編輯:關於Android編程
Rect位於android.graphics下,表示一個矩形,由四條邊的坐標組成,提供了一些設置方法,都比較簡單,源碼如下:
/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; import android.os.Parcel; import android.os.Parcelable; import java.io.PrintWriter; import java.util.regex.Matcher; import java.util.regex.Pattern; /** * Rect holds four integer coordinates for a rectangle. The rectangle is * represented by the coordinates of its 4 edges (left, top, right bottom). * These fields can be accessed directly. Use width() and height() to retrieve * the rectangle's width and height. Note: most methods do not check to see that * the coordinates are sorted correctly (i.e. left <= right and top <= bottom). */ public final class Rect implements Parcelable { public int left; public int top; public int right; public int bottom; private static final Pattern FLATTENED_PATTERN = Pattern.compile( "(-?\\d+) (-?\\d+) (-?\\d+) (-?\\d+)"); /** * Create a new empty Rect. All coordinates are initialized to 0. */ public Rect() {} /** * Create a new rectangle with the specified coordinates. Note: no range * checking is performed, so the caller must ensure that left <= right and * top <= bottom. * * @param left The X coordinate of the left side of the rectangle * @param top The Y coordinate of the top of the rectangle * @param right The X coordinate of the right side of the rectangle * @param bottom The Y coordinate of the bottom of the rectangle */ public Rect(int left, int top, int right, int bottom) { this.left = left; this.top = top; this.right = right; this.bottom = bottom; } /** * Create a new rectangle, initialized with the values in the specified * rectangle (which is left unmodified). * * @param r The rectangle whose coordinates are copied into the new * rectangle. */ public Rect(Rect r) { if (r == null) { left = top = right = bottom = 0; } else { left = r.left; top = r.top; right = r.right; bottom = r.bottom; } } @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; Rect r = (Rect) o; return left == r.left && top == r.top && right == r.right && bottom == r.bottom; } @Override public int hashCode() { int result = left; result = 31 * result + top; result = 31 * result + right; result = 31 * result + bottom; return result; } @Override public String toString() { StringBuilder sb = new StringBuilder(32); sb.append("Rect("); sb.append(left); sb.append(", "); sb.append(top); sb.append(" - "); sb.append(right); sb.append(", "); sb.append(bottom); sb.append(")"); return sb.toString(); } /** * Return a string representation of the rectangle in a compact form. */ public String toShortString() { return toShortString(new StringBuilder(32)); } /** * Return a string representation of the rectangle in a compact form. * @hide */ public String toShortString(StringBuilder sb) { sb.setLength(0); sb.append('['); sb.append(left); sb.append(','); sb.append(top); sb.append("]["); sb.append(right); sb.append(','); sb.append(bottom); sb.append(']'); return sb.toString(); } /** * Return a string representation of the rectangle in a well-defined format. * *You can later recover the Rect from this string through * {@link #unflattenFromString(String)}. * * @return Returns a new String of the form "left top right bottom" */ public String flattenToString() { StringBuilder sb = new StringBuilder(32); // WARNING: Do not change the format of this string, it must be // preserved because Rects are saved in this flattened format. sb.append(left); sb.append(' '); sb.append(top); sb.append(' '); sb.append(right); sb.append(' '); sb.append(bottom); return sb.toString(); } /** * Returns a Rect from a string of the form returned by {@link #flattenToString}, * or null if the string is not of that form. */ public static Rect unflattenFromString(String str) { Matcher matcher = FLATTENED_PATTERN.matcher(str); if (!matcher.matches()) { return null; } return new Rect(Integer.parseInt(matcher.group(1)), Integer.parseInt(matcher.group(2)), Integer.parseInt(matcher.group(3)), Integer.parseInt(matcher.group(4))); } /** * Print short representation to given writer. * @hide */ public void printShortString(PrintWriter pw) { pw.print('['); pw.print(left); pw.print(','); pw.print(top); pw.print("]["); pw.print(right); pw.print(','); pw.print(bottom); pw.print(']'); } /** * Returns true if the rectangle is empty (left >= right or top >= bottom) */ public final boolean isEmpty() { return left >= right || top >= bottom; } /** * @return the rectangle's width. This does not check for a valid rectangle * (i.e. left <= right) so the result may be negative. */ public final int width() { return right - left; } /** * @return the rectangle's height. This does not check for a valid rectangle * (i.e. top <= bottom) so the result may be negative. */ public final int height() { return bottom - top; } /** * @return the horizontal center of the rectangle. If the computed value * is fractional, this method returns the largest integer that is * less