編輯:關於Android編程
本篇博客以九宮格手勢解鎖View為例,來說明自定義View如何根據需求處理用戶的手勢操作。雖然九宮格手勢解鎖自定義View網上資料有很多,實現原理大同小異,但這裡我只是根據自己覺得最優的思路來實現它,目的是讓更多的初學者能看清我的思想,更快的掌握它的套路。話不多說,先看效果圖,本人純種工科男,顏色大家看看就好~_~!(ps:as的錄屏效果有一半屏幕是花的,所以上圖片將就一下。。);
1.手指滑動狀態
2.手指釋放後,校驗失敗
3.手指釋放後,校驗成功
根據上面的三張圖,可以看出手勢鎖有下面幾個要素:
1.九宮格陣列狀態,每個格子有三種狀態:空閒、擊中、校驗失敗、校驗成功,其中擊中狀態是在手指移動過程中產生,後面的校驗狀態是手指釋放後產生。格子狀態的改變都在View的觸摸事件裡處理。
2.九宮格的繪制元素,每個格子有半透明大圓、深色小圓、三角;在移動過程中的手指路徑,包括兩個:格子與格子之間的連線和路徑的”尾巴”:動態探測線。
3.觸摸事件所需要處理的邏輯主要有每個格子的狀態處理和路徑規劃。
1>根據手指的位置,確定擊中的節點,在down和move事件改變它的狀態;
2>在move事件中,探測擊中的節點,如果探測到則繪制連線,否則繪制探測線。
3>在up或者cancel事件中,取消探測線,並根據擊中的節點校驗密碼,更新狀態,計算三角的方向,重繪節點。
1.通過第二節的分析,格子(Block)是這個View的基本構成單元,包含狀態、位置、大小半徑、三角等元素,觸摸事件的處理都是真的Block的處理。Block代碼:
package com.star.gesturelock;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
/**
* 一個陣列的基本組成單元
* Created by kakaixcm on 16/6/7.
*/
public class Block {
float mCenterPointX;//圓心x
float mCenterPointY;//圓心y
float mBigRadius;//大圓半徑
float mLittleRadius;//小圓半徑
BlockSate mState = BlockSate.IDLE;//默認空閒
int mId;//索引
//空閒狀態顏色
int mIdleBigCircleColor = Color.parseColor("#110000ff");
int mIdleLittleCircleColor = Color.parseColor("#0000ff");
//選中狀態顏色
int mHittedBigCircleColor = Color.parseColor("#1100ff00");
int mHittedLittleCircleColor = Color.parseColor("#00ff00");
//密碼通過的顏色
int mSuccessBigCircleColor = Color.parseColor("#1100ff00");
int mSuccessdLittleCircleColor = Color.parseColor("#00ff00");
//密碼錯誤時的顏色
int mErroBigCircleColor = Color.parseColor("#11ff0000");
int mErroLittleCircleColor = Color.parseColor("#ff0000");
//三角
Path mArrow = new Path();
//三角指向角度,水平向右為0度,順時針方向為正
double mArrowAngle;
public void setArrowAngle(double angle){
mArrowAngle = angle;
}
public void drawArrow(Canvas canvas, Paint paint){
//沒有松手,則不畫三角
if(mState != BlockSate.SUCCESS && mState != BlockSate.ERRO){
return;
}
float arrowLen = (mBigRadius - mLittleRadius)*0.5f;
float arrowLeftX = mCenterPointX + mLittleRadius + (mBigRadius - mLittleRadius - arrowLen)/2;
float arrowRightX = arrowLeftX + arrowLen;
float topY = mCenterPointY - arrowLen;
float bottomY = mCenterPointY + arrowLen;
mArrow.moveTo(arrowRightX, mCenterPointY);
mArrow.lineTo(arrowLeftX, topY);
mArrow.lineTo(arrowLeftX, bottomY);
mArrow.close();
canvas.save();
canvas.rotate((float) mArrowAngle, mCenterPointX, mCenterPointY);
canvas.drawPath(mArrow, paint);
canvas.restore();
}
public enum BlockSate {
IDLE,//空閒
HITTED,//手指觸摸
ERRO,//密碼錯誤
SUCCESS;//密碼正確
}
}
說明:drawArrow實現根據指向下一節點的方向繪制三角,三角形采用Path實現,三角形的方向調整則通過canvas.rotate方法實現。每個節點的指引角度是在手勢釋放後,根據擊中的節點列表來依次計算。
2.GestureLockView實現:
package com.star.gesturelock;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.text.TextUtils;
import android.util.AttributeSet;
import android.util.Log;
import android.util.TypedValue;
import android.view.MotionEvent;
import android.view.View;
import java.util.ArrayList;
import java.util.List;
/**
* Created by kakaxicm on 16/6/7.
