編輯:關於Android編程
Canvas() //構造方法 Canvas(Bitmap bitmap) //帶參構造方法,創建一個以bitmap位圖為背景的Canvas
clipPath(Path path, Region.Op op) //根據特殊path組合裁切圖像,Region.Op定義了Region支持的區域間運算種類。 clipRect(Rect rect, Region.Op op) //根據矩形組合裁切圖像 clipRegion(Region region, Region.Op op) concat(Matrix matrix) //通過matrix的設置可以對繪制的圖形進行繪制伸縮和位移
drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter, Paint paint) //繪制弧形 drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) //繪制bitmap位圖 drawPicture(Picture picture, RectF dst) //繪制圖片 drawCircle(float cx, float cy, float radius, Paint paint) //繪制圓 drawLine(float startX, float startY, float stopX, float stopY, Paint paint) //繪制線 drawLines(float[] pts, int offset, int count, Paint paint) //可以選擇性的去掉一些數據繪制多條線 drawOval(RectF oval, Paint paint) //繪制橢圓 drawPath(Path path, Paint paint) //繪制路徑 drawPoint(float x, float y, Paint paint) //繪制點 drawPoints(float[] pts, int offset, int count, Paint paint) //繪制多個點 drawPosText(String text, float[] pos, Paint paint) //繪制文本,float[] pos指定每個文本位置 drawRect(float left, float top, float right, float bottom, Paint paint) //繪制矩形 drawRoundRect(RectF rect, float rx, float ry, Paint paint) //繪制圓角矩形 drawText(String text, float x, float y, Paint paint) //繪制string文本 drawTextOnPath(char[] text, int index, int count, Path path, float hOffset, float vOffset, Paint paint) //路徑上繪制文本
drawRGB(int r, int g, int b) //使用RGB指定顏色填充canvas的bitmap畫布 drawARGB(int a, int r, int g, int b) //使用ARGB指定顏色填充canvas的bitmap畫布
save() //保存Canvas狀態,save之後,可以調用Canvas的平移、放縮、旋轉、錯切、裁剪等操作 restore() //恢復Canvas之前保存的狀態,防止save後對Canvas執行的操作對後續的繪制有影響 rotate(float degrees, float px, float py) //旋轉 scale(float sx, float sy) //縮放 skew(float sx, float sy) //扭曲 translate(float dx, float dy) //平移
isUnderlineText() //判斷是否有下劃線 setUnderlineText(boolean underlineText) //設置下劃線 getLetterSpacing() //獲取字符間的間距 setLetterSpacing(float letterSpacing) //設置字符間距 getFontSpacing() //獲取行間距 isStrikeThruText() //判斷文本是否有刪除線 setStrikeThruText(boolean strikeThruText) //設置文本刪除線 getTextSize() //獲取字體大小 setTextSize(float textSize) //設置字體大小 getTypeface() //獲取文字字體類型 setTypeface(Typeface typeface) //設置文字字體類型 getTextSkewX() //獲取斜體文字的值 setTextSkewX(float skewX) //設置斜體文字的值,負數為右傾斜,正數為左傾斜 官方推薦-0.25 getTextScaleX() //獲取文字水平縮放值 setTextScaleX(float scaleX) //設置文本水平縮放值 getTextAlign() //獲取文本對其方式 setTextAlign(Paint.Align align) //設置文本對其方式 ascent() //baseline之上至字符最高處的距離 descent() //baseline下面到字符最低處的距離 measureText(CharSequence text, int start, int end) //測繪文本的寬度 getTextBounds(char[] text, int index, int count, Rect bounds) //獲取文本寬高 getTextWidths(String text, int start, int end, float[] widths) //精確獲取文本寬度 getTextLocale() //獲取文本語言地理位置 setTextLocale(Locale locale) //設置文本地理位置,也就是設置對應的語言
//設置畫筆顏色 setARGB(int a, int r, int g, int b) setAlpha(int a) setColor(int color) //獲取畫筆顏色 getAlpha() getColor() isAntiAlias() //判斷是否抗鋸齒 setAntiAlias(boolean aa) //設置抗鋸齒,雖然耗資源耗時間,但是一般會開啟 getStyle() //獲取畫筆樣式 setStyle(Paint.Style style) //設置畫筆樣式,FILL:實心; FILL_OR_STROKE:同時實心和空心; STROKE:空心 setStrokeCap(Cap cap) //設置畫筆樣式, 圓形(Cap.Round),方形(Cap.SQUARE) getStrokeWidth() //獲取畫筆的粗細大小 setStrokeWidth(float width) //設置畫筆的粗細大小 clearShadowLayer() //清除陰影層 setShadowLayer(float radius, float dx, float dy, int shadowColor) //設置陰影 getXfermode() //獲取圖形繪制的像素融合模式 setXfermode(Xfermode xfermode) //設置圖形繪制的像素融合模式和疊加模式,就是新繪制的像素與Canvas上對應位置已有的像素按照混合規則進行顏色混合 getShader() //獲取圖形的渲染方式 setShader(Shader shader) //設置圖形的渲染方式,分別有線性渲染(LinearGradient) 環形渲染(RadialGradient) 組合渲染(ComposeShader) 掃描漸變渲染/梯度渲染(SweepGradient)
