編輯:關於Android編程
如何在圖片上畫畫呢?這裡寫了一個demo,供大家參考
package picturegame.view; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Paint.Style; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.View; import com.winton.picturegame.R; public class GameView extends View{ private Paint paint = null; // private Bitmap originalBitmap = null;//原始圖 private Bitmap new1Bitmap = null; private Bitmap new2Bitmap = null; private float clickX =0; private float clickY=0; private float startX=0; private float startY=0; private boolean isMove = true; private boolean isClear = false; private int color =Color.RED;//默認畫筆顏色為紅色 private float strokeWidth =2.0f;//默認畫筆粗度 public GameView(Context context) { this(context,null); // TODO Auto-generated constructor stub } public GameView(Context context,AttributeSet atts) { this(context,atts,0); // TODO Auto-generated constructor stub } public GameView(Context context,AttributeSet atts,int defStyle) { super(context,atts,defStyle); // TODO Auto-generated constructor stub originalBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.default_pic).copy(Bitmap.Config.ARGB_8888, true);//加載一張背景 new1Bitmap=originalBitmap.createBitmap(originalBitmap); } //清除函數 public void clear(){ isClear =true; new2Bitmap=originalBitmap.createBitmap(originalBitmap); invalidate();//重載 } public void setStrokeWidth(float width){ this.strokeWidth=width; initPaint(); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); canvas.drawBitmap(writer(new1Bitmap),0,0, null); } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub clickX =event.getX(); clickY=event.getY(); if(event.getAction()==MotionEvent.ACTION_DOWN){ isMove =false; invalidate(); return true; } else if(event.getAction()==MotionEvent.ACTION_MOVE){ isMove =true; invalidate(); return true; } return super.onTouchEvent(event); } /** * @Title: writer * @Description: TODO(生成bitmap) * @param @param pic * @param @return 設定文件 * @return Bitmap 返回類型 * @throws */ public Bitmap writer(Bitmap pic){ initPaint(); Canvas canvas =null; if(isClear){ canvas=new Canvas(new2Bitmap); }else{ canvas=new Canvas(pic); } if(isMove){ canvas.drawLine(startX, startY, clickX, clickY, paint);//劃線 } startX = clickX; startY =clickY; if(isClear){ return new2Bitmap; } return pic; } private void initPaint(){ paint = new Paint();//新建畫筆 paint.setStyle(Style.STROKE);//設置為畫線 paint.setAntiAlias(true);//可以讓線條圓滑一些 paint.setColor(color);//設置畫筆顏色 paint.setStrokeWidth(strokeWidth);//設置畫筆線條的粗細 } /** * @Title: setColor * @Description: TODO(設置線條顏色的對外接口) * @param @param color 設定文件 * @return void 返回類型 * @throws */ public void setColor(int color){ this.color=color; initPaint(); } }
package com.winton.picturegame; import picturegame.view.GameView; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.TextView; import com.winton.basemodule.BaseActivity; public class MainActivity extends BaseActivity implements OnClickListener { private GameView gameview = null; private Button clear = null; private TextView tv30,tv25,tv20,tv15,tv10,tv5,tv2; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); } @Override public void initView() { // TODO Auto-generated method stub setContentView(R.layout.activity_main); gameview=(GameView)findViewById(R.id.gameview); clear =(Button)findViewById(R.id.btn_clear); tv30=(TextView)findViewById(R.id.tv_30); tv25=(TextView)findViewById(R.id.tv_25); tv20=(TextView)findViewById(R.id.tv_20); tv15=(TextView)findViewById(R.id.tv_15); tv10=(TextView)findViewById(R.id.tv_10); tv5=(TextView)findViewById(R.id.tv_5); tv2=(TextView)findViewById(R.id.tv_2); } @Override public void initListener() { // TODO Auto-generated method stub clear.setOnClickListener(this); tv30.setOnClickListener(this); tv25.setOnClickListener(this); tv20.setOnClickListener(this); tv15.setOnClickListener(this); tv10.setOnClickListener(this); tv5.setOnClickListener(this); tv2.setOnClickListener(this); } @Override public void initData() { // TODO Auto-generated method stub } @Override public void onClick(View v) { // TODO Auto-generated method stub if(v==clear){ gameview.clear(); return; } if(v==tv30){ gameview.setStrokeWidth(30f); return; } if(v==tv25){ gameview.setStrokeWidth(25f); return; } if(v==tv20){ gameview.setStrokeWidth(20f); return; } if(v==tv15){ gameview.setStrokeWidth(15f); return; } if(v==tv10){ gameview.setStrokeWidth(10f); return; } if(v==tv5){ gameview.setStrokeWidth(5f); return; } if(v==tv2){ gameview.setStrokeWidth(2f); return; } } }
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