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 Android教程網 >> Android技術 >> 關於Android編程 >> Android使用AndEngine創建第一個程序

Android使用AndEngine創建第一個程序

編輯:關於Android編程

首先要把andengine.jar復制到libs文件夾裡

 
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package com.hu.anden;
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import org.anddev.andengine.engine.Engine;
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import org.anddev.andengine.engine.camera.Camera;
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import org.anddev.andengine.engine.options.EngineOptions;
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import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation;
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import org.anddev.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
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import org.anddev.andengine.entity.scene.Scene;
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import org.anddev.andengine.entity.sprite.Sprite;
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import org.anddev.andengine.opengl.texture.TextureOptions;
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import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
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import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
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import org.anddev.andengine.opengl.texture.region.TextureRegion;
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import org.anddev.andengine.ui.activity.BaseGameActivity;
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public class MainActivity extends BaseGameActivity {
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    public static int CAMERA_WIDTH = 320;
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    public static int CAMERA_HEIGHT = 480;
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    public Camera mCamera;
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    public Scene mScene;
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    private BitmapTextureAtlas bgTexture;
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    private TextureRegion background;
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    public Engine onLoadEngine() {
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        this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);//創建相機
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        return new Engine(new EngineOptions(true, ScreenOrientation.PORTRAIT,
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                new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT),
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                this.mCamera));
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    }
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    public void onLoadResources() {
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        bgTexture = new BitmapTextureAtlas(1024, 1024,
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                TextureOptions.BILINEAR_PREMULTIPLYALPHA);
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        background = BitmapTextureAtlasTextureRegionFactory.createFromAsset(//從資產讀取圖片
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                bgTexture, this, "colorful.png", 0, 0);
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        this.getEngine().getTextureManager().loadTextures(bgTexture);
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    }
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    public Scene onLoadScene() {
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        mScene = new Scene();
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        mScene.setTouchAreaBindingEnabled(true);
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        return mScene; www.2cto.com
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    }
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    public void onLoadComplete() {
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        Sprite bgd = new Sprite(0, 0, background);
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        mScene.attachChild(bgd);
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    }
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}


作者:叢林聽雨
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