編輯:關於Android編程
package com.finger.utils; import java.util.ArrayList; import java.util.List; import android.content.Context; import android.os.Handler; import android.os.Message; import android.view.MotionEvent; import android.view.VelocityTracker; import android.view.ViewConfiguration; public class MultiTouchGestureDetector { @SuppressWarnings("unused") private static final String MYTAG = "Ray"; public static final String CLASS_NAME = "MultiTouchGestureDetector"; /** * 事件信息類 <br/> * 用來記錄一個手勢 */ private class EventInfo { private MultiMotionEvent mCurrentDownEvent; //當前的down事件 private MultiMotionEvent mPreviousUpEvent; //上一次up事件 private boolean mStillDown; //當前手指是否還在屏幕上 private boolean mInLongPress; //當前事件是否屬於長按手勢 private boolean mAlwaysInTapRegion; //是否當前手指僅在小范圍內移動,當手指僅在小范圍內移動時,視為手指未曾移動過,不會觸發onScroll手勢 private boolean mAlwaysInBiggerTapRegion; //是否當前手指在較大范圍內移動,僅當此值為true時,雙擊手勢才能成立 private boolean mIsDoubleTapping; //當前手勢,是否為雙擊手勢 private float mLastMotionY; //最後一次事件的X坐標 private float mLastMotionX; //最後一次事件的Y坐標 private EventInfo(MotionEvent e) { this(new MultiMotionEvent(e)); } private EventInfo(MultiMotionEvent me) { mCurrentDownEvent = me; mStillDown = true; mInLongPress = false; mAlwaysInTapRegion = true; mAlwaysInBiggerTapRegion = true; mIsDoubleTapping = false; } //釋放MotionEven對象,使系統能夠繼續使用它們 public void recycle() { if (mCurrentDownEvent != null) { mCurrentDownEvent.recycle(); mCurrentDownEvent = null; } if (mPreviousUpEvent != null) { mPreviousUpEvent.recycle(); mPreviousUpEvent = null; } } @Override public void finalize() { this.recycle(); } } /** * 多點事件類 <br/> * 將一個多點事件拆分為多個單點事件,並方便獲得事件的絕對坐標 * <br/> 絕對坐標用以在界面中找到觸點所在的控件 * @author ray-ni */ public class MultiMotionEvent { private MotionEvent mEvent; private int mIndex; private MultiMotionEvent(MotionEvent e) { mEvent = e; mIndex = (e.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT; //等效於 mEvent.getActionIndex(); } private MultiMotionEvent(MotionEvent e, int idx) { mEvent = e; mIndex = idx; } // 行為 public int getAction() { int action = mEvent.getAction() & MotionEvent.ACTION_MASK; //等效於 mEvent.getActionMasked(); switch (action) { case MotionEvent.ACTION_POINTER_DOWN: action = MotionEvent.ACTION_DOWN; break; case MotionEvent.ACTION_POINTER_UP: action = MotionEvent.ACTION_UP; break; } return action; } // 返回X的絕對坐標 public float getX() { return mEvent.getX(mIndex) + mEvent.getRawX() - mEvent.getX(); } // 返回Y的絕對坐標 public float getY() { return mEvent.getY(mIndex) + mEvent.getRawY() - mEvent.getY(); } // 事件發生的時間 public long getEventTime() { return mEvent.getEventTime(); } // 事件序號 public int getIndex() { return mIndex; } // 事件ID public int getId() { return mEvent.getPointerId(mIndex); } // 釋放事件對象,使系統能夠繼續使用 public void recycle() { if (mEvent != null) { mEvent.recycle(); mEvent = null; } } } // 多點手勢監聽器 public interface MultiTouchGestureListener { // 手指觸碰到屏幕,由一個 ACTION_DOWN觸發 boolean onDown(MultiMotionEvent e); // 確定一個press事件,強調手指按下的一段時間(TAP_TIMEOUT)內,手指未曾移動或抬起 void onShowPress(MultiMotionEvent e); // 手指點擊屏幕後離開,由 ACTION_UP引發,可以簡單的理解為單擊事件,即手指點擊時間不長(未構成長按事件),也不曾移動過 boolean onSingleTapUp(MultiMotionEvent e); // 長按,手指點下後一段時間(DOUBLE_TAP_TIMEOUT)內,不曾抬起或移動 void onLongPress(MultiMotionEvent e); // 拖動,由ACTION_MOVE觸發,手指地按下後,在屏幕上移動 boolean onScroll(MultiMotionEvent e1, MultiMotionEvent e2, float distanceX, float distanceY); // 滑動,由ACTION_UP觸發,手指按下並移動一段距離後,抬起時觸發 boolean onFling(MultiMotionEvent e1, MultiMotionEvent e2, float velocityX, float velocityY); } // 多點雙擊監聽器 public interface MultiTouchDoubleTapListener { // 單擊事件確認,強調第一個單擊事件發生後,一段時間內,未發生第二次單擊事件,即確定不會觸發雙擊事件 boolean onSingleTapConfirmed(MultiMotionEvent e); // 雙擊事件, 由ACTION_DOWN觸發,從第一次單擊事件的DOWN事件開始的一段時間(DOUBLE_TAP_TIMEOUT)內結束(即手指), // 並且在第一次單擊事件的UP時間開始後的一段時間內(DOUBLE_TAP_TIMEOUT)發生第二次單擊事件, // 除此之外兩者坐標間距小於定值(DOUBLE_TAP_SLAP)時,則觸發雙擊事件 boolean onDoubleTap(MultiMotionEvent e); // 雙擊事件,與onDoubleTap事件不同之處在於,構成雙擊的第二次點擊的ACTION_DOWN,ACTION_MOVE和ACTION_UP都會觸發該事件 boolean onDoubleTapEvent(MultiMotionEvent e); } // 事件信息隊列,隊列的下標與MotionEvent的pointId對應 private static List<EventInfo> sEventInfos = new ArrayList<EventInfo>(10); // 雙擊判斷隊列,這個隊列中的元素等待雙擊超時的判斷結果 private static List<EventInfo> sEventForDoubleTap = new ArrayList<EventInfo>(5); // 指定大點擊區域的大小(這個比較拗口),這個值主要用於幫助判斷雙擊是否成立 private int mBiggerTouchSlopSquare = 20 * 20; // 判斷是否構成onScroll手勢,當手指在這個范圍內移動時,不觸發onScroll手勢 private int mTouchSlopSquare; // 判斷是否構成雙擊,只有兩次點擊的距離小於該值,才能構成雙擊手勢 private int mDoubleTapSlopSquare; // 最小滑動速度 private int mMinimumFlingVelocity; // 最大滑動速度 private int mMaximumFlingVelocity; // 長按閥值,當手指按下後,在該閥值的時間內,未移動超過mTouchSlopSquare的距離並未抬起,則長按手勢觸發 private static final int LONGPRESS_TIMEOUT = ViewConfiguration.getLongPressTimeout(); // showPress手勢的觸發閥值,當手指按下後,在該閥值的時間內,未移動超過mTouchSlopSquare的距離並未抬起,則showPress手勢觸發 private static final int TAP_TIMEOUT = ViewConfiguration.getTapTimeout(); // 雙擊超時閥值,僅在兩次雙擊事件的間隔(第一次單擊的UP事件和第二次單擊的DOWN事件)小於此閥值,雙擊事件才能成立 private static final int DOUBLE_TAP_TIMEOUT = ViewConfiguration.getDoubleTapTimeout(); // 雙擊區域閥值,僅在兩次雙擊事件的距離小於此閥值,雙擊事件才能成立 private static final int DOUBLE_TAP_SLAP = 64; // GestureHandler所處理的Message的what屬性可能為以下 常量: // showPress手勢 private static final int SHOW_PRESS = 1; // 長按手勢 private static final int LONG_PRESS = 2; // SingleTapConfirmed手勢 private static final int TAP_SINGLE = 3; // 雙擊手勢 private static final int TAP_DOUBLE = 4; // 手勢處理器 private final GestureHandler mHandler; // 手勢監聽器 private final MultiTouchGestureListener mListener; // 雙擊監聽器 private MultiTouchDoubleTapListener mDoubleTapListener; // 長按允許閥值 private boolean mIsLongpressEnabled; // 