編輯:關於Android編程
繼續我們的源碼解析,上一篇文章我們介紹了Activity的啟動流程,一個典型的場景就是Activity a 啟動了一個Activity b,他們的生命周期回調方法是:
onPause(a) –> onCreate(b) –> onStart(b) –> onResume(b) –> onStop(a)
而我們根據源碼也驗證了這樣的生命周期調用序列,那麼Activity的銷毀流程呢?它的生命周期的調用順序又是這樣的呢?
這裡我們我做一個簡單的demo,讓一個Activity a啟動Activity b,然後在b中調用finish()方法,它們的生命周期執行順序是:
onPause(b)
onRestart(a)
onStart(a)
onResume(a)
onStop(b)
onDestory(b)
好吧,根據我們測試的生命周期方法的回調過程開始對Activity銷毀流程的分析,一般而言當我們需要銷毀Activity的時候都會調用其自身的finish方法,所以我們的流程開始是以finish方法開始的。
一:請求銷毀當前Activity
MyActivity.finish()
Activity.finish()
ActivityManagerNative.getDefault().finishActivity()
ActivityManagerService.finishActivity()
ActivityStack.requestFinishActivityLocked()
ActivityStack.finishActivityLocked()
ActivityStack.startPausingLocked()
首先我們在自己的Activity調用了finish方法,它實際上調用的是Activity的finish方法:
public void finish() {
finish(false);
}
然後我們可以發現其調用了finish方法的重載方法,並且傳遞了一個參數值:
private void finish(boolean finishTask) {
if (mParent == null) {
int resultCode;
Intent resultData;
synchronized (this) {
resultCode = mResultCode;
resultData = mResultData;
}
if (false) Log.v(TAG, "Finishing self: token=" + mToken);
try {
if (resultData != null) {
resultData.prepareToLeaveProcess();
}
if (ActivityManagerNative.getDefault()
.finishActivity(mToken, resultCode, resultData, finishTask)) {
mFinished = true;
}
} catch (RemoteException e) {
// Empty
}
} else {
mParent.finishFromChild(this);
}
}
好吧,這個參數值似乎並沒什麼用。。。這裡就不在討論了,然後調用了ActivityManagerNative.getDefault().finishActivity方法,好吧,根據上一篇文章的介紹,我們知道了ActivityManagerNative是一個Binder對象,這裡調用的方法最終會被ActivityManagerService執行,所以這了的finishActivity最終被執行的是ActivityManagerService.finishActivity方法,好吧,我們來看一下ActivityManagerService的finishActivity方法的執行邏輯。。。
@Override
public final boolean finishActivity(IBinder token, int resultCode, Intent resultData, boolean finishTask) {
...
res = tr.stack.requestFinishActivityLocked(token, resultCode,resultData, "app-request", true);
...
}
這裡我們可以發現,經過一系列邏輯判斷之後,最終調用了ActivityStack的requestFinishActivityLocked方法,這裡應該就是執行finish Activity的邏輯了。
final boolean requestFinishActivityLocked(IBinder token, int resultCode,
Intent resultData, String reason, boolean oomAdj) {
ActivityRecord r = isInStackLocked(token);
if (DEBUG_RESULTS || DEBUG_STATES) Slog.v(TAG_STATES,
"Finishing activity token=" + token + " r="
+ ", result=" + resultCode + ", data=" + resultData
+ ", reason=" + reason);
if (r == null) {
return false;
}
finishActivityLocked(r, resultCode, resultData, reason, oomAdj);
return true;
}
這個方法體裡面又調用了finishActivityLocked方法,那我們繼續看一下finishActivityLocked方法的實現:
final boolean finishActivityLocked(ActivityRecord r, int resultCode, Intent resultData,
String reason, boolean oomAdj) {
...
startPausingLocked(false, false, false, false);
...
return false;
}
好吧,在這裡調用了startPausingLocked方法,看名字應該是開始要執行Activity的onPause方法請求了,然後我們看一下startPausingLocked方法的實現:
final boolean startPausingLocked(boolean userLeaving, boolean uiSleeping, boolean resuming, boolean dontWait) {
...
try {
EventLog.writeEvent(EventLogTags.AM_PAUSE_ACTIVITY,
prev.userId, System.identityHashCode(prev),
prev.shortComponentName);
mService.updateUsageStats(prev, false);
prev.app.thread.schedulePauseActivity(prev.appToken, prev.finishing,
userLeaving, prev.configChangeFlags, dontWait);
} catch (Exception e) {
// Ignore exception, if process died other code will cleanup.
Slog.w(TAG, "Exception thrown during pause", e);
mPausingActivity = null;
mLastPausedActivity = null;
mLastNoHistoryActivity = null;
}
...