reset() //清除畫筆復位
package com.example.drawview; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View; /** * Created by elimy on 2016-10-11. */ public class DrawCircleView extends View { Paint paint; public DrawCircleView(Context context) { super(context); } public DrawCircleView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); } }
package com.example.drawview; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View; /** * Created by elimy on 2016-10-11. */ public class DrawCircleView extends View { Paint paint; public DrawCircleView(Context context) { super(context); } public DrawCircleView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); //初始化畫筆 paint = new Paint(); //設置抗鋸齒 paint.setAntiAlias(true); //設置畫筆顏色 paint.setColor(getResources().getColor(R.color.colorAccent)); //設置畫筆要是,圓形/方形/其他 paint.setStrokeCap(Paint.Cap.BUTT); //設置實心圓 paint.setStyle(Paint.Style.FILL); //設置畫筆大小 paint.setStrokeWidth(2); //設置陰影 paint.setShadowLayer(5,5,5, Color.BLUE); //繪制實心圓 canvas.drawCircle(300,200,100,paint); //設置為空心 paint.setStyle(Paint.Style.STROKE); //設置畫筆大小 paint.setStrokeWidth(3); //繪制 canvas.drawCircle(500,200,100,paint); } }
package com.example.drawview; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.util.AttributeSet; import android.view.View; /** * Created by elimy on 2016-10-15. */ public class DrawRectView extends View { public DrawRectView(Context context) { super(context); } public DrawRectView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas){ super.onDraw(canvas); Paint paint = new Paint(); //設置抗鋸齒 paint.setAntiAlias(true); //設置畫筆的樣式 paint.setStrokeCap(Paint.Cap.ROUND); //設置畫筆粗細大小 paint.setStrokeWidth(3); //設置畫筆的所畫圖形的樣式 paint.setStyle(Paint.Style.FILL); //設置畫筆的顏色 paint.setColor(Color.GREEN); //繪制矩形 drawRect(left頂點X坐標, left頂點Y坐標, 右底部X坐標, 右底Y坐標, @NonNull Paint paint) canvas.drawRect(200,200,400,400,paint); //從新設置畫筆所畫圖形樣式 paint.setStyle(Paint.Style.STROKE); //重新設置畫筆大小 paint.setStrokeWidth(5); //繪制 RectF rect = new RectF(200,420,400,620); canvas.drawRect(rect,paint); } }
package com.example.drawview; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.RectF; import android.util.AttributeSet; import android.view.View; /** * Created by elimy on 2016-10-14. */ public class DrawRoundRectView extends View { public DrawRoundRectView(Context context) { super(context); } public DrawRoundRectView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas){ super.onDraw(canvas); //聲明並初始化 Paint paint = new Paint(); //設置抗鋸齒 paint.setAntiAlias(true); //設置畫出的圖形是實心還是空心 paint.setStyle(Paint.Style.FILL); //設置畫筆粗細 paint.setStrokeWidth(2); //設置畫筆的樣式 paint.setStrokeCap(Paint.Cap.ROUND); //設置畫筆顏色 paint.setColor(getResources().getColor(R.color.colorPrimaryDark)); /* if (Build.VERSION.SDK_INT>=21){ //需要在API 21版本及其以後才能使用,和下面效果相同 canvas.drawRoundRect(100,100,200,200,20,20,paint); }*/ RectF rect = new RectF(200,200,400,400); canvas.drawRoundRect(rect,50,50,paint); //從新設置畫筆大小 paint.setStrokeWidth(5); //設置畫筆畫出的圖形未空心 paint.setStyle(Paint.Style.STROKE); //繪制矩形 // RectF(left頂點x坐標, left頂點Y坐標, right邊底部x坐標, right邊底部Y坐標) RectF rect2 = new RectF(200,420,400,620); //繪制圓角矩形 //drawRoundRect(@NonNull RectF rect, x方向上的圓角半徑, Y方向上的圓角半徑, @NonNull Paint paint) canvas.drawRoundRect(rect2,50,50,paint); } }