速度追蹤器 private VelocityTracker mVelocityTracker; private class GestureHandler extends Handler { GestureHandler() { super(); } GestureHandler(Handler handler) { super(handler.getLooper()); } @Override public void handleMessage(Message msg) { int idx = (Integer) msg.obj; switch (msg.what) { case SHOW_PRESS: { if (idx >= sEventInfos.size()) { // Log.w(MYTAG, CLASS_NAME + ":handleMessage, msg.what = SHOW_PRESS, idx=" + idx + ", while sEventInfos.size()=" // + sEventInfos.size()); break; } EventInfo info = sEventInfos.get(idx); if (info == null) { // Log.e(MYTAG, CLASS_NAME + ":handleMessage, msg.what = SHOW_PRESS, idx=" + idx + ", Info = null"); break; } // 觸發手勢監聽器的onShowPress事件 mListener.onShowPress(info.mCurrentDownEvent); break; } case LONG_PRESS: { // Log.d(MYTAG, CLASS_NAME + ":trigger LONG_PRESS"); if (idx >= sEventInfos.size()) { // Log.w(MYTAG, CLASS_NAME + ":handleMessage, msg.what = LONG_PRESS, idx=" + idx + ", while sEventInfos.size()=" // + sEventInfos.size()); break; } EventInfo info = sEventInfos.get(idx); if (info == null) { // Log.e(MYTAG, CLASS_NAME + ":handleMessage, msg.what = LONG_PRESS, idx=" + idx + ", Info = null"); break; } dispatchLongPress(info, idx); break; } case TAP_SINGLE: { // Log.d(MYTAG, CLASS_NAME + ":trriger TAP_SINGLE"); // If the user's finger is still down, do not count it as a tap if (idx >= sEventInfos.size()) { // Log.e(MYTAG, CLASS_NAME + ":handleMessage, msg.what = TAP_SINGLE, idx=" + idx + ", while sEventInfos.size()=" // + sEventInfos.size()); break; } EventInfo info = sEventInfos.get(idx); if (info == null) { // Log.e(MYTAG, CLASS_NAME + ":handleMessage, msg.what = TAP_SINGLE, idx=" + idx + ", Info = null"); break; } if (mDoubleTapListener != null && !info.mStillDown) { //手指在雙擊超時的閥值內未離開屏幕進行第二次單擊事件,則確定單擊事件成立(不再觸發雙擊事件) mDoubleTapListener.onSingleTapConfirmed(info.mCurrentDownEvent); } break; } case TAP_DOUBLE: { if (idx >= sEventForDoubleTap.size()) { // Log.w(MYTAG, CLASS_NAME + ":handleMessage, msg.what = TAP_DOUBLE, idx=" + idx + ", while sEventForDoubleTap.size()=" // + sEventForDoubleTap.size()); break; } EventInfo info = sEventForDoubleTap.get(idx); if (info == null) { // Log.w(MYTAG, CLASS_NAME + ":handleMessage, msg.what = TAP_DOUBLE, idx=" + idx + ", Info = null"); break; } sEventForDoubleTap.set(idx, null);// 這個沒什麼好做的,就是把隊列中對應的元素清除而已 break; } default: throw new RuntimeException("Unknown message " + msg); // never } } } /** * 觸發長按事件 * @param info * @param idx */ private void dispatchLongPress(EventInfo info, int idx) { mHandler.removeMessages(TAP_SINGLE, idx);//移除單擊事件確認 info.mInLongPress = true; mListener.onLongPress(info.mCurrentDownEvent); } /** * 構造器1 * @param context * @param listener */ public MultiTouchGestureDetector(Context context, MultiTouchGestureListener