編輯:關於Android編程
研究增量更新的熱情被激發了,通過幾天的資料查找和學習,搞懂增量更新之余,也順便練習了下NDK開發。
效果圖預覽
開發環境
Android Studio 2.2.1 For Windows CMake Cygwin最新的Android Studio 2.2集成了CMake構建工具,並支持在C++打斷點,聽說在NDK開發上比以前更方便快捷,在創建工程時就可以選擇C++支持。
在Android Studio界面點擊Tools–>Android–>SDN Manager–>點擊SDK Tools標簽–>勾選CMake、LLDB、NDK–>確認即可安裝NDK環境
創建一個工程,勾選Include C++ Support,Android Studio會在main目錄創建cpp文件夾,裡邊有個native-lib.cpp的C++文件;在app目錄還有個CMakeLists.txt文件,這個文件類似過去的Android.mk;在module的build.gradle中標示了采用CMake構建方式,並設置CMakeLists.txt路徑。
下載bsdiff工具,以及依賴的bzip2工具
bsdiff官網:http://www.daemonology.net/bsdiff/
bsdiff 4.3下載地址:http://www.daemonology.net/bsdiff/bsdiff-4.3.tar.gz
bzip2官網:http://www.bzip.org/downloads.html
bzip2-1.0.6下載地址:http://www.bzip.org/1.0.6/bzip2-1.0.6.tar.gz
//定義工程名稱 PROJECT(bzip2)將app目錄下的CMakeLists.txt文件移動到cpp目錄,並將其修改為:
# Sets the minimum version of CMake required to build the native # library. You should either keep the default value or only pass a # value of 3.4.0 or lower. #CMake版本信息 cmake_minimum_required(VERSION 3.4.1) #支持-std=gnu++11 set(CMAKE_VERBOSE_MAKEFILE on) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11 -Wall -DGLM_FORCE_SIZE_T_LENGTH") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DGLM_FORCE_RADIANS") #添加bzip2目錄,為構建添加一個子路徑 set(bzip2_src_DIR ${CMAKE_SOURCE_DIR}) add_subdirectory(${bzip2_src_DIR}/bzip2) #cpp目錄下待編譯的bspatch.c文件 add_library( # Sets the name of the library. bspatch # Sets the library as a shared library. SHARED # Provides a relative path to your source file(s). # Associated headers in the same location as their source # file are automatically included. bspatch.c ) # Searches for a specified prebuilt library and stores the path as a # variable. Because system libraries are included in the search path by # default, you only need to specify the name of the public NDK library # you want to add. CMake verifies that the library exists before # completing its build. find_library( # Sets the name of the path variable. log-lib # Specifies the name of the NDK library that # you want CMake to locate. log ) # Specifies libraries CMake should link to your target library. You # can link multiple libraries, such as libraries you define in the # build script, prebuilt third-party libraries, or system libraries. target_link_libraries( # Specifies the target library. bspatch # Links the target library to the log library # included in the NDK. ${log-lib} )將module的build.gradle中的CMakeLists.txt路徑改為:
externalNativeBuild { cmake { path "src/main/cpp/CMakeLists.txt" } }修改cpp/bspatch.c文件,加入bzip2的頭文件包含,修改main函數名為patch_main,添加JNI函數
………… #include#include // bzip2 #include "bzip2/bzlib.h" #include "bzip2/bzlib.c" #include "bzip2/crctable.c" #include "bzip2/compress.c" #include "bzip2/decompress.c" #include "bzip2/randtable.c" #include "bzip2/blocksort.c" #include "bzip2/huffman.c" ………… int bspatch_main(int argc,char * argv[]) { ………… } JNIEXPORT jint JNICALL Java_com_whoisaa_apkpatchdemo_BsPatchJNI_patch(JNIEnv *env, jclass type, jstring oldApkPath_, jstring newApkPath_, jstring patchPath_) { const char *oldApkPath = (*env)->GetStringUTFChars(env, oldApkPath_, 0); const char *newApkPath = (*env)->GetStringUTFChars(env, newApkPath_, 0); const char *patchPath = (*env)->GetStringUTFChars(env, patchPath_, 0); // TODO int argc = 4; char* argv[4]; argv[0] = "bspatch"; argv[1] = oldApkPath; argv[2] = newApkPath; argv[3] = patchPath; int ret = bspatch_main(argc, argv); (*env)->ReleaseStringUTFChars(env, oldApkPath_, oldApkPath); (*env)->ReleaseStringUTFChars(env, newApkPath_, newApkPath); (*env)->ReleaseStringUTFChars(env, patchPath_, patchPath); return ret; }
注意:Java_com_whoisaa_apkpatchdemo_BsPatchJNI_patch(JNIEnv *env, jclass type, jstring oldApkPath_,jstring newApkPath_, jstring patchPath_)是下面我們要創建的BsPatchJNI類的JNI函數名,com_whoisaa_apkpatchdemo為包名請對應地修改
(1)第一個參數表示JNI環境本身
(2)第二個參數,當方法靜態時為jclass,否則為jobject類型
最後的cpp目錄是這樣子的:
public class BsPatchJNI { static { System.loadLibrary("bspatch"); } /** * 將增量文件合成為新的Apk * @param oldApkPath 當前Apk路徑 * @param newApkPath 合成後的Apk保存路徑 * @param patchPath 增量文件路徑 * @return */ public static native int patch(String oldApkPath, String newApkPath, String patchPath); }在MainActivity中使用:
public class MainActivity extends AppCompatActivity { public static final String SDCARD_PATH = Environment.getExternalStorageDirectory() + File.separator; public static final String PATCH_FILE = "old-to-new.patch"; public static final String NEW_APK_FILE = "new.apk"; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); findViewById(R.id.btn_main).setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //並行任務 new ApkUpdateTask().executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR); } }); } /** * 合並增量文件任務 */ private class ApkUpdateTask extends AsyncTask創建ApkUtils.java,用來獲取當前Apk路徑和安裝新的Apk文件{ @Override protected Boolean doInBackground(Void... params) { String oldApkPath = ApkUtils.getCurApkPath(MainActivity.this); File oldApkFile = new File(oldApkPath); File patchFile = new File(getPatchFilePath()); if(oldApkFile.exists() && patchFile.exists()) { Log("正在合並增量文件..."); String newApkPath = getNewApkFilePath(); BsPatchJNI.patch(oldApkPath, newApkPath, getPatchFilePath()); // //檢驗文件MD5值 // return Signtils.checkMd5(oldApkFile, MD5); Log("增量文件的MD5值為:" + SignUtils.getMd5ByFile(patchFile)); Log("新文件的MD5值為:" + SignUtils.getMd5ByFile(new File(newApkPath))); return true; } return false; } @Override protected void onPostExecute(Boolean result) { super.onPostExecute(result); if(result) { Log("合並成功,開始安裝"); ApkUtils.installApk(MainActivity.this, getNewApkFilePath()); } else { Log("合並失敗"); } } } private String getPatchFilePath() { return SDCARD_PATH + PATCH_FILE; } private String getNewApkFilePath() { return SDCARD_PATH + NEW_APK_FILE; } /** * 打印日志 * @param log */ private void Log(String log) { Log.e("MainActivity", log); } }
public class ApkUtils { /** * 獲取當前應用的Apk路徑 * @param context 上下文 * @return */ public static String getCurApkPath(Context context) { context = context.getApplicationContext(); ApplicationInfo applicationInfo = context.getApplicationInfo(); String apkPath = applicationInfo.sourceDir; return apkPath; } /** * 安裝Apk * @param context 上下文 * @param apkPath Apk路徑 */ public static void installApk(Context context, String apkPath) { File file = new File(apkPath); if(file.exists()) { Intent intent = new Intent(Intent.ACTION_VIEW); intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); intent.setDataAndType(Uri.fromFile(file), "application/vnd.android.package-archive"); context.startActivity(intent); } } }創建SignUtils.java,用來校驗增量文件和合成的新Apk文件MD5值是否與服務器給的值相同
public class SignUtils { /** * 判斷文件的MD5值是否為指定值 * @param file1 * @param md5 * @return */ public static boolean checkMd5(File file1, String md5) { if(TextUtils.isEmpty(md5)) { throw new RuntimeException("md5 cannot be empty"); } if(file1 != null && file1.exists()) { String file1Md5 = getMd5ByFile(file1); return file1Md5.equals(md5); } return false; } /** * 獲取文件的MD5值 * @param file * @return */ public static String getMd5ByFile(File file) { String value = null; FileInputStream in = null; try { in = new FileInputStream(file); MessageDigest digester = MessageDigest.getInstance("MD5"); byte[] bytes = new byte[8192]; int byteCount; while ((byteCount = in.read(bytes)) > 0) { digester.update(bytes, 0, byteCount); } value = bytes2Hex(digester.digest()); } catch (Exception e) { e.printStackTrace(); } finally { if (null != in) { try { in.close(); } catch (IOException e) { e.printStackTrace(); } } } return value; } private static String bytes2Hex(byte[] src) { char[] res = new char[src.length * 2]; final char hexDigits[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f'}; for (int i = 0, j = 0; i < src.length; i++) { res[j++] = hexDigits[src[i] >>> 4 & 0x0f]; res[j++] = hexDigits[src[i] & 0x0f]; } return new String(res); } }最後在AndroidManifest.xml中加入SD卡操作權限和網絡權限
一開始我用的是鴻洋文章說的方法,在Cygwin中使用make生成bsdiff和bspatch文件,可惜失敗了,修改Makefile文件中的縮進也還是報錯。最後我在Cygwin中下載了bsdiff組件,順利運行bsdiff命令。
在這裡使用的Cygwin下載源是:http://mirrors.163.com/cygwin/x86_64/
然後使用命令生成增量文件:
bsdiff old.apk new.apk old-to-new.patch把這個增量文件放在服務器或SD卡中(測試),我們可以在Cygwin中查看patch文件和新Apk包的MD5值,然後運行App合成新Apk,對比下兩個MD5是一致的,表示這次合成增量文件是OK的!
為了搞定這個增量更新,花了好幾天時間,現在終於把很多東西都理清楚了,原先不太熟悉的NDK也有了小進步,一切都是值得的。
之前失敗過很多次,都是因為CMake語法的不熟悉,這裡有一個很贊很贊的CMake文檔(中文):http://pan.baidu.com/s/1jI2RWqE,寫這篇文章時我也還沒看完,接下來會花時間好好研究。 曾經試過直接loadLibrary別人Demo中的so文件,最後失敗了。就是因為JNI函數包名與當前工程包名不同,找不到對應JNI函數導致的。很想知道百度地圖這些so文件如何讓別人調用的,知道的朋友可以說下,謝謝! 在一個悠閒的公司有利有弊,只希望自己在技術上不止步,繼續向前!Github源碼:https://github.com/WhoIsAA/ApkPatchDemo
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