than the computed value. */ public final int centerX() { return (left + right) >> 1; } /** * @return the vertical center of the rectangle. If the computed value * is fractional, this method returns the largest integer that is * less than the computed value. */ public final int centerY() { return (top + bottom) >> 1; } /** * @return the exact horizontal center of the rectangle as a float. */ public final float exactCenterX() { return (left + right) * 0.5f; } /** * @return the exact vertical center of the rectangle as a float. */ public final float exactCenterY() { return (top + bottom) * 0.5f; } /** * Set the rectangle to (0,0,0,0) */ public void setEmpty() { left = right = top = bottom = 0; } /** * Set the rectangle's coordinates to the specified values. Note: no range * checking is performed, so it is up to the caller to ensure that * left <= right and top <= bottom. * * @param left The X coordinate of the left side of the rectangle * @param top The Y coordinate of the top of the rectangle * @param right The X coordinate of the right side of the rectangle * @param bottom The Y coordinate of the bottom of the rectangle */ public void set(int left, int top, int right, int bottom) { this.left = left; this.top = top; this.right = right; this.bottom = bottom; } /** * Copy the coordinates from src into this rectangle. * * @param src The rectangle whose coordinates are copied into this * rectangle. */ public void set(Rect src) { this.left = src.left; this.top = src.top; this.right = src.right; this.bottom = src.bottom; } /** * Offset the rectangle by adding dx to its left and right coordinates, and * adding dy to its top and bottom coordinates. * * @param dx The amount to add to the rectangle's left and right coordinates * @param dy The amount to add to the rectangle's top and bottom coordinates */ public void offset(int dx, int dy) { left += dx; top += dy; right += dx; bottom += dy; } /** * Offset the rectangle to a specific (left, top) position, * keeping its width and height the same. * * @param newLeft The new "left" coordinate for the rectangle * @param newTop The new "top" coordinate for the rectangle */ public void offsetTo(int newLeft, int newTop) { right += newLeft - left; bottom += newTop - top; left = newLeft; top = newTop; } /** * Inset the rectangle by (dx,dy). If dx is positive, then the sides are * moved inwards, making the rectangle narrower. If dx is negative, then the * sides are moved outwards, making the rectangle wider. The same holds true * for dy and the top and bottom. * * @param dx The amount to add(subtract) from the rectangle's left(right) * @param dy The amount to add(subtract) from the rectangle's top(bottom) */ public void inset(int dx, int dy) { left += dx; top += dy; right -= dx; bottom -= dy; } /** * Returns true if (x,y) is inside the rectangle. The left and top are * considered to be inside, while the right and bottom are not. This means * that for a x,y to be contained: left <= x < right and top <= y < bottom. * An empty rectangle never contains any point. * * @param x The X coordinate of the point being tested for containment * @param y The Y coordinate of the point being tested for containment * @return true iff (x,y) are contained by the rectangle, where containment * means left <= x < right and top <= y < bottom */ public boolean contains(int x, int y) { return left < right && top < bottom // check for empty first && x >= left && x < right && y >= top && y < bottom; } /** * Returns true iff the 4 specified sides of a rectangle are inside or equal * to this rectangle. i.e. is this rectangle a superset of the specified * rectangle. An empty rectangle never contains another rectangle. * * @param left The left side of the rectangle being tested for containment * @param top The top of the rectangle being tested for containment * @param right The right side of the rectangle being tested for containment * @param bottom The bottom of the rectangle being tested for containment * @return true iff the the 4 specified sides of a rectangle are inside or * equal to this rectangle */ public boolean contains(int left, int top, int right, int bottom) { // check for empty first return this.left < this.right && this.top < this.bottom // now check for containment && this.left <= left && this.top <= top && this.right >= right && this.bottom >= bottom; } /** * Returns true iff the specified rectangle r is inside or equal to this * rectangle. An empty rectangle never contains another rectangle. * * @param r The rectangle being tested for containment. * @return true iff the specified rectangle r is inside or equal to this * rectangle */ public boolean contains(Rect r) { // check for empty first return this.left < this.right && this.top < this.bottom // now check for containment && left <= r.left && top <= r.top && right >= r.right && bottom >= r.bottom; } /** * If the rectangle specified by left,top,right,bottom