package com.example.drawview; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.os.Build; import android.util.AttributeSet; import android.view.View; /** * Created by elimy on 2016-10-16. */ public class DrawOvalView extends View { public DrawOvalView(Context context) { super(context); } public DrawOvalView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas){ super.onDraw(canvas); Paint paint = new Paint(); //設置抗鋸齒 paint.setAntiAlias(true); //設置畫筆筆尖樣式 paint.setStrokeCap(Paint.Cap.ROUND); //設置所畫圖形的填充樣式 paint.setStyle(Paint.Style.FILL); //設置畫筆顏色 paint.setColor(getResources().getColor(R.color.colorAccent)); //實例化一個包裹橢圓的矩形,如果為正方形,則橢圓為圓 RectF rectF = new RectF(200,200,500,400); //設置畫布顏色,方便與paint.setColor()對比,看看他們的區別 canvas.drawColor(Color.BLACK); //繪制橢圓 canvas.drawOval(rectF,paint); //設置畫筆的大小 paint.setStrokeWidth(5); //設置繪畫圖形為空心 paint.setStyle(Paint.Style.STROKE); //繪制 if (Build.VERSION.SDK_INT>=21){ //API 21以上才能用,與上面的繪畫方式效果一致 canvas.drawOval(200,450,500,650,paint); } } }
package com.example.drawview; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View; /** * Created by elimy on 2016-10-16. */ public class DrawPointView extends View { public DrawPointView(Context context) { super(context); } public DrawPointView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas){ super.onDraw(canvas); Paint paint = new Paint(); paint.setAntiAlias(true); //設置畫筆大小,我這邊設置的大點,方便觀察 paint.setStrokeWidth(50); //設置畫筆筆尖樣式,默認為Paint.Cap.SQUARE,待會切換一下,你就會知道它的作用了 // 網上有說在設置paint.setStrokeCap(Paint.Cap.ROUND|SQUARE);之前需要同時設置 //paint.setStrokeJoin(Paint.Join.ROUND|MITER);我測試了好像不需要也能達到切換的目的 paint.setStrokeCap(Paint.Cap.ROUND); paint.setColor(getResources().getColor(R.color.colorAccent)); canvas.drawPoint(200,200,paint); paint.setStrokeCap(Paint.Cap.BUTT); paint.setColor(getResources().getColor(R.color.colorPrimary)); canvas.drawPoint(300,200,paint); paint.setStrokeCap(Paint.Cap.SQUARE); paint.setColor(getResources().getColor(R.color.colorAccent)); canvas.drawPoint(400,200,paint); paint.setStrokeCap(Paint.Cap.BUTT); paint.setColor(getResources().getColor(R.color.colorPrimary)); canvas.drawPoint(500,200,paint); //設置畫筆樣式 paint.setStrokeCap(Paint.Cap.ROUND); //設置畫筆顏色 paint.setColor(getResources().getColor(R.color.colorAccent)); //繪制多個點 canvas.drawPoints(new float[]{150,300,250,300,350,300,450,300,550,300},paint); } }
package com.example.drawview; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.LinearGradient; import android.graphics.Paint; import android.graphics.Shader; import android.util.AttributeSet; import android.view.View; /** * Created by elimy on 2016-10-16. */ public class DrawLineView extends View { public DrawLineView(Context context) { super(context); } public DrawLineView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas){ super.onDraw(canvas); Paint paint = new Paint(); //設置抗鋸齒 paint.setAntiAlias(true); //設置畫筆樣式 