編輯:關於Android編程
自從iOS系統引入了Blur效果,也就是所謂的毛玻璃、模糊化效果,磨砂效果,各大系統就開始競相模仿,這是一個怎樣的效果呢,我們現來看一些圖:
這些就是典型的Blur效果,在iOS和MIUI中還有很多,這裡就不再貼圖了。
<喎?/kf/ware/vc/" target="_blank" class="keylink">vcD48aDE+yrXP1jwvaDE+PHA+yrXP1kJsdXLQp7n71vfSqtPQwb3W1re9yr2jrNK7uPbKx82ouf1SZW5kZXJTY3JpcHTAtNf2o6zB7dK71tbKx82ouf3Wsb3TttTP8cvYtePAtL340NDL47eotKbA7aGjPC9wPjxwPlJlbmRlclNjcmlwdMrHQVBJMTHWrrrzssXS/cjrtcSjrMv50tS21LDmsb7T0M/e1sajrLb4x9JSZW5kZXJTY3JpcHTIt8q1zaa4tNTTtcSjrMvkyLvKudPDy/u1xEJsdXK5psTcuty88rWlo6y1q8rH0qrV5tX9uOO2rqOssrvKx9K7zOzBvczstcTKwqGjPGJyIC8+PC9wPjxwPrG+zsTW99KqvenJ3MHt0rvW1svjt6jAtMq1z9ZCbHVyo6zV4rj2y+O3qMrHxL/HsMrQw+bJz7bUQmx1ctCnufu0psDtsci9z7rDtcTSu9bWy+O3qMHLo6zR0L6/tcTHsNHYzfjWt8frtMEgztLKx0JsdXIgoaM8L3A+PHA+vq215M28o7o8L3A+PHA+PGltZyBzcmM9"/uploadfile/2014/1009/20141009110156957.jpg" alt="\" />
有興趣的朋友可以去看看。
下面我們來看看如何在Android中來使用Blur,當然,我們需要使用上面提到的FastBlur
package com.xys.blur; import android.graphics.Bitmap; /** * Created by paveld on 3/6/14. */ public class FastBlur { public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) { // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann// http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann Bitmap bitmap; if (canReuseInBitmap) { bitmap = sentBitmap; } else { bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); } if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } }
算法就是這樣了,不要問我懂不懂,你懂的。
如何在程序中使用呢,也很簡單:
package com.xys.blur; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.drawable.BitmapDrawable; import android.os.Bundle; import android.view.View; import android.view.ViewTreeObserver.OnPreDrawListener; import android.widget.ImageView; public class Test extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final ImageView imageView = (ImageView) findViewById(R.id.image1); final Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.blur); imageView.getViewTreeObserver().addOnPreDrawListener( new OnPreDrawListener() { @Override public boolean onPreDraw() { blur(bitmap, imageView); return true; } }); } private void blur(Bitmap bkg, View view) { long startMs = System.currentTimeMillis(); float scaleFactor = 8; float radius = 2; Bitmap overlay = Bitmap.createBitmap( (int) (view.getMeasuredWidth() / scaleFactor), (int) (view.getMeasuredHeight() / scaleFactor), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(overlay); canvas.translate(-view.getLeft() / scaleFactor, -view.getTop() / scaleFactor); canvas.scale(1 / scaleFactor, 1 / scaleFactor); Paint paint = new Paint(); paint.setFlags(Paint.FILTER_BITMAP_FLAG); canvas.drawBitmap(bkg, 0, 0, paint); overlay = FastBlur.doBlur(overlay, (int) radius, true); view.setBackground(new BitmapDrawable(getResources(), overlay)); System.out.println(System.currentTimeMillis() - startMs + "ms"); } }
為什麼我們要在addOnPreDrawListener中來調用blur方法呢,看我前面的文章的朋友應該會知道,這樣做是為了能夠在onCreate中獲取控件尺寸,通過scaleFactor和radius兩個參數,我們來控制Blur的程度。
代碼中還有幾點需要解釋下:
1、我們為什麼要通過scaleFactor來縮小圖片:由於在做Blur的時候,圖片精度本來就要降低,那麼我們為什麼不先降低精度再去處理呢,這樣的效果就是巨大的縮小了生成時間
2、我們給Paint提供了FILTER_BITMAP_FLAG標示,這樣的話在處理bitmap縮放的時候,就可以達到雙緩沖的效果,模糊處理的過程就更加順暢了
3、如果我們要做某一部分的Blur效果,一般是將這部分圖片裁減下來,然後Blur後設給某個控件的背景
最終效果如下:
效果已經出來了,Demo很簡單,只是為了演示使用方法。
以上。
前言:前段時間做項目用到了圖片裁剪,調用系統裁剪圖片,結果在我的小米3上一直有問題,裁剪界面打不開,在其他設備上沒問題,於是研究其他軟件是怎麼做的,淘寶的裁剪圖片是自己
一 Java 線程Thread在Java 中最常見的起線程的方式,new Thread 然後重寫run 方法。新線程的函數執行的代碼就是run函數。new Thread(
想將Button和ListView分別放在屏幕的一左一右。單純使用android:gravity和android:layout_gravity不成功。於是涉及到Relat
BlueStacks安卓模擬器彈窗的解決辦法,有時下載東西,還是打開東西,就會彈出一個“One time setup”窗口,這是由於