編輯:關於Android編程
在Android的消息機制中,不僅提供了供Application 開發使用的java的消息循環。其實java的機制最終還是靠native來實現的。在native不僅提供一套消息傳遞和處理的機制,還提供了自定義文件描述符的I/O時間的監聽機制。下面我們從具體代碼中分析一下。
Native層的關鍵類:
Looper.cpp.該類中提供了pollOnce 和wake的休眠和喚醒機制。同時在構造函數中也創建 管道 並加入epoll的機制中,來監聽其狀態變化。
Looper::Looper(bool allowNonCallbacks) : mAllowNonCallbacks(allowNonCallbacks), mSendingMessage(false), mResponseIndex(0), mNextMessageUptime(LLONG_MAX) { int wakeFds[2]; int result = pipe(wakeFds); LOG_ALWAYS_FATAL_IF(result != 0, "Could not create wake pipe. errno=%d", errno); mWakeReadPipeFd = wakeFds[0]; mWakeWritePipeFd = wakeFds[1]; result = fcntl(mWakeReadPipeFd, F_SETFL, O_NONBLOCK); LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake read pipe non-blocking. errno=%d", errno); result = fcntl(mWakeWritePipeFd, F_SETFL, O_NONBLOCK); LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake write pipe non-blocking. errno=%d", errno); // Allocate the epoll instance and register the wake pipe. mEpollFd = epoll_create(EPOLL_SIZE_HINT); LOG_ALWAYS_FATAL_IF(mEpollFd < 0, "Could not create epoll instance. errno=%d", errno); struct epoll_event eventItem; memset(& eventItem, 0, sizeof(epoll_event)); // zero out unused members of data field union eventItem.events = EPOLLIN; eventItem.data.fd = mWakeReadPipeFd; result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeReadPipeFd, & eventItem); LOG_ALWAYS_FATAL_IF(result != 0, "Could not add wake read pipe to epoll instance. errno=%d", errno); }具體epoll機制,請參看我另一篇,轉載的epoll機制。一種高效改良的poll機制。
其實looper在整個消息循環中,主要是實現MessageQueue中休眠和喚醒機制。
struct epoll_event eventItems[EPOLL_MAX_EVENTS]; int eventCount = epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis); // Acquire lock. mLock.lock(); // Check for poll error. if (eventCount < 0) { if (errno == EINTR) { goto Done; } ALOGW("Poll failed with an unexpected error, errno=%d", errno); result = ALOOPER_POLL_ERROR; goto Done; } // Check for poll timeout. if (eventCount == 0) { #if DEBUG_POLL_AND_WAKE ALOGD("%p ~ pollOnce - timeout", this); #endif result = ALOOPER_POLL_TIMEOUT; goto Done; } // Handle all events. #if DEBUG_POLL_AND_WAKE ALOGD("%p ~ pollOnce - handling events from %d fds", this, eventCount); #endif for (int i = 0; i < eventCount; i++) { int fd = eventItems[i].data.fd; uint32_t epollEvents = eventItems[i].events; if (fd == mWakeReadPipeFd) { if (epollEvents & EPOLLIN) { awoken(); } else { ALOGW("Ignoring unexpected epoll events 0x%x on wake read pipe.", epollEvents); } } else { ssize_t requestIndex = mRequests.indexOfKey(fd); if (requestIndex >= 0) { int events = 0; if (epollEvents & EPOLLIN) events |= ALOOPER_EVENT_INPUT; if (epollEvents & EPOLLOUT) events |= ALOOPER_EVENT_OUTPUT; if (epollEvents & EPOLLERR) events |= ALOOPER_EVENT_ERROR; if (epollEvents & EPOLLHUP) events |= ALOOPER_EVENT_HANGUP; pushResponse(events, mRequests.valueAt(requestIndex)); } else { ALOGW("Ignoring unexpected epoll events 0x%x on fd %d that is " "no longer registered.", epollEvents, fd); } }
具體獲取下個消息,還是在MessageQueue.java 的next()實現並返回一個msg。
那什麼時候應該喚醒和怎麼喚醒呢?
參看MessageQueue的代碼,在相關隊列中添加一個msg時。調用用nativeWake方法
static void android_os_MessageQueue_nativeWake(JNIEnv* env, jobject obj, jint ptr) { NativeMessageQueue* nativeMessageQueue = reinterpret_cast喚醒的方法就是向mWakeWirtePipeFd寫一個‘w',觸發epoll的mWakeReadPipFdd喚醒進程,進而從MessageQueue的next方法,獲取下一個msg。(ptr); return nativeMessageQueue->wake(); } void Looper::wake() { #if DEBUG_POLL_AND_WAKE ALOGD("%p ~ wake", this); #endif ssize_t nWrite; do { nWrite = write(mWakeWritePipeFd, "W", 1); } while (nWrite == -1 && errno == EINTR); if (nWrite != 1) { if (errno != EAGAIN) { ALOGW("Could not write wake signal, errno=%d", errno); } } }
final Message next() { int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); } nativePollOnce(mPtr, nextPollTimeoutMillis); synchronized (this) { if (mQuiting) { return null; } // Try to retrieve the next message. Return if found. final long now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); } if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (false) Log.v("MessageQueue", "Returning message: " + msg); msg.markInUse(); return msg; } } else { // No more messages. nextPollTimeoutMillis = -1; }
Looper對文件描述符監控和處理:
looper可以對普通文件,設備文件或套接字都可以監聽。android本身已經提供了一套機制。
/** * Adds a new file descriptor to be polled by the looper. * If the same file descriptor was previously added, it is replaced. * * "fd" is the file descriptor to be added. * "ident" is an identifier for this event, which is returned from ALooper_pollOnce(). * The identifier must be >= 0, or ALOOPER_POLL_CALLBACK if providing a non-NULL callback. * "events" are the poll events to wake up on. Typically this is ALOOPER_EVENT_INPUT. * "callback" is the function to call when there is an event on the file descriptor. * "data" is a private data pointer to supply to the callback. * * There are two main uses of this function: * * (1) If "callback" is non-NULL, then this function will be called when there is * data on the file descriptor. It should execute any events it has pending, * appropriately reading from the file descriptor. The 'ident' is ignored in this case. * * (2) If "callback" is NULL, the 'ident' will be returned by ALooper_pollOnce * when its file descriptor has data available, requiring the caller to take * care of processing it. * * Returns 1 if the file descriptor was added or -1 if an error occurred. * * This method can be called on any thread. * This method may block briefly if it needs to wake the poll. */ int ALooper_addFd(ALooper* looper, int fd, int ident, int events, ALooper_callbackFunc callback, void* data);
這些都在Looper.h文件中,大家有時間可以研究一下。
/** * Interface for a Looper message handler. * * The Looper holds a strong reference to the message handler whenever it has * a message to deliver to it. Make sure to call Looper::removeMessages * to remove any pending messages destined for the handler so that the handler * can be destroyed. */ class MessageHandler : public virtual RefBase { protected: virtual ~MessageHandler() { } public: /** * Handles a message. */ virtual void handleMessage(const Message& message) = 0; };感覺和java的很類似吧。
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