paint.setStrokeCap(Paint.Cap.ROUND); //設置畫筆顏色 paint.setColor(Color.RED); //設置畫筆大小 paint.setStrokeWidth(20); //畫線段,參數分別是線段起始點的坐標和終點的坐標,和預設的畫筆 canvas.drawLine(100,200,600,200,paint); //LinearGradient(float x0, float y0, float x1, float y1, int colors[], float positions[], //TileMode tile),(x0,y0) (x1,y1)源碼上說是梯度的坐標,不是很懂,我個人理解為後面設置的每一種顏色渲染的長度,坐標間隔越小,渲染的顏色長度越短 //int colors[]:指示需要渲染的顏色數組 float positions[]:可為null,為null時顏色均勻分布 //TileMode tile:指示平鋪模式,分別有REPEAT(重復) CLAMP(像素擴散) MIRROR(鏡面投影) Shader mShader=new LinearGradient(0,0,100,100, new int[]{Color.RED,Color.GREEN,Color.BLUE,Color.YELLOW}, null,Shader.TileMode.REPEAT); //設置畫筆渲染漸變 paint.setShader(mShader); //繪制漸變線段 canvas.drawLine(100,300,600,300,paint); } }
package com.example.drawview; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Path; import android.graphics.RectF; import android.util.AttributeSet; import android.view.View; /** * Created by elimy on 2016-10-16. */ public class DrawPathView extends View { public DrawPathView(Context context) { super(context); } public DrawPathView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); Paint paint = new Paint(); //設置抗鋸齒 paint.setAntiAlias(true); //設置畫筆筆尖樣式 paint.setStrokeCap(Paint.Cap.ROUND); //設置填充模式,默認為FILL paint.setStyle(Paint.Style.FILL); //設置畫筆大小 paint.setStrokeWidth(3); //設置顏色 paint.setColor(getResources().getColor(R.color.colorPrimary)); /*Path類的幾個...To()方法: * path.moveTo(x,y)移動到某個點 * path.lineTo(x,y)從起始點,默認(0,0)點繪制直線到(x,y)點 * path.arcTo()用來繪制弧形 * path.cubicTo()用來繪制貝塞爾曲線 * path.quadTo()也是繪制貝塞爾曲線的 * */ //實例化路徑類 Path path = new Path(); //設置移動,不繪制 path.moveTo(200, 200); //從(200,200)畫到(200,400) path.lineTo(200, 400); //從(200,400)畫到(400,400) path.lineTo(400, 400); //封閉曲線 path.close(); //繪制路徑 canvas.drawPath(path, paint); //設置顏色 paint.setColor(getResources().getColor(R.color.colorAccent)); //設置移動,不繪制 Path path1 = new Path(); path1.moveTo(200, 200); //從(200,200)畫到(200,400) path1.lineTo(400, 200); //從(200,400)畫到(400,400) path1.lineTo(400, 400); //封閉曲線 path1.close(); //繪制 canvas.drawPath(path1, paint); //初始化路徑 Path path2 = new Path(); //設置矩形 RectF rectF = new RectF(420, 200, 620, 500); //取矩形包裹橢圓0°到270°的弧 path2.arcTo(rectF, 0, 270); //封閉弧形 path2.close(); //設置填充實心 paint.setStyle(Paint.Style.FILL); //設置畫筆顏色 paint.setColor(getResources().getColor(R.color.colorAccent)); //繪制圖形 canvas.drawPath(path2, paint); /* *quadTo()繪制貝塞爾曲線 */ Path path3 = new Path(); //移動到(200,620)點 path3.moveTo(200, 620); //繪制貝塞爾曲線 path3.quadTo(300, 420, 400, 620); //設置空心 paint.setStyle(Paint.Style.STROKE); //繪制曲線 canvas.drawPath(path3, paint); /* * cubicTo()繪制貝塞爾曲線 * */ Path path4 = new Path(); //移動到(300,100)點 path4.moveTo(300, 100); //繪制曲線 path4.cubicTo(300, 100, 5, 300, 300, 500); //設置不填充 paint.setStyle(Paint.Style.STROKE); //繪制 canvas.drawPath(path4, paint); } }