listener) { this(context, listener, null); } /** * 構造器2 * @param context * @param listener * @param handler */ public MultiTouchGestureDetector(Context context, MultiTouchGestureListener listener, Handler handler) { if (handler != null) { mHandler = new GestureHandler(handler); } else { mHandler = new GestureHandler(); } mListener = listener; if (listener instanceof MultiTouchDoubleTapListener) { setOnDoubleTapListener((MultiTouchDoubleTapListener) listener); } init(context); } /** * 初始化識別器 * @param context */ private void init(Context context) { if (mListener == null) { throw new NullPointerException("OnGestureListener must not be null"); } mIsLongpressEnabled = true; int touchSlop, doubleTapSlop; if (context == null) { touchSlop = ViewConfiguration.getTouchSlop(); doubleTapSlop = DOUBLE_TAP_SLAP; mMinimumFlingVelocity = ViewConfiguration.getMinimumFlingVelocity(); mMaximumFlingVelocity = ViewConfiguration.getMaximumFlingVelocity(); } else {//允許識別器在App中,使用偏好的設定 final ViewConfiguration configuration = ViewConfiguration.get(context); touchSlop = configuration.getScaledTouchSlop(); doubleTapSlop = configuration.getScaledDoubleTapSlop(); mMinimumFlingVelocity = configuration.getScaledMinimumFlingVelocity(); mMaximumFlingVelocity = configuration.getScaledMaximumFlingVelocity(); } mTouchSlopSquare = touchSlop * touchSlop / 16; mDoubleTapSlopSquare = doubleTapSlop * doubleTapSlop; } /** * 設置雙擊監聽器 * @param onDoubleTapListener */ public void setOnDoubleTapListener(MultiTouchDoubleTapListener onDoubleTapListener) { mDoubleTapListener = onDoubleTapListener; } /** * 設置是否允許長按 * @param isLongpressEnabled */ public void setIsLongpressEnabled(boolean isLongpressEnabled) { mIsLongpressEnabled = isLongpressEnabled; } /** * 判斷是否允許長按 * @return */ public boolean isLongpressEnabled() { return mIsLongpressEnabled; } /** * 判斷當前事件是否為雙擊事件 * <br/> 通過遍歷sEventForDoubleTap來匹配是否存在能夠構成雙擊事件的單擊事件 * @param e * @return */ private EventInfo checkForDoubleTap(MultiMotionEvent e) { if (sEventForDoubleTap.isEmpty()) { // Log.e(MYTAG, CLASS_NAME + ":checkForDoubleTap(), sEventForDoubleTap is empty !"); return null; } for (int i = 0; i < sEventForDoubleTap.size(); i++) { EventInfo info = sEventForDoubleTap.get(i); if (info != null && isConsideredDoubleTap(info, e)) { sEventForDoubleTap.set(i, null);// 這個單擊事件已經被消耗了,所以置為null mHandler.removeMessages(TAP_DOUBLE, i);// 移除Handler內的為處理消息 return info; } } return null; } /** * 判斷當前按下事件是否能和指定的單擊事件構成雙擊事件 * * @param info * @param secondDown * @return */ private boolean isConsideredDoubleTap(EventInfo info, MultiMotionEvent secondDown) { if (!info.mAlwaysInBiggerTapRegion) { //如多第一次單擊事件有過較大距離的移動,則無法構成雙擊事件 return false; } if (secondDown.getEventTime() - info.mPreviousUpEvent.getEventTime() > DOUBLE_TAP_TIMEOUT) { //如果第一次單擊的UP時間和第二次單擊的down時間時間間隔大於DOUBLE_TAP_TIMEOUT,也無法構成雙擊事件 return false; } int deltaX = (int) info.mCurrentDownEvent.getX() - (int) secondDown.getX(); int deltaY = (int) info.mCurrentDownEvent.getY() - (int) secondDown.getY(); return (deltaX * deltaX + deltaY * deltaY < mDoubleTapSlopSquare);//最後判斷兩次單擊事件的距離 } /** * 將事件信息放入雙擊判斷隊列,並返回序號 * * @param info * @return */ private int addIntoTheMinIndex(EventInfo info) { for (int i = 0; i < sEventForDoubleTap.size(); i++) { if (sEventForDoubleTap.get(i) == null) { sEventForDoubleTap.set(i, info); return i; } } sEventForDoubleTap.add(info); return sEventForDoubleTap.size() - 1; } /** * 從事件信息隊列中移除指定序號的事件 * * @param idx */ private void removeEventFromList(int id) { if (id > sEventInfos.size() || id < 0) { // Log.e(MYTAG, CLASS_NAME + ".removeEventFromList(), id=" + id + ", while sEventInfos.size() =" + sEventInfos.size()); return; } sEventInfos.set(id, null); } /** * 向事件隊列中添加新信息 * * @param e */ private void addEventIntoList(EventInfo info) { int id = info.mCurrentDownEvent.getId(); if (id < sEventInfos.size()) { // if (sEventInfos.get(id) != null) // Log.e(MYTAG, CLASS_NAME + ".addEventIntoList, info(" + id + ") has not set to null !"); sEventInfos.set(info.mCurrentDownEvent.getId(), info); } else if (id == sEventInfos.size()) { sEventInfos.add(info); } else { // Log.e(MYTAG, CLASS_NAME + ".addEventIntoList, invalidata id !"); } } public boolean onTouchEvent(MotionEvent ev) { if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev);//把所有事件都添加到速度追蹤器,為計算速度做准備 boolean handled = false; final int action = ev.getAction(); //獲取Action // int idx = (action & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;//獲取觸摸事件的序號 int idx = ev.getPointerId(ev.getActionIndex());//獲取觸摸事件的id switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_POINTER_DOWN: { EventInfo info = new EventInfo(MotionEvent.obtain(ev)); this.addEventIntoList(info);//將手勢信息保存到隊列中 if (mDoubleTapListener != null) {//如果雙擊監聽器不為null if (mHandler.hasMessages(TAP_DOUBLE)) { MultiMotionEvent e = new MultiMotionEvent(ev); EventInfo origInfo = checkForDoubleTap(e);//檢查是否構成雙擊事件 if (origInfo != null) { info.mIsDoubleTapping = true; handled |= mDoubleTapListener.onDoubleTap(origInfo.mCurrentDownEvent); handled |= mDoubleTapListener.onDoubleTapEvent(e); } } if (!info.mIsDoubleTapping) {//當前事件不構成雙擊事件,那麼發送延遲消息以判斷onSingleTapConfirmed事件 mHandler.sendMessageDelayed(mHandler.obtainMessage(TAP_SINGLE, idx), DOUBLE_TAP_TIMEOUT); // Log.d(MYTAG, CLASS_NAME + ": add TAP_SINGLE"); } } // 記錄X坐標和Y坐標 info.mLastMotionX = info.mCurrentDownEvent.getX(); info.mLastMotionY = info.mCurrentDownEvent.getY(); if (mIsLongpressEnabled) {//允許長按 mHandler.removeMessages(LONG_PRESS, idx); mHandler.sendMessageAtTime(mHandler.obtainMessage(LONG_PRESS, idx), info.mCurrentDownEvent.getEventTime() + TAP_TIMEOUT + LONGPRESS_TIMEOUT);//延時消息以觸發長按手勢 // Log.d(MYTAG, CLASS_NAME + // ":add LONG_PRESS to handler for idx " + idx); } mHandler.sendMessageAtTime(mHandler.obtainMessage(SHOW_PRESS, idx), info.mCurrentDownEvent.getEventTime() + TAP_TIMEOUT);// 延時消息,觸發showPress手勢 handled |= mListener.onDown(info.mCurrentDownEvent);//觸發onDown() break; } case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_UP: { MultiMotionEvent currentUpEvent = new MultiMotionEvent(ev); if (idx >= sEventInfos.size()) { // Log.e(MYTAG, CLASS_NAME + ":ACTION_POINTER_UP, idx=" + idx + ", while sEventInfos.size()=" + sEventInfos.size()); break; } EventInfo info = sEventInfos.get(currentUpEvent.getId()); if (info == null) { // Log.e(MYTAG, CLASS_NAME + ":ACTION_POINTER_UP, idx=" + idx + ", Info = null"); break; } info.mStillDown = false; if (info.mIsDoubleTapping) { //處於雙擊狀態,則觸發onDoubleTapEvent事件 handled |= mDoubleTapListener.onDoubleTapEvent(currentUpEvent); } else if (info.mInLongPress) {//處於長按狀態 mHandler.removeMessages(TAP_SINGLE, idx);//可以無視這行代碼 info.mInLongPress = false; } else if (info.mAlwaysInTapRegion) {//尚未移動過 if (mHandler.hasMessages(TAP_SINGLE, idx)) {//還在雙擊的時間閥值內,所以要為雙擊判斷做額外處理 mHandler.removeMessages(TAP_SINGLE, idx); info.mPreviousUpEvent = new MultiMotionEvent(MotionEvent.obtain(ev)); int index = this.addIntoTheMinIndex(info);// 把當前事件放入隊列,等待雙擊的判斷 mHandler.sendMessageAtTime(mHandler.obtainMessage(TAP_DOUBLE, index), info.mCurrentDownEvent.getEventTime() + DOUBLE_TAP_TIMEOUT); // 將雙擊超時判斷添加到Handler // Log.d(MYTAG, CLASS_NAME + ": add TAP_DOUBLE"); } handled = mListener.onSingleTapUp(currentUpEvent);//觸發onSingleTapUp事件 } else { // A fling must travel the minimum tap distance final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumFlingVelocity);//計算1秒鐘內的滑動速度 //獲取X和Y方向的速度 final float velocityX = velocityTracker.getXVelocity(idx); final float velocityY = velocityTracker.getYVelocity(idx); // Log.i(MYTAG, CLASS_NAME + ":ACTION_POINTER_UP, idx=" + idx + // ", vx=" + velocityX + ", vy=" + velocityY); // 觸發滑動事件 if ((Math.abs(velocityY) > mMinimumFlingVelocity) || (Math.abs(velocityX) > mMinimumFlingVelocity)) { handled = mListener.onFling(info.mCurrentDownEvent, currentUpEvent, velocityX, velocityY); } } // Hold the event we obtained above - listeners may have changed the // original. if (action == MotionEvent.ACTION_UP) { //釋放速度追蹤器 mVelocityTracker.recycle(); mVelocityTracker = null; // Log.w(MYTAG, CLASS_NAME + // ":ACTION_POINTER_UP, mVelocityTracker.recycle()"); } info.mIsDoubleTapping = false; // Log.d(MYTAG, CLASS_NAME + "remove LONG_PRESS"); // 移除showPress和長按消息 mHandler.removeMessages(SHOW_PRESS, idx); mHandler.removeMessages(LONG_PRESS, idx); removeEventFromList(currentUpEvent.getId());//手指離開,則從隊列中刪除手勢信息 