}
這樣從應用程序調用finish方法,ActivityManagerService接收請求並執行startPausingLocked方法。
二:執行當前Activity的onPause方法
IApplicationThread.schedulePauseActivity()
ActivityThread.schedulePauseActivity()
ActivityThread.sendMessage()
ActivityThread.H.sendMessage()
ActivityThread.H.handleMessage()
ActivityThread.handlePauseActivity()
ActivityThread.performPauseActivity()
Instrumentation.callActivityOnPause()
Activity.performPause()
Activity.onPause()
ActivityManagerNative.getDefault().activityPaused()
ActivityManagerService.activityPaused()
ActivityStack.activityPausedLocked()
ActivityStack.completePauseLocked()
在方法startPausingLocked中我們調用了:prev.app.thread.schedulePauseActivity這裡實際上調用的是IApplicationThread的schedulePauseActivity方法,IApplicationThread也是一個Binder對象,它是ActivityThread中ApplicationThread的Binder client端,所以最終會調用的是ApplicationThread的schedulePauseActivity方法,好吧我們看一下ActivityThread的schedulePauseActivity方法的具體實現:
public final void schedulePauseActivity(IBinder token, boolean finished, boolean userLeaving, int configChanges, boolean dontReport) {
sendMessage(
finished ? H.PAUSE_ACTIVITY_FINISHING : H.PAUSE_ACTIVITY,
token, (userLeaving ? 1 : 0) | (dontReport ? 2 : 0),
configChanges);
}
然後調用了ActivityThread的sendMessage方法:
private void sendMessage(int what, Object obj, int arg1, int arg2) {
sendMessage(what, obj, arg1, arg2, false);
}
然後又回調了sendMessage的重載方法。。
private void sendMessage(int what, Object obj, int arg1, int arg2, boolean async) {
if (DEBUG_MESSAGES) Slog.v(
TAG, "SCHEDULE " + what + " " + mH.codeToString(what)
+ ": " + arg1 + " / " + obj);
Message msg = Message.obtain();
msg.what = what;
msg.obj = obj;
msg.arg1 = arg1;
msg.arg2 = arg2;
if (async) {
msg.setAsynchronous(true);
}
mH.sendMessage(msg);
}
最終調用mH發送異步消息,然後在mH的handleMessge方法中處理異步消息並調用handlePauseActivity方法:
private void handlePauseActivity(IBinder token, boolean finished,
boolean userLeaving, int configChanges, boolean dontReport) {
ActivityClientRecord r = mActivities.get(token);
if (r != null) {
//Slog.v(TAG, "userLeaving=" + userLeaving + " handling pause of " + r);
if (userLeaving) {
performUserLeavingActivity(r);
}
r.activity.mConfigChangeFlags |= configChanges;
performPauseActivity(token, finished, r.isPreHoneycomb());
// Make sure any pending writes are now committed.
if (r.isPreHoneycomb()) {
QueuedWork.waitToFinish();
}
// Tell the activity manager we have paused.
if (!dontReport) {
try {
ActivityManagerNative.getDefault().activityPaused(token);
} catch (RemoteException ex) {
}
}
mSomeActivitiesChanged = true;
}
}
好吧,這裡回調了performPauseActivity方法,上篇文章中我們已經分析過了這段代碼:
performPauseActivity()
Instrumentation.callActivityOnPause()
Activity.performPause()
Activity.onPause()
這樣我們就回調了第一個生命周期方法:onPause。。。
在handlePauseActivity方法中我們調用了ActivityManagerNative.getDefault().activityPaused(token)方法,好吧又是回調ActivityManagerService的方法,這樣最終會調用ActivityManagerService的activityPaused方法:
@Override
public final void activityPaused(IBinder token) {
final long origId = Binder.clearCallingIdentity();
synchronized(this) {
ActivityStack stack = ActivityRecord.getStackLocked(token);
if (stack != null) {
stack.activityPausedLocked(token, false);
}
}
Binder.restoreCallingIdentity(origId);
}
這樣,我們繼續看一下activityPausedLocked方法的實現:
final void activityPausedLocked(IBinder token, boolean timeout) {
...
completePauseLocked(true);
...
}
裡面又經過一系列的邏輯判斷之後,開始執行completePauseLocked方法:
private void completePauseLocked(boolean resumeNext) {
... mStackSupervisor.resumeTopActivitiesLocked(topStack, null, null);
...