package com.example.drawview; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Path; import android.graphics.Typeface; import android.os.Build; import android.util.AttributeSet; import android.view.View; /** * Created by elimy on 2016-10-16. */ public class DrawTextView extends View { public DrawTextView(Context context) { super(context); } public DrawTextView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas){ super.onDraw(canvas); Paint paint = new Paint(); //設置抗鋸齒 paint.setAntiAlias(true); //設置畫筆顏色 paint.setColor(getResources().getColor(R.color.colorPrimary)); //設置畫筆大小 paint.setStrokeWidth(3); //設置字體大小 paint.setTextSize(30); //設置文字樣式 paint.setTypeface(Typeface.DEFAULT_BOLD); String str = "我知道,你要說我很帥,哈啊哈哈哈哈,字不夠長!"; //全部顯示,起點在(200,100)點 canvas.drawText(str,50,100,paint); //截取4~9的字符串顯示 canvas.drawText(str,4,10,200,200,paint); //實例化路徑 Path path = new Path(); //設置圓形狀路徑,Direction指示文字顯示是逆時針向外還是順時針向內 Path.Direction.CW|Path.Direction.CCW path.addCircle(400,400,110, Path.Direction.CW); //更具路徑繪制文本 canvas.drawTextOnPath(str,path,0,0,paint); Path path1 = new Path(); if (Build.VERSION.SDK_INT>=21){ //API 21以上 path1.addOval(300,600,500,900, Path.Direction.CCW); } canvas.drawTextOnPath(str,path1,0,0,paint); } }
package com.example.drawview; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View; /** * Created by elimy on 2016-10-16. */ public class DrawPosTextView extends View { public DrawPosTextView(Context context) { super(context); } public DrawPosTextView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas){ super.onDraw(canvas); Paint paint = new Paint(); //設置抗鋸齒 paint.setAntiAlias(true); //設置畫筆顏色 paint.setColor(getResources().getColor(R.color.colorAccent)); //設置畫筆到校 paint.setStrokeWidth(5); //設置字體顏色 paint.setTextSize(30); canvas.drawColor(Color.BLACK); canvas.drawPosText("你看我帥嘛?",new float[]{100,200,200,100,300,200,300,400,200,500,100,400},paint); } }
3.setXfermode(Xfermode xfermode)的運用
setXfermode()方法主要是設置圖形繪制的像素融合模式和疊加模式,就是新繪制的像素與Canvas上對應位置已有的像素按照混合規則進行顏色混合package com.example.drawview; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.PorterDuffXfermode; import android.os.Build; import android.util.AttributeSet; import android.view.View; /** * Created by elimy on 2016-10-17. */ public class XfermodeView extends View { public XfermodeView(Context context) { super(context); } public XfermodeView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); /* * 默認的Xfermode * */ Paint paint = getPaint(); //設置繪制圓的畫筆顏色 paint.setColor(getResources().getColor(R.color.colorPrimary)); canvas.drawCircle(200, 200, 100, paint); //設置繪制圓角矩形的畫筆顏色 paint.setColor(getResources().getColor(R.color.colorAccent)); if (Build.VERSION.SDK_INT >= 21) //API 21以上,當然最好是些兼容性好的,我這裡只是為了方便 canvas.drawRoundRect(200, 200, 300, 350, 10, 10, paint); /* * PorterDuff.Mode.ADD模式 * */ Paint paint1 = getPaint(); paint1.setColor(getResources().getColor(R.color.colorPrimary)); canvas.drawCircle(500, 200, 100, paint1); //設置像素融合模式 paint1.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.ADD)); paint1.setColor(getResources().getColor(R.color.colorAccent)); if (Build.VERSION.SDK_INT >= 21) //API 21以上 canvas.drawRoundRect(500, 200, 600, 350, 10, 10, paint1); //取消像素融合模式的設置 paint1.setXfermode(null); /* * PorterDuff.Mode.CLEAR模式 * */ Paint paint2 = getPaint(); paint2.setColor(getResources().getColor(R.color.colorPrimary)); canvas.drawCircle(200, 500, 100, paint2); paint2.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR)); paint2.setColor(getResources().getColor(R.color.colorAccent)); if (Build.VERSION.SDK_INT >= 21) //API 21以上 canvas.drawRoundRect(200, 500, 300, 650, 10, 10, paint2); paint2.setXfermode(null); /* * PorterDuff.Mode.DARKEN模式 * */ Paint paint3 = getPaint(); paint3.setColor(getResources().getColor(R.color.colorPrimary)); canvas.drawCircle(500, 500, 100, paint3); paint3.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DARKEN)); paint3.setColor(getResources().getColor(R.color.colorAccent)); if (Build.VERSION.SDK_INT >= 21) //API 21以上 canvas.drawRoundRect(500, 500, 600, 650, 10, 10, paint3); paint3.setXfermode(null); /* * PorterDuff.Mode.LIGHTEN模式 * */ Paint paint4 = getPaint(); paint4.setColor(getResources().getColor(R.color.colorPrimary)); canvas.drawCircle(200, 800, 100, paint4); paint4.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.LIGHTEN)); paint4.setColor(getResources().getColor(R.color.colorAccent)); if (Build.VERSION.SDK_INT >= 21) //API 21以上 canvas.drawRoundRect(200, 800, 300, 950, 10, 10, paint4); /* * PorterDuff.Mode.MULTIPLY模式 * */ Paint paint5 = getPaint(); paint5.setColor(getResources().getColor(R.color.colorPrimary)); canvas.drawCircle(500, 800, 100, paint5); paint5.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.MULTIPLY)); paint5.setColor(getResources().getColor(R.color.colorAccent)); if (Build.VERSION.SDK_INT >= 21) //API 21以上 canvas.drawRoundRect(500, 800, 600, 950, 10, 10, paint5); paint5.setXfermode(null); } public Paint getPaint() { Paint paint = new Paint(); paint.setAntiAlias(true); paint.setStyle(Paint.Style.FILL); paint.setStrokeWidth(5); return paint; } }
package com.example.drawview; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.PorterDuffXfermode; import android.os.Build; import android.util.AttributeSet; import android.view.View; /** * Created by elimy on 2016-10-17. */ public class XfermodeView extends View { public XfermodeView(Context context) { super(context); } public XfermodeView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); /* * 默認的Xfermode * */ Paint paint = getPaint(); //設置繪制圓的畫筆顏色 paint.setColor(getResources().getColor(R.color.colorPrimary)); canvas.drawCircle(200, 200, 100, paint); //設置繪制圓角矩形的畫筆顏色 paint.setColor(getResources().getColor(R.color.colorAccent)); if (Build.VERSION.SDK_INT >= 21) //API 21以上,當然最好是些兼容性好的,我這裡只是為了方便 canvas.drawRoundRect(200, 200, 300, 350, 10, 10, paint); /* * PorterDuff.Mode.ADD模式 * */ //canvas.saveLayer()在canvas原畫布上見一個透明的layer int layerId = canvas.saveLayer(0, 0, canvas.getWidth(), canvas.getHeight(), null, Canvas.ALL_SAVE_FLAG); Paint paint1 = getPaint(); paint1.setColor(getResources().getColor(R.color.colorPrimary)); canvas.drawCircle(500, 200, 100, paint1); //設置像素融合模式 paint1.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.ADD)); paint1.setColor(getResources().getColor(R.color.colorAccent)); if (Build.VERSION.SDK_INT >= 21) //API 21以上 canvas.drawRoundRect(500, 200, 600, 350, 10, 10, paint1); //取消像素融合模式的設置 paint1.setXfermode(null); //將新圖層畫到canvas上 canvas.restoreToCount(layerId); /* * PorterDuff.Mode.CLEAR模式 * */ int layerId2 = canvas.saveLayer(0, 0, canvas.getWidth(), canvas.getHeight(), null, Canvas.ALL_SAVE_FLAG); Paint paint2 = getPaint(); paint2.setColor(getResources().getColor(R.color.colorPrimary)); canvas.drawCircle(200, 500, 100, paint2); paint2.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR)); paint2.setColor(getResources().getColor(R.color.colorAccent)); if (Build.VERSION.SDK_INT >= 21) //API 21以上 canvas.drawRoundRect(200, 500, 300, 650, 10, 10, paint2); paint2.setXfermode(null); canvas.restoreToCount(layerId2); /* * PorterDuff.Mode.DARKEN模式 * */ int layerId3 = canvas.saveLayer(0, 0, canvas.getWidth(), canvas.getHeight(), null, Canvas.ALL_SAVE_FLAG); Paint paint3 = getPaint(); paint3.setColor(getResources().getColor(R.color.colorPrimary)); canvas.drawCircle(500, 500, 100, paint3); //禁用掉CPU硬件加速,采用軟件渲染模式,因為DARKEN、LIGHTEN、OVERLAY等幾種混合規則在GPU硬件加速效果展示不出來 this.setLayerType(View.LAYER_TYPE_SOFTWARE, null); paint3.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DARKEN)); paint3.setColor(getResources().getColor(R.color.colorAccent)); if (Build.VERSION.SDK_INT >= 21) //API 21以上 canvas.drawRoundRect(500, 500, 600, 650, 10, 10, paint3); paint3.setXfermode(null); canvas.restoreToCount(layerId3); /* * PorterDuff.Mode.LIGHTEN模式 * */ int layerId4 = canvas.saveLayer(0, 0, canvas.getWidth(), canvas.getHeight(), null, Canvas.ALL_SAVE_FLAG); Paint paint4 = getPaint(); paint4.setColor(getResources().getColor(R.color.colorPrimary)); canvas.drawCircle(200, 800, 100, paint4); this.setLayerType(View.LAYER_TYPE_SOFTWARE, null); paint4.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.LIGHTEN)); paint4.setColor(getResources().getColor(R.color.colorAccent)); if (Build.VERSION.SDK_INT >= 21) //API 21以上 canvas.drawRoundRect(200, 800, 300, 950, 10, 10, paint4); paint4.setXfermode(null); canvas.restoreToCount(layerId4); /* * PorterDuff.Mode.MULTIPLY模式 * */ int layerId5 = canvas.saveLayer(0, 0, canvas.getWidth(), canvas.getHeight(), null, Canvas.ALL_SAVE_FLAG); Paint paint5 = getPaint(); paint5.setColor(getResources().getColor(R.color.colorPrimary)); canvas.drawCircle(500, 800, 100, paint5); paint5.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.MULTIPLY)); paint5.setColor(getResources().getColor(R.color.colorAccent)); if (Build.VERSION.SDK_INT >= 21) //API 21以上 canvas.drawRoundRect(500, 800, 600, 950, 10, 10, paint5); paint5.setXfermode(null); canvas.restoreToCount(layerId5); } public Paint getPaint() { Paint paint = new Paint(); paint.setAntiAlias(true); paint.setStyle(Paint.Style.FILL); paint.setStrokeWidth(5); return paint; } }
/** [0, 0] */ CLEAR (0), /** [Sa, Sc] */ SRC (1), /** [Da, Dc] */ DST (2), /** [Sa + (1 - Sa)*Da, Rc = Sc + (1 - Sa)*Dc] */ SRC_OVER (3), /** [Sa + (1 - Sa)*Da, Rc = Dc + (1 - Da)*Sc] */ DST_OVER (4), /** [Sa * Da, Sc * Da] */ SRC_IN (5), /** [Sa * Da, Sa * Dc] */ DST_IN (6), /** [Sa * (1 - Da), Sc * (1 - Da)] */ SRC_OUT (7), /** [Da * (1 - Sa), Dc * (1 - Sa)] */ DST_OUT (8), /** [Da, Sc * Da + (1 - Sa) * Dc] */ SRC_ATOP (9), /** [Sa, Sa * Dc + Sc * (1 - Da)] */ DST_ATOP (10), /** [Sa + Da - 2 * Sa * Da, Sc * (1 - Da) + (1 - Sa) * Dc] */ XOR (11), /** [Sa + Da - Sa*Da, Sc*(1 - Da) + Dc*(1 - Sa) + min(Sc, Dc)] */ DARKEN (12), /** [Sa + Da - Sa*Da, Sc*(1 - Da) + Dc*(1 - Sa) + max(Sc, Dc)] */ LIGHTEN (13), /** [Sa * Da, Sc * Dc] */ MULTIPLY (14), /** [Sa + Da - Sa * Da, Sc + Dc - Sc * Dc] */ SCREEN (15), /** Saturate(S + D) */ ADD (16), OVERLAY (17);
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