*/
public class GestureLockView extends View {
private float mSize;//w=h
private final float MBIGRADIUSFRACTION = 40/300.0f;
private final float MLITTLERADIUSFRACTION = 15/300.0f;
private float mLittleRadius;//小圓半徑
private float mBigRadius;//大圓半徑
private List mBaseBlocks = new ArrayList<>();
private List mSelectedIds = new ArrayList<>();
private Paint mBigCirclePaint;
private Paint mSmallCirclePaint;
private Paint mLinePaint;//滑動過程中的折線和指引線paint
private Path mPath;//滑動過程中的折線
private float mNodeLineX;//折線的節點位置
private float mNodeLineY;
private float mLineTmpX;//指引線的終點
private float mLineTmpY;
String mAnswer = "012543678";//預設密碼
/**
* 手勢鎖回調
*/
public interface OnGestureLockListener{
void onBlockHitted(int index);//block被觸摸到
void onGestureLockSuccess(String password);
void onGestureLockFail();
}
private OnGestureLockListener mGestureLockListener;
public void setmGestureLockListener(OnGestureLockListener listener){
mGestureLockListener = listener;
}
public GestureLockView(Context context, AttributeSet attrs) {
super(context, attrs);
setBackgroundColor(Color.GRAY);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int wMode = MeasureSpec.getMode(widthMeasureSpec);
int hMode = MeasureSpec.getMode(heightMeasureSpec);
int wSize = MeasureSpec.getSize(widthMeasureSpec);
int hSize = MeasureSpec.getSize(heightMeasureSpec);
int resultWidth = wSize;
int resultHeight = hSize;
Resources r = Resources.getSystem();
//lp = wrapcontent時 指定默認值
if(wMode == MeasureSpec.AT_MOST){
resultWidth = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 300, r.getDisplayMetrics());
}
if(hMode == MeasureSpec.AT_MOST){
resultHeight = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 300, r.getDisplayMetrics());
}
int size = resultWidth>resultHeight?resultHeight:resultWidth;
setMeasuredDimension(size, size);
initParams();
}
/**
* 繪制涉及參量的初始化操作
*/
private void initParams(){
mSize = getMeasuredWidth();
mBigRadius = MBIGRADIUSFRACTION*mSize;
mLittleRadius = MLITTLERADIUSFRACTION*mSize;
mBigCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mSmallCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mLinePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mLinePaint.setStyle(Paint.Style.STROKE);
mLinePaint.setStrokeCap(Paint.Cap.ROUND);
mLinePaint.setStrokeJoin(Paint.Join.ROUND);
mLinePaint.setStrokeWidth(mLittleRadius*2);
mLinePaint.setColor(Color.parseColor("#4400ff00"));
mPath = new Path();
//blocks初始化
if(mBaseBlocks.size() == 0){
for(int i = 0; i < 3; i++){
for(int j = 0; j < 3; j++){
//構建3*3 block
Block block = new Block();
float centerX = mSize*(1+j*2)/6;
float centerY = mSize*(1+i*2)/6;
block.mCenterPointX = centerX;
block.mCenterPointY = centerY;
block.mBigRadius = mBigRadius;
block.mLittleRadius = mLittleRadius;
block.mId = i*3+j;
mBaseBlocks.add(block);
}
}
}
}
/**
* 繪制blocks、折線、指引線
