編輯:關於Android編程
廢話不多說,先上效果圖:
布局文件:
實現方式 JAVA代碼
package com.example.circleview; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.RectF; import android.graphics.Shader; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.ColorDrawable; import android.graphics.drawable.Drawable; import android.util.AttributeSet; import android.widget.ImageView; public class CircleImageView extends ImageView { /** * 圖片尺寸及質量 */ private static final int COLORDRAWABLE_DIMENSION = 1; private static final Bitmap.Config BITMAP_CONFIG = Bitmap.Config.ARGB_8888; /** * 圓形圖片填充類型 */ private static final ScaleType SCALE_TYPE = ScaleType.CENTER_CROP; /** * 默認邊框的大小和顏色 */ private static final int DEFAULT_BORDER_WIDTH = 0; private static final int DEFAULT_BORDER_COLOR = Color.WHITE; /** * 實際邊框的大小和顏色 */ private int mBorderWidth; private int mBorderColor; /** * 圖片渲染方式 */ private BitmapShader mBitmapShader; private Paint mBitmapPaint = new Paint(); private Paint mBorderPaint = new Paint(); /** * 要繪制的圖片以及自身寬高 */ private Bitmap mBitmap; private int mBitmapHeight; private int mBitmapWidth; private RectF mBorderRect = new RectF(); private float mBorderRadius; private RectF mDrawableRect = new RectF(); private float mDrawableRadius; private Matrix mShaderMatrix = new Matrix(); private boolean mReady; private boolean mSetupPending; public CircleImageView(Context context) { super(context); } public CircleImageView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public CircleImageView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); super.setScaleType(SCALE_TYPE); TypedArray arr = context.obtainStyledAttributes(attrs, R.styleable.CircleImageView, defStyle, 0); mBorderWidth = arr.getDimensionPixelSize( R.styleable.CircleImageView_border_width, DEFAULT_BORDER_WIDTH); mBorderColor = arr.getColor(R.styleable.CircleImageView_border_color, DEFAULT_BORDER_COLOR); arr.recycle(); mReady = true; if (mSetupPending) { setup(); mSetupPending = false; } } @Override public ScaleType getScaleType() { return SCALE_TYPE; } @Override public void setScaleType(ScaleType scaleType) { if (scaleType != SCALE_TYPE) { throw new IllegalArgumentException(String.format( ScaleType %s not supported., scaleType)); } } @Override protected void onDraw(Canvas canvas) { if (getDrawable() == null) { return; } canvas.drawCircle(getWidth() / 2, getHeight() / 2, mDrawableRadius, mBitmapPaint); canvas.drawCircle(getWidth() / 2, getHeight() / 2, mBorderRadius, mBorderPaint); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); setup(); } @Override public void setImageBitmap(Bitmap bm) { super.setImageBitmap(bm); mBitmap = bm; setup(); } @Override public void setImageDrawable(Drawable drawable) { super.setImageDrawable(drawable); mBitmap = getBitmapFromDrawable(drawable); setup(); } @Override public void setImageResource(int resId) { super.setImageResource(resId); mBitmap = getBitmapFromDrawable(getDrawable()); setup(); } private Bitmap getBitmapFromDrawable(Drawable drawable) { if (drawable == null) { return null; } if (drawable instanceof BitmapDrawable) { return ((BitmapDrawable) drawable).getBitmap(); } try { Bitmap bitmap; if (drawable instanceof ColorDrawable) { bitmap = Bitmap.createBitmap(COLORDRAWABLE_DIMENSION, COLORDRAWABLE_DIMENSION, BITMAP_CONFIG); } else { bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), BITMAP_CONFIG); } Canvas canvas = new Canvas(bitmap); drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight()); drawable.draw(canvas); return bitmap; } catch (OutOfMemoryError e) { return null; } } public void setBorderColor(int borderColor) { if (borderColor == mBorderColor) { return; } mBorderColor = borderColor; mBorderPaint.setColor(mBorderColor); invalidate(); } public int getBorderWidth() { return mBorderWidth; } public void setBorderWidth(int borderWidth) { if (borderWidth == mBorderWidth) { return; } mBorderWidth = borderWidth; setup(); } private void setup() { if (!mReady) { mSetupPending = true; return; } if (mBitmap == null) { return; } mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); mBitmapPaint.setAntiAlias(true); // 是否有鋸齒 mBitmapPaint.setShader(mBitmapShader); mBitmapHeight = mBitmap.getHeight(); mBitmapWidth = mBitmap.getWidth(); mBorderPaint.setStyle(Paint.Style.STROKE); mBorderPaint.setAntiAlias(true); mBorderPaint.setColor(mBorderColor); mBorderPaint.setStrokeWidth(mBorderWidth); mBorderRect.set(0, 0, getWidth(), getHeight()); mBorderRadius = Math.min((mBorderRect.height() - mBorderWidth) / 2, (mBorderRect.width() - mBorderWidth) / 2); mDrawableRect.set(mBorderWidth, mBorderWidth, mBorderRect.width() - mBorderWidth, mBorderRect.height() - mBorderWidth); mDrawableRadius = Math.min(mDrawableRect.height() / 2, mDrawableRect.width() / 2); updateShaderMatrix(); invalidate(); } private void updateShaderMatrix() { float scale; float dx = 0; float dy = 0; mShaderMatrix.set(null); if (mBitmapWidth * mDrawableRect.height() > mDrawableRect.width() * mBitmapHeight) { scale = mDrawableRect.height() / (float) mBitmapHeight; dx = (mDrawableRect.width() - mBitmapWidth * scale) * 0.5f; } else { scale = mDrawableRect.width() / (float) mBitmapWidth; dy = (mDrawableRect.height() - mBitmapHeight * scale) * 0.5f; } mShaderMatrix.setScale(scale, scale); mShaderMatrix.postTranslate((int) (dx + 0.5f) + mBorderWidth, (int) (dy + 0.5f) + mBorderWidth); mBitmapShader.setLocalMatrix(mShaderMatrix); } }
寫在前面的話對於TextView,我想大家都已經熟的不能再熟了。但是它的用法我們真的熟麼?為了避免總是一言不合就去翻官方文檔,在這裡我總結一下我也可能是你容易忽視的一些細
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