也說明Looper.prepare()方法不能被調用兩次,同時一個Looper實例也只有一個MessageQueue。背後的核心就是將Looper對象定義為ThreadLocal。

2. Looper.loop();

/**
 * Run the message queue in this thread. Be sure to call
 * {@link #quit()} to end the loop.
 */
public static void loop() {
    final Looper me = myLooper();
    if (me == null) {
        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
    }
    final MessageQueue queue = me.mQueue;
    // Make sure the identity of this thread is that of the local process,
    // and keep track of what that identity token actually is.
    Binder.clearCallingIdentity();
    final long ident = Binder.clearCallingIdentity();
    for (;;) {
        Message msg = queue.next(); // might block
        if (msg == null) {
            // No message indicates that the message queue is quitting.
            return;
        }
        // This must be in a local variable, in case a UI event sets the logger
        Printer logging = me.mLogging;
        if (logging != null) {
            logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what);
        }

        msg.target.dispatchMessage(msg);
        if (logging != null) {
            logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
        }

        // Make sure that during the course of dispatching the
        // identity of the thread wasn't corrupted.
        final long newIdent = Binder.clearCallingIdentity();
        if (ident != newIdent) {
            Log.wtf(TAG, "Thread identity changed from 0x"
                    + Long.toHexString(ident) + " to 0x"
                    + Long.toHexString(newIdent) + " while dispatching to "
                    + msg.target.getClass().getName() + " "
                    + msg.callback + " what=" + msg.what);
        }
        msg.recycleUnchecked();
    }
}

可以看到,當調用Looper.loop()方法後,Looper線程就開始真正工作了,會一直輪循獲取消息,直到沒有消息返回退出。

我們也可以從裡面看到消息分發的調用msg.target.dispatchMessage(msg)。該調用表示將消息交給msg的target的dispatchMessage方法去處理,而msg的target就是我們之後要分析的Handler對象。

Looper中的myLooper()方法用於獲取當前線程的Looper對象

/**
 * Return the Looper object associated with the current thread.  Returns
 * null if the calling thread is not associated with a Looper.
 */
public static Looper myLooper() {
    return sThreadLocal.get();
}

這裡可能有人有疑問,為何我們沒有主動執行Looper.prepare()方法,卻可以在UI線程中獲取到Looper.myLooper()對象呢?其實系統在啟動時已經初始化了UI線程的Looper對象了,具體源碼在SystemServer的run()方法及ActivityThread的main()方法中,通過執行Looper類的prepareMainLooper()來實現的:

/**
 * Initialize the current thread as a looper, marking it as an
 * application's main looper. The main looper for your application
 * is created by the Android environment, so you should never need
 * to call this function yourself.  See also: {@link #prepare()}
 */
public static void prepareMainLooper() {
    prepare(false);
    synchronized (Looper.class) {
        if (sMainLooper != null) {
            throw new IllegalStateException("The main Looper has already been prepared.");
        }
        sMainLooper = myLooper();
    }
}

而且Looper類也提供了獲取UI線程Looper實例的方法了。

/** Returns the application's main looper, which lives in the main thread of the application.
 */
public static Looper getMainLooper() {
    synchronized (Looper.class) {
        return sMainLooper;
    }
}

這裡再次重申每個線程有且只能有一個Looper對象,每個線程的Looper對象都由ThreadLocal來維持。

3、消息操作類Handler

先看下Handler類的定義:

/**
 * A Handler allows you to send and process {@link Message} and Runnable
 * objects associated with a thread's {@link MessageQueue}.  Each Handler
 * instance is associated with a single thread and that thread's message
 * queue.  When you create a new Handler, it is bound to the thread /
 * message queue of the thread that is creating it -- from that point on,
 * it will deliver messages and runnables to that message queue and execute
 * them as they come out of the message queue.
 * 
 * 

There are two main uses for a Handler: (1) to schedule messages and * runnables to be executed as some point in the future; and (2) to enqueue * an action to be performed on a different thread than your own. * *

Scheduling messages is accomplished with the * {@link #post}, {@link #postAtTime(Runnable, long)}, * {@link #postDelayed}, {@link #sendEmptyMessage}, * {@link #sendMessage}, {@link #sendMessageAtTime}, and * {@link #sendMessageDelayed} methods. The post versions allow * you to enqueue Runnable objects to be called by the message queue when * they are received; the sendMessage versions allow you to enqueue * a {@link Message} object containing a bundle of data that will be * processed by the Handler's {@link #handleMessage} method (requiring that * you implement a subclass of Handler). * *

When posting or sending to a Handler, you can either * allow the item to be processed as soon as the message queue is ready * to do so, or specify a delay before it gets processed or absolute time for * it to be processed. The latter two allow you to implement timeouts, * ticks, and other timing-based behavior. * *

When a * process is created for your application, its main thread is dedicated to * running a message queue that takes care of managing the top-level * application objects (activities, broadcast receivers, etc) and any windows * they create. You can create your own threads, and communicate back with * the main application thread through a Handler. This is done by calling * the same post or sendMessage methods as before, but from * your new thread. The given Runnable or Message will then be scheduled * in the Handler's message queue and processed when appropriate. */ public class Handler { ...... }

簡單的說,Handler就是用來和一個線程對應的MessageQueue進行打交道的,起到對Message及Runnable對象進行發送和處理(只處理自己發出的消息)的作用。每個Handler實例關聯了單個的線程和線程裡的消息隊列。

Handler創建時默認會關聯一個當前線程的Looper對象,通過構造函數我們也可以將其關聯到其它線程的Looper對象,先看下Handler默認的構造函數:

/**
 * Use the {@link Looper} for the current thread with the specified callback interface
 * and set whether the handler should be asynchronous.
 *
 * Handlers are synchronous by default unless this constructor is used to make
 * one that is strictly asynchronous.
 *
 * Asynchronous messages represent interrupts or events that do not require global ordering
 * with respect to synchronous messages.  Asynchronous messages are not subject to
 * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
 *
 * @param callback The callback interface in which to handle messages, or null.
 * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
 * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
 *
 * @hide
 */
public Handler(Callback callback, boolean async) {
    if (FIND_POTENTIAL_LEAKS) {
        final Class klass = getClass();
        if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
            (klass.getModifiers() & Modifier.STATIC) == 0) {
            Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
            klass.getCanonicalName());
        }
    }
    //默認將關聯當前線程的looper
    mLooper = Looper.myLooper();
    if (mLooper == null) {
        throw new RuntimeException(
            "Can't create handler inside thread that has not called Looper.prepare()");
    }
    mQueue = mLooper.mQueue;
    mCallback = callback;
    mAsynchronous = async;
}

可以預知,當我們在主線程中創建默認的Hanler時不會有問題,而在子線程中用默認構造函數創建時一定會報錯,除非我們在Handler構造前執行Looper.prepare(),生成一個子線程對應的Looper實例才行,比如:

public class LooperThread extends Thread {
    private Handler handler1;
    private Handler handler2;

    @Override
    public void run() {
        // 將當前線程初始化為Looper線程
        Looper.prepare();

        // 實例化兩個handler
        handler1 = new Handler();
        handler2 = new Handler();

        // 開始循環處理消息隊列
        Looper.loop();
    }
}

可以看到,一個線程是可以有多個Handler的,但是只能有一個Looper的實例

Handler的發送消息主要通過sendMessage()方法,最終調用的就是sendMessageAtTime()方法:

/**
 * Enqueue a message into the message queue after all pending messages
 * before the absolute time (in milliseconds) uptimeMillis.
 * The time-base is {@link android.os.SystemClock#uptimeMillis}.
 * Time spent in deep sleep will add an additional delay to execution.
 * You will receive it in {@link #handleMessage}, in the thread attached
 * to this handler.
 * 
 * @param uptimeMillis The absolute time at which the message should be
 *         delivered, using the
 *         {@link android.os.SystemClock#uptimeMillis} time-base.
 *         
 * @return Returns true if the message was successfully placed in to the 
 *         message queue.  Returns false on failure, usually because the
 *         looper processing the message queue is exiting.  Note that a
 *         result of true does not mean the message will be processed -- if
 *         the looper is quit before the delivery time of the message
 *         occurs then the message will be dropped.
 */
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
}

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

其中msg.target = this就是將當前的Handler作為msg的target屬性,以確保確looper執行到該message時能找到處理它的Handler對象,對應Looper.loop()方法中的

msg.target.dispatchMessage(msg);

Handler可以在任意線程發送消息,而且消息的發送方式除了有sendMessage()還有post()方法。其實post發出的Runnable對象最後都被封裝成message對象了,看源碼:

/**
 * Causes the Runnable r to be added to the message queue.
 * The runnable will be run on the thread to which this handler is 
 * attached. 
 *  
 * @param r The Runnable that will be executed.
 * 
 * @return Returns true if the Runnable was successfully placed in to the 
 *         message queue.  Returns false on failure, usually because the
 *         looper processing the message queue is exiting.
 */
public final boolean post(Runnable r)
{
    return  sendMessageDelayed(getPostMessage(r), 0);
}


private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
    }

在開發中,我們常使用的

mHandler.post(new Runnable()  
        {  
            @Override  
            public void run()  
            {  
                //更新UI操作
            }  
        });  

其實並沒有創建線程,而只是發送了一條消息而已,最後通過Message的callback方法進行了處理而已。這裡就設計到Handler處理消息的機制了。

那麼Handler是如何處理消息的呢?其實在前面的Looper.loop()方法中我們已經可以看到了,就是通過msg.target.dispatchMessage(msg);來實現的,通過找到發送消息的Handler,然後由Handler自己的dispatchMessage()方法進行消息的分發處理。

 /**
 * Handle system messages here.
 */
public void dispatchMessage(Message msg) {
    if (msg.callback != null) {
        handleCallback(msg);
    } else {
        if (mCallback != null) {
            if (mCallback.handleMessage(msg)) {
                return;
            }
        }
        handleMessage(msg);
    }
}

也即Handler是在它關聯的Looper線程中進行處理消息的。Handler在收到消息後,先判斷消息內的回調Runnable是否為空(post(Runnable)等方法),為空的話,看是否實現內部回調接口,實現了的話由回調接口回調給用戶進行處理,否則由自身的handlerMessage()方法進行處理。

 private static void handleCallback(Message message) {
        message.callback.run();
    }

/**
 * Callback interface you can use when instantiating a Handler to avoid
 * having to implement your own subclass of Handler.
 *
 * @param msg A {@link android.os.Message Message} object
 * @return True if no further handling is desired
 */
public interface Callback {
    public boolean handleMessage(Message msg);
}

/**
 * Subclasses must implement this to receive messages.
 */
public void handleMessage(Message msg) {
}

通過這樣一種機制,就能解決在其他非主線程中更新UI的問題,通常的做法是:在activity中創建Handler實例並將其引用傳遞給worker thread,worker thread執行完任務後使用handler發送消息通知activity更新UI

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