}
這樣棧頂Activity的onPause操作就執行完成了,接下來就就是開始執行上一個Activity的onResume操作了。。。
三:執行上一個Activity的onResume操作
這樣調用了ActivityStackSupervisor.resumeTopActivitiesLocked方法。。,又開始調用這個方法,通過上一篇文章的介紹,我們知道這個方法實際上是執行Activity的初始化,我們看一下其具體的調用過程:
ActivityStack.resumeTopActivityLocked()
ActivityStack.resumeTopInnerLocked()
IApplicationThread.scheduleResumeActivity()
ActivityThread.scheduleResumeActivity()
ActivityThread.sendMessage()
ActivityTherad.H.sendMessage()
ActivityThread.H.handleMessage()
ActivityThread.H.handleResumeMessage()
Activity.performResume()
Activity.performRestart()
Instrumentation.callActivityOnRestart()
Activity.onRestart()
Activity.performStart()
Instrumentation.callActivityOnStart()
Activity.onStart()
Instrumentation.callActivityOnResume()
Activity.onResume()
好吧,這個過程其實上一篇文章中已經做了介紹,這裡不做過多的分析了,通過這樣調用過程我們最終執行了當前棧頂Activity上一個Activity的onRestart方法,onStart方法,onResume方法等,下面我們將調用棧頂Activity的onStop方法,onDestory方法。
四:執行棧頂Activity的銷毀操作
Looper.myQueue().addIdleHandler(new Idler())
ActivityManagerNative.getDefault().activityIdle()
ActivityManagerService.activityIdle()
ActivityStackSupervisor.activityIdleInternalLocked()
ActivityStack.destroyActivityLocked()
IApplicationThread.scheduleDestoryActivity()
ActivityThread.scheduleDestoryActivity()
ActivityThread.sendMessage()
ActivityThread.H.sendMessage()
ActivityThread.H.handleMessage()
ActivityThread.handleDestoryActivity()
ActivityThread.performDestoryActivity()
Activity.performStop()
Instrumentation.callActivityOnStop()
Activity.onStop()
Instrumentation.callActivityOnDestory()
Activity.performDestory()
Acitivity.onDestory()
ActivityManagerNative.getDefault().activityDestoryed()
ActivityManagerService.activityDestoryed()
ActivityStack.activityDestoryedLocked()
我們在ActivityThread.handleResumeActivity方法中調用了Looper.myQueue().addIdleHandler(new Idler()),下面看一下這個方法的實現:
private class Idler implements MessageQueue.IdleHandler {
@Override
public final boolean queueIdle() {
ActivityClientRecord a = mNewActivities;
boolean stopProfiling = false;
if (mBoundApplication != null && mProfiler.profileFd != null
&& mProfiler.autoStopProfiler) {
stopProfiling = true;
}
if (a != null) {
mNewActivities = null;
IActivityManager am = ActivityManagerNative.getDefault();
ActivityClientRecord prev;
do {
if (localLOGV) Slog.v(
TAG, "Reporting idle of " + a +
" finished=" +
(a.activity != null && a.activity.mFinished));
if (a.activity != null && !a.activity.mFinished) {
try {
am.activityIdle(a.token, a.createdConfig, stopProfiling);
a.createdConfig = null;
} catch (RemoteException ex) {
// Ignore
}
}
prev = a;
a = a.nextIdle;
prev.nextIdle = null;
} while (a != null);
}
if (stopProfiling) {
mProfiler.stopProfiling();
}
ensureJitEnabled();
return false;
}
}
內部有一個queueIdle的回調方法,當它被添加到MessageQueue之後就會回調該方法,我們可以發現在這個方法體中調用了ActivityManagerNative.getDefault.activityIdle方法,通過上一篇文章以及上面的講解,我們應該知道這了最終調用的是ActivityManagerService.activityIdle方法,好吧,這裡看一下activityIdle方法的具體實現:
@Override
public final void activityIdle(IBinder token, Configuration config, boolean stopProfiling) {
final long origId = Binder.clearCallingIdentity();
synchronized (this) {
ActivityStack stack = ActivityRecord.getStackLocked(token);
if (stack != null) {
ActivityRecord r =
mStackSupervisor.activityIdleInternalLocked(token, false, config);
if (stopProfiling) {
if ((mProfileProc == r.app) && (mProfileFd != null)) {
try {
mProfileFd.close();
} catch (IOException e) {
}
clearProfilerLocked();
}
}
}
}
Binder.restoreCallingIdentity(origId);
}
可以發現這裡又調用了ActivityStackSupervisor.activityIdleInternalLocked方法,然後我們看一下activityIdleInternalLocked方法的具體實現:
final ActivityRecord activityIdleInternalLocked(final IBinder token, boolean fromTimeout, Configuration config) {
....
stack.destroyActivityLocked(r, true, "finish-idle");
....
}
可以看到這裡調用ActivityStack.destroyActivityLocked方法,可以看一下其具體實現:
final boolean destroyActivityLocked(ActivityRecord r, boolean removeFromApp, String reason) {
...
r.app.thread.scheduleDestroyActivity(r.appToken, r.finishing, r.configChangeFlags);
...
}
好吧,這裡又開始執行IApplicationThread.scheduleDestoryActivity方法,上文已經做了說明這裡最終調用的是ActivityThread.scheduleDestroyActivity方法,好吧,看一下ActivityThread.scheduleDestryActivity方法的實現:
public final void scheduleDestroyActivity(IBinder token, boolean finishing, int configChanges) {
sendMessage(H.DESTROY_ACTIVITY, token, finishing ? 1 : 0,
configChanges);
}
這裡有開始執行sendMessage方法,通過一系列的調用sendMessage方法最終調用了handleDestroyActivity方法:
private void handleDestroyActivity(IBinder token, boolean finishing,
int configChanges, boolean getNonConfigInstance) {
ActivityClientRecord r = performDestroyActivity(token, finishing,
configChanges, getNonConfigInstance);
if (r != null) {
cleanUpPendingRemoveWindows(r);
WindowManager wm = r.activity.getWindowManager();
View v = r.activity.mDecor;
if (v != null) {
if (r.activity.mVisibleFromServer) {
mNumVisibleActivities--;
}
IBinder wtoken = v.getWindowToken();
if (r.activity.mWindowAdded) {
if (r.onlyLocalRequest) {
// Hold off on removing this until the new activity's
// window is being added.
r.mPendingRemoveWindow = v;
r.mPendingRemoveWindowManager = wm;
} else {
wm.removeViewImmediate(v);
}
}
if (wtoken != null && r.mPendingRemoveWindow == null) {
WindowManagerGlobal.getInstance().closeAll(wtoken,
r.activity.getClass().getName(), "Activity");
}
r.activity.mDecor = null;
}
if (r.mPendingRemoveWindow == null) {
// If we are delaying the removal of the activity window, then
// we can't clean up all windows here. Note that we can't do
// so later either, which means any windows that aren't closed
// by the app will leak. Well we try to warning them a lot
// about leaking windows, because that is a bug, so if they are
// using this recreate facility then they get to live with leaks.
WindowManagerGlobal.getInstance().closeAll(token,
r.activity.getClass().getName(), "Activity");
}
// Mocked out contexts won't be participating in the normal
// process lifecycle, but if we're running with a proper
// ApplicationContext we need to have it tear down things
// cleanly.
Context c = r.activity.getBaseContext();
if (c instanceof ContextImpl) {
((ContextImpl) c).scheduleFinalCleanup(
r.activity.getClass().getName(), "Activity");
}
}
if (finishing) {
try {
ActivityManagerNative.getDefault().activityDestroyed(token);
} catch (RemoteException ex) {
// If the system process has died, it's game over for everyone.
}
}
mSomeActivitiesChanged = true;
}
可以看到這裡調用了performDestroyActivity方法,用來執行Avtivity的onDestroy方法:
private ActivityClientRecord performDestroyActivity(IBinder token, boolean finishing,
int configChanges, boolean getNonConfigInstance) {
...
r.activity.performStop();
...
mInstrumentation.callActivityOnDestroy(r.activity);
...
}
然後調用了Activity.performStop()方法,查看performStop方法:
final void performStop() {
...
mInstrumentation.callActivityOnStop(this);
...
}
然後調用了Instrumentation.callActivityOnStop()方法:
public void callActivityOnStop(Activity activity) {
activity.onStop();
}
好吧,終於調用了Activity的onStop方法。。。
我們繼續看一下Instrumentation.callActivityOnDestroy()。。。。又是通過Instrumentation來調用Activity的onDestroy方法:
public void callActivityOnDestroy(Activity activity) {
...
activity.performDestroy();
...
}
然後看一下Activity的performDestroy()方法的實現:
final void performDestroy() {
mDestroyed = true;
mWindow.destroy();
mFragments.dispatchDestroy();
onDestroy();
mFragments.doLoaderDestroy();
if (mVoiceInteractor != null) {
mVoiceInteractor.detachActivity();
}
}
O(∩_∩)O哈哈~,終於回調了Activity的onDestroy方法。。。。
總結:
Activity的銷毀流程是從finish方法開始的
Activity銷毀過程是:onPause –> onRestart –> onStart –> onResume –> onStop –> onDestroy
Activity的銷毀流程是ActivityThread與ActivityManagerService相互配合銷毀的
主要內容1. Call涉及的目錄結構及框架結構2. InCallUI層的基本架構(所涉及的Presenter、Fragment及Activity)3. Call的幾種狀態
在Android的源代碼中,經常會看到形如:sp<xxx>、wp<xxx>這樣的類型定義,這其實是Android中的智能 指針。智能
本例的目的是實現一個簡單的餅狀統計圖,效果如下: 特點: 1.使用非常方便,可放在xml布局文件中,然後在代碼中設置內容,即: PieChartVie
硬件工作原理觸摸屏的工作原理概括來說就是上報坐標值,X軸、Y軸的值。所以在 Linux 中是采用 input 子系統來對其進行實現。本文主要歸納其驅動基本原理 與 And