break; } case MotionEvent.ACTION_MOVE: for (int rIdx = 0; rIdx < ev.getPointerCount(); rIdx++) {//因為無法確定當前發生移動的是哪個手指,所以遍歷處理所有手指 MultiMotionEvent e = new MultiMotionEvent(ev, rIdx); if (e.getId() >= sEventInfos.size()) { // Log.e(MYTAG, CLASS_NAME + ":ACTION_MOVE, idx=" + rIdx + ", while sEventInfos.size()=" + sEventInfos.size()); break; } EventInfo info = sEventInfos.get(e.getId()); if (info == null) { // Log.e(MYTAG, CLASS_NAME + ":ACTION_MOVE, idx=" + rIdx + ", Info = null"); break; } if (info.mInLongPress) { //長按,則不處理move事件 break; } //當前坐標 float x = e.getX(); float y = e.getY(); //距離上次事件移動的位置 final float scrollX = x - info.mLastMotionX; final float scrollY = y - info.mLastMotionY; if (info.mIsDoubleTapping) {//雙擊事件 handled |= mDoubleTapListener.onDoubleTapEvent(e); } else if (info.mAlwaysInTapRegion) {//該手勢尚未移動過(移動的距離小於mTouchSlopSquare,視為未移動過) // 計算從落下到當前事件,移動的距離 final int deltaX = (int) (x - info.mCurrentDownEvent.getX()); final int deltaY = (int) (y - info.mCurrentDownEvent.getY()); // Log.d(MYTAG, CLASS_NAME + "deltaX="+deltaX+";deltaY=" + // deltaX +"mTouchSlopSquare=" + mTouchSlopSquare); int distance = (deltaX * deltaX) + (deltaY * deltaY); if (distance > mTouchSlopSquare) { // 移動距離超過mTouchSlopSquare handled = mListener.onScroll(info.mCurrentDownEvent, e, scrollX, scrollY); info.mLastMotionX = e.getX(); info.mLastMotionY = e.getY(); info.mAlwaysInTapRegion = false; // Log.d(MYTAG, CLASS_NAME + // ":remove LONG_PRESS for idx" + rIdx + // ",mTouchSlopSquare("+mTouchSlopSquare+"), distance("+distance+")"); // 清除onSingleTapConform,showPress,longPress三種消息 int id = e.getId(); mHandler.removeMessages(TAP_SINGLE, id); mHandler.removeMessages(SHOW_PRESS, id); mHandler.removeMessages(LONG_PRESS, id); } if (distance > mBiggerTouchSlopSquare) {//移動距離大於mBiggerTouchSlopSquare,則無法構成雙擊事件 info.mAlwaysInBiggerTapRegion = false; } } else if ((Math.abs(scrollX) >= 1) || (Math.abs(scrollY) >= 1)) {//之前已經移動過了 handled = mListener.onScroll(info.mCurrentDownEvent, e, scrollX, scrollY); info.mLastMotionX = x; info.mLastMotionY = y; } } break; case MotionEvent.ACTION_CANCEL: cancel();//清理 } return handled; } // 清理所有隊列 private void cancel() { mHandler.removeMessages(SHOW_PRESS); mHandler.removeMessages(LONG_PRESS); mHandler.removeMessages(TAP_SINGLE); mVelocityTracker.recycle(); mVelocityTracker = null; sEventInfos.clear(); sEventForDoubleTap.clear(); } }
android中圖片是以bitmap形式存在的,那麼bitmap所占內存,直接影響到了應用所占內存大小,首先要知道bitmap所占內存大小計算方式:圖片長度 x 圖片寬度
最近在看一些關於Material Design的東西,還記得在博客《你所不知道的Activity轉場動畫——ActivityOptions》中,我
這篇文章有一半是copy別人的,站在巨人的肩膀上,我們才能看得更高更遠......在開始討論android的消息處理機制前,先來談談一些基本相關的術語。通信的同步(Syn
用過android手機的人都知道android使用app的時候屏幕上方的狀態欄都是黑色的,就算不是黑色的都與正在打開的app顏色不同。有一種灰常不搭調的感覺。