* @param canvas
*/
@Override
protected void onDraw(Canvas canvas) {
for(int i = 0; i < mBaseBlocks.size(); i++){
Block block = mBaseBlocks.get(i);
drawBlock(canvas, block);
}
//繪制折線和指引線
canvas.drawPath(mPath, mLinePaint);
if(mSelectedIds.size()>0){
canvas.drawLine(mNodeLineX, mNodeLineY, mLineTmpX, mLineTmpY, mLinePaint);
}
}
/**
* 繪制基本單元
* 1.大、小圓
* 2.三角指示
* @param canvas
* @param block
*/
private void drawBlock(Canvas canvas, Block block){
if(block.mState == Block.BlockSate.IDLE){
mBigCirclePaint.setColor(block.mIdleBigCircleColor);
mSmallCirclePaint.setColor(block.mIdleLittleCircleColor);
}else if(block.mState == Block.BlockSate.HITTED){
mBigCirclePaint.setColor(block.mHittedBigCircleColor);
mSmallCirclePaint.setColor(block.mHittedLittleCircleColor);
}else if(block.mState == Block.BlockSate.SUCCESS){
mBigCirclePaint.setColor(block.mSuccessBigCircleColor);
mSmallCirclePaint.setColor(block.mSuccessdLittleCircleColor);
}else if(block.mState == Block.BlockSate.ERRO){
mBigCirclePaint.setColor(block.mErroBigCircleColor);
mSmallCirclePaint.setColor(block.mErroLittleCircleColor);
}
canvas.drawCircle(block.mCenterPointX,block.mCenterPointY, block.mBigRadius, mBigCirclePaint);
canvas.drawCircle(block.mCenterPointX,block.mCenterPointY, block.mLittleRadius, mSmallCirclePaint);
//畫三角指示符
if(mSelectedIds.size() > 0){
if(block.mId != mSelectedIds.get(mSelectedIds.size()-1)){//最後一個不畫三角
block.drawArrow(canvas,mSmallCirclePaint);
}
}
}
/**
* 核心代碼,控制手勢監聽的邏輯
* step1:ACTION_DOWN 做復位操作
* setp2:ACTION_MOVE 監測手指滑到哪個block,同時更新block狀態、指引線及折線
* step3:ACTION_UP 校驗密碼、更新選中的block狀態、設置選中的block三角角度
* srep4:前三步都會更改繪制涉及的參數,需要重繪操作
* @param event
* @return
*/
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
reset();
break;
case MotionEvent.ACTION_MOVE:
float x = event.getX();
float y = event.getY();
Block block = checkHitBlock(x, y);
//探測未選中的block
if(block != null && !mSelectedIds.contains(block.mId)){//探測到
if(mGestureLockListener != null){
mGestureLockListener.onBlockHitted(block.mId);
}
//手指觸摸到block,作以下處理:
//1.block狀態處理
//2.path的節點設置為block的中心
//3.指引線的終點設為節點位置
block.mState = Block.BlockSate.HITTED;
mSelectedIds.add(block.mId);
mNodeLineX = block.mCenterPointX;
mNodeLineY = block.mCenterPointY;//折線變為block的圓心
if(mSelectedIds.size() == 1){//手指第一次選中block
mPath.moveTo(mNodeLineX, mNodeLineY);
}else{
mPath.lineTo(mNodeLineX, mNodeLineY);
}
mLineTmpX = mNodeLineX;
mLineTmpY = mNodeLineY;
}else{//未探測到
//手指未觸摸到block,則只需要設置指引線終點即可
mLineTmpX = x;
mLineTmpY = y;
}
break;
case MotionEvent.ACTION_UP:
//選中的block 改為error/success狀態
changeReleaseBlockState();
//折線處理,終點回退到節點,實現取消指引線的效果
mLineTmpX = mNodeLineX;
mLineTmpY = mNodeLineY;
//三角角度設置
configBlockArrowAngles();
break;
default:
break;
}
invalidate();
return true;
}
/**
* 手指松開時,根據選中的block,設置三角的角度
*/
private void configBlockArrowAngles(){
for(int i = 0; i < mSelectedIds.size()-1; i++){