intersects this * rectangle, return true and set this rectangle to that intersection, * otherwise return false and do not change this rectangle. No check is * performed to see if either rectangle is empty. Note: To just test for * intersection, use {@link #intersects(Rect, Rect)}. * * @param left The left side of the rectangle being intersected with this * rectangle * @param top The top of the rectangle being intersected with this rectangle * @param right The right side of the rectangle being intersected with this * rectangle. * @param bottom The bottom of the rectangle being intersected with this * rectangle. * @return true if the specified rectangle and this rectangle intersect * (and this rectangle is then set to that intersection) else * return false and do not change this rectangle. */ public boolean intersect(int left, int top, int right, int bottom) { if (this.left < right && left < this.right && this.top < bottom && top < this.bottom) { if (this.left < left) this.left = left; if (this.top < top) this.top = top; if (this.right > right) this.right = right; if (this.bottom > bottom) this.bottom = bottom; return true; } return false; } /** * If the specified rectangle intersects this rectangle, return true and set * this rectangle to that intersection, otherwise return false and do not * change this rectangle. No check is performed to see if either rectangle * is empty. To just test for intersection, use intersects() * * @param r The rectangle being intersected with this rectangle. * @return true if the specified rectangle and this rectangle intersect * (and this rectangle is then set to that intersection) else * return false and do not change this rectangle. */ public boolean intersect(Rect r) { return intersect(r.left, r.top, r.right, r.bottom); } /** * If rectangles a and b intersect, return true and set this rectangle to * that intersection, otherwise return false and do not change this * rectangle. No check is performed to see if either rectangle is empty. * To just test for intersection, use intersects() * * @param a The first rectangle being intersected with * @param b The second rectangle being intersected with * @return true iff the two specified rectangles intersect. If they do, set * this rectangle to that intersection. If they do not, return * false and do not change this rectangle. */ public boolean setIntersect(Rect a, Rect b) { if (a.left < b.right && b.left < a.right && a.top < b.bottom && b.top < a.bottom) { left = Math.max(a.left, b.left); top = Math.max(a.top, b.top); right = Math.min(a.right, b.right); bottom = Math.min(a.bottom, b.bottom); return true; } return false; } /** * Returns true if this rectangle intersects the specified rectangle. * In no event is this rectangle modified. No check is performed to see * if either rectangle is empty. To record the intersection, use intersect() * or setIntersect(). * * @param left The left side of the rectangle being tested for intersection * @param top The top of the rectangle being tested for intersection * @param right The right side of the rectangle being tested for * intersection * @param bottom The bottom of the rectangle being tested for intersection * @return true iff the specified rectangle intersects this rectangle. In * no event is this rectangle modified. */ public boolean intersects(int left, int top, int right, int bottom) { return this.left < right && left < this.right && this.top < bottom && top < this.bottom; } /** * Returns true iff the two specified rectangles intersect. In no event are * either of the rectangles modified. To record the intersection, * use {@link #intersect(Rect)} or {@link #setIntersect(Rect, Rect)}. * * @param a The first rectangle being tested for intersection * @param b The second rectangle being tested for intersection * @return true iff the two specified rectangles intersect. In no event are * either of the rectangles modified. */ public static boolean intersects(Rect a, Rect b) { return a.left < b.right && b.left < a.right && a.top < b.bottom && b.top < a.bottom; } /** * Update this Rect to enclose itself and the specified rectangle. If the * specified rectangle is empty, nothing is done. If this rectangle is empty * it is set to the specified rectangle. * * @param left The left edge being unioned with this rectangle * @param top The top edge being unioned with this rectangle * @param right The right edge being unioned with this rectangle * @param bottom The bottom edge being unioned with this rectangle */ public void union(int left, int top, int right, int bottom) { if ((left < right) && (top < bottom)) { if ((this.left < this.right) && (this.top < this.bottom)) { if (this.left > left) this.left = left; if (this.top > top) this.top = top; if (this.right < right) this.right = right; if (this.bottom < bottom) this.bottom = bottom; } else { this.left = left; this.top = top; this.right = right; this.bottom = bottom; } } } /** * Update this Rect to enclose itself and the specified rectangle. If the * specified rectangle is empty, nothing is done. If this rectangle is empty * it is set to the specified rectangle. * * @param r The rectangle being unioned with this rectangle */ public void union(Rect r) { union(r.left, r.top, r.right, r.bottom); } /** * Update this Rect to enclose itself and the [x,y] coordinate. There is no * check to see that this rectangle is non-empty. * * @param x The x coordinate of the point to add to the rectangle * @param y The y coordinate of the point to add to the rectangle */ public void union(int x, int y) { if (x < left) { left = x; } else if (x > right) { right = x; } if (y < top) { top = y; } else if (y > bottom) { bottom = y; } } /** * Swap top/bottom or left/right if there are flipped (i.e. left > right * and/or top > bottom). This can be called if * the edges are computed separately, and may have crossed over each other. * If the edges are already correct (i.e. left <= right and top <= bottom) * then nothing is done. */ public void sort() { if (left > right) { int temp = left; left = right; right = temp; } if (top > bottom) { int temp = top; top = bottom; bottom = temp; } } /** * Parcelable interface methods */ public int describeContents() { return 0; } /** * Write this rectangle to the specified parcel. To restore a rectangle from * a parcel, use readFromParcel() * @param out The parcel to write the rectangle's coordinates into */ public void writeToParcel(Parcel out, int flags) { out.writeInt(left); out.writeInt(top); out.writeInt(right); out.writeInt(bottom); } public static final Parcelable.Creator
CREATOR = new Parcelable.Creator () { /** * Return a new rectangle from the data in the specified parcel. */ public Rect createFromParcel(Parcel in) { Rect r = new Rect(); r.readFromParcel(in); return r; } /** * Return an array of rectangles of the specified size. */ public Rect[] newArray(int size) { return new Rect[size]; } }; /** * Set the rectangle's coordinates from the data stored in the specified * parcel. To write a rectangle to a parcel, call writeToParcel(). * * @param in The parcel to read the rectangle's coordinates from */ public void readFromParcel(Parcel in) { left = in.readInt(); top = in.readInt(); right = in.readInt(); bottom = in.readInt(); } /** * Scales up the rect by the given scale. * @hide */ public void scale(float scale) { if (scale != 1.0f) { left = (int) (left * scale + 0.5f); top = (int) (top * scale + 0.5f); right = (int) (right * scale + 0.5f); bottom = (int) (bottom * scale + 0.5f); } } }
下面寫了一個簡單的測試示例,對這些方法進行測試,代碼如下:
package com.home.rect; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Rect; import android.util.Log; import android.view.View; public class MyView extends View { Paint paint = new Paint(); Rect r1; Rect r2; Rect r3; public MyView(Context context) { super(context); init(); } private void init() { // 兩個構造方法 r1 = new Rect(10, 10, 100, 100); r2 = new Rect(new Rect(110, 110, 170, 170)); // 判斷是否相等,重寫了equals Log.i("equals", r1.equals(r2) + ""); // 重寫了toString Log.i("toString", r1.toString()); Log.i("toShortString", r1.toShortString()); Log.i("flattenToString", r1.flattenToString()); r3 = Rect.unflattenFromString("180 180 280 280"); // 判斷是否為空 Log.i("isEmpty", r1.isEmpty() + ""); // 寬 Log.i("width", r1.width() + ""); // 高 Log.i("height", r1.height() + ""); // 中心X坐標 Log.i("centerX", r1.centerX() + ""); // 中心Y坐標 Log.i("centerY", r1.centerY() + ""); // 精確的中心X坐標 Log.i("exactCenterX", r1.exactCenterX() + ""); // 精確的中心Y坐標 Log.i("exactCenterY", r1.exactCenterY() + ""); // 重置為空 r2.setEmpty(); // 設置坐標 r2.set(40, 40, 70, 70); printCoordinates(r2); // 使用已有的Rect進行設置 r2.set(r1); printCoordinates(r2); // 偏移 r1.offset(20, 20); printCoordinates(r1); r1.offsetTo(40, 40); printCoordinates(r1); r1.inset(20, 30); printCoordinates(r1); // 判斷包含性 Log.i("contains", r1.contains(20, 20) + ""); Log.i("contains", r1.contains(20, 20, 40, 40) + ""); Log.i("contains", r1.contains(r2) + ""); // 判斷相交 Log.i("intersect", r1.intersect(30, 30, 30, 30) + ""); Log.i("intersect", r1.intersect(r2) + ""); Log.i("intersects", r1.intersects(30, 30, 30, 30) + ""); Log.i("intersects", Rect.intersects(r2, r3) + ""); // 取相交部分 Log.i("setIntersect", r1.setIntersect(r2, r3) + ""); // 取並 r1.union(r2); printCoordinates(r1); r1.union(30, 30); printCoordinates(r1); r1.union(20, 30, 30, 30); printCoordinates(r1); // 交換 r1.sort(); printCoordinates(r1); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawRect(r1, paint); canvas.drawRect(r2, paint); canvas.drawRect(r3, paint); } /** * 打印坐標 * * @param rect */ private void printCoordinates(Rect rect) { Log.i("left", rect.left + ""); Log.i("top", rect.top + ""); Log.i("right", rect.right + ""); Log.i("bottom", rect.bottom + ""); } }
上一篇我們主要了解了為什麼適配,以及怎麼適配,同時給出了部分切圖規范,和在開發過程中需要的一些注意事項,這一遍主要從官方給出的指導建議出發,從視覺的角度來說說怎麼適配。度
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