int index = mSelectedIds.get(i);
int nextIndex = mSelectedIds.get(i+1);
Block curBlock = mBaseBlocks.get(index);
Block nextBlock = mBaseBlocks.get(nextIndex);
float offsetX = nextBlock.mCenterPointX - curBlock.mCenterPointX;
float offsetY = nextBlock.mCenterPointY - curBlock.mCenterPointY;
double angle = Math.toDegrees(Math.atan2(offsetY,offsetX));
curBlock.setArrowAngle(angle);
Log.e("ANGLES",angle+"");
}
}
/**
* 松手時,檢測結果,修改選中的block狀態
*/
private void changeReleaseBlockState(){
StringBuilder sb = new StringBuilder();
for(int i = 0;i < mSelectedIds.size();i++){
sb.append(mSelectedIds.get(i));
}
boolean isSuccess = TextUtils.equals(mAnswer, sb.toString());
if(mGestureLockListener != null){
if(isSuccess){
mGestureLockListener.onGestureLockSuccess(mAnswer);
}else {
mGestureLockListener.onGestureLockFail();
}
}
//設置選中的block的狀態
for(int i = 0; i < mBaseBlocks.size(); i++){
Block block = mBaseBlocks.get(i);
if(mSelectedIds.contains(block.mId)){
if(isSuccess){
block.mState = Block.BlockSate.SUCCESS;
}else{
block.mState = Block.BlockSate.ERRO;
}
}
}
}
/**
* 復位所有block、path、指引線狀態
*/
private void reset(){
mPath.reset();
mSelectedIds.clear();
for(int i = 0; i < mBaseBlocks.size(); i++){
Block block = mBaseBlocks.get(i);
block.mState = Block.BlockSate.IDLE;
block.mArrowAngle = 0;
}
mLineTmpX = 0;
mLineTmpY = 0;
mNodeLineX = 0;
mNodeLineY = 0;
}
/**
* 檢測位置落在哪個block上
* @param x
* @param y
* @return
*/
private Block checkHitBlock(float x, float y){
for(int i = 0; i < mBaseBlocks.size(); i++){
Block block = mBaseBlocks.get(i);
float startX = block.mCenterPointX - block.mBigRadius;
float endX = block.mCenterPointX + block.mBigRadius;
float startY = block.mCenterPointY - block.mBigRadius;
float endY = block.mCenterPointY + block.mBigRadius;
if(x >= startX && x <=endX && y >= startY && y <= endY){
return block;
}
}
return null;
}
}
說明:
1>initParams方法初始化了各個畫筆、連接點。核心是初始化3*3的Block陣列。
2>核心邏輯處理邏輯在onTouchEvent中:
ACTION_DOWN方法復位整個View的狀態;
ACTION_MOVE做探測擊中的節點,如果探測到,則更新連線節點、探測線的起點以及節點狀態(Hitted),如果未探測到,則只需更新探測線的終點;
ACTION_UP校驗密碼並更新所有被選中的節點的狀態和三角箭頭方向、取消探測線繪制。上面的操作均改變了繪制涉及的參量,所以都喚起View重繪。
3> configBlockArrowAngles方法根據兩個節點的位置計算三角箭頭的方向;changeReleaseBlockState()主要做密碼校驗用;checkHitBlock做從手指位置到節點的探測;drawBlock主要實現不同狀態下的節點和三角器繪制;onDraw方法調用每個節點的繪制和折線、探測線的繪制。
用例:
GestureLockView lockView = (GestureLockView) findViewById(R.id.gesturelock);
lockView.setmGestureLockListener(new GestureLockView.OnGestureLockListener() {
@Override
public void onBlockHitted(int index) {
Log.e("GestureLockView",index+"");
}
@Override
public void onGestureLockSuccess(String password) {
Log.e("GestureLockView",password);
}
@Override
public void onGestureLockFail() {
Log.e("GestureLockView","erro");
}
});
希望大家通過這篇博客的分享,能在自定義View過程中對基本的觸摸事件的處理如魚得水!如有問題和更好的實現方案,